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Pureon

WFG Retired
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Posts posted by Pureon

  1. Mauryans are op because they don't even have to stay in the same place when they reach city phase.

    This clearly isn't giving them a big advantage. Some of the guys who have posted above play multiplayer almost every day, so are most suited to tell us what factions are OP. I agree with the others, Mauryans are slightly UP at present.

  2. A week ago I played as the Mauryans against Feneur who had the Romans. I controlled 3/4 of the map but Feneur had built a very strong fortress in the corner of the map where my Mauryan units were unable to penetrate. My weak siege units and infantry couldn't inflict any significant damage. Mauryans are not OP, especially not now that heroes are considerably weaker :)

  3. Try the in-game tutorials:

    Go to Single Player > Matches

    Change the 'Map Filter' dropdown to 'Demo Maps'

    Select 'Introductory Tutorial' and run through that.

    After that go back into Demo Maps and select 'Starting Economy Walkthrough'

    Once you've completed both of those tutorials you should be able to defeat qBot quite easily. Remember to defend using garrisoned defense towers and fortresses - the AIs aren't good at countering buildings yet.

  4. After the Mauryans are complete the Art Department will move onto the Ptolemies, that's already been revealed and Enrique has a good starting point for them. We might not begin working on the Ptolemies until this summer because there are other areas of 0 A.D. Art that need tightening up, but we'll get there at some point.

  5. Well done FeXoR! Now we need some folks to test it out :)

    Ideally we would inform the player what Iberian bonus is received based on the map settings chosen. However I also think we should keep things simple and just refer to it as a starting defensive bonus - not necessarily a walled base. Having a popup would get annoying. Lets see if this becomes an issue after Alpha 13 is released, i doubt it will.

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