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Pureon

WFG Retired
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Posts posted by Pureon

  1. Thanks for the reply. I asked on the IRC channel and they told me to go to the forums :).

    lol. Maybe it was a slow day ;)

    To get you started, here are some details that may help you with question 1:

    The actor files for particles can be found here:

    binaries\data\mods\public\art\actors\particle

    The particles can be found here:

    binaries\data\mods\public\art\particles

    Hopefully one of the programmers will be able to help you answer question 2.

  2. If you have a good camera, perhaps you could take some snaps of the Istar Gate glazed bricks and any interesting mosaics/decorations. These could be used for background graphics or something graphic in the future (see background of the play0ad youtube channel).

    As it happens I visited the British Museum a week ago to research ancient decorations/friezes for the user interface redesign...

    • Like 1
  3. Intriguing discussion.

    Apart from the collada models and animations, I think we still have some PMD/PMA files for unit animations, which would need integrating (or re-exporting as another format from 3dmax).

    The only game I have installed that uses Ogre3D is Rigs of Rods, and unfortunately that performs extremely poorly on my mid-high end system. Maybe i should try one of the RTS games instead.

  4. I recommend that Pureon continue on this path for a while without too much nitpicking from us, to see where he leads. I'd rather not dilute his artistic direction with too much "design by committee" so I say, you go with yo bad self, Pureon. Let's see what you can do.

    :D This makes me happy. So far most, if not all, of the comments have been supportive of the overall concept, so we're in a fairly good place. As you guys know, I'm too busy most weekdays at the moment, so process will be slow for now. Gives me time to think.

  5. Thanks for the feedback so far.

    I'm not sure what you mean exactly. think consistency is one of the most important things about GUI design.

    I'll focus on redesigning the windows and their layouts for now, they need the most 'work' - other stuff will follow at a later date if needed.

    @zoot: Oops - ignore the right hand side, my mistake :wacko: (At least I got the diplomacy window right)

  6. See here for related discussion.

    I've started working on a concept for our user interfaces and will showcase some of the new layouts below. The new theme will be rolled out throughout the game, but will not influence the in-game HUD, the main menu screen, or the new website design for now. I'm going to focus on the windows that need the most work.

    Here are some windows using the existing UI theme:

    g3bfL7X.jpg

    gY1FDyA.jpg

    oAyNpfR.jpg

    **** Work in Progress warning ****

    Here are the windows using the new UI theme:

    mmpr5Cq.png

    Xdsgknk.png

    V0l1wNM.png

    On flat white and black backgrounds:

    HbWCmhC.png

    Thoughts: I focused on making the design more modern, clean, and legible. The thick gold frames are gone, being replaced by a solid top frame with an optional title area, and a lower 'weight' frame to hold it in place. This somewhat resembles the structure of a Roman Standard flag. I'm using a temporary background pattern texture that comes with Adobe Photoshop for now just to quicken the design process, but this will be replaced with a compliant texture.

    That's it for now.

    Hope you guys like it! :)

    • Like 13
  7. I agree completely about needing someone to consult for UI stuff. If the programmers have a direction from someone minding the aesthetic issues, we will make it happen. The current UI is very ugly, especially the partly transparent black boxes all over the place, layering issues, ugly/inconsistent resize behavior, etc. That would be a worthy task for someone who need not even touch the code.

    I'm up for that. I have no plans to work on the Egyptian civ, so can afford to spend time on tasks like this and the GUI. I'm really busy at work right now, but I'll have much more free time in around two weeks. Does that work?

  8. I've been watching videos similar to this one for a few years now, mainly because they show up on Youtube when I do research for our ancient civs. It's fascinating stuff, and does make me wonder what's been lost through the ages, and what ground-breaking discoveries there could be in the future.

    Enrique there's also a popular video claiming Atlantis may be located in southern Spain, worth a look (I can't search for it atm).

    Edit: Found it - It's a National Geographic documentary: http://www.youtube.com/watch?v=JJQeA0w91NY

    (I'm not saying I believe it ;) )

  9. ...it took weeks of attack scenarios and tweeking...that is EXACTLY how you balance units.

    At what stage of development were you guys doing this balancing?

    Probably after most of the features that affect balance were implemented. Unfortunately we are not yet at that stage, Capturing and Auras alone will both require mass balance changes.

    • Like 1
  10. I mean maybe you folks are some kind of geniuses and know how to balance an RTS better than all the studios that came before you, including Ensemble, but I seriously doubt it...I think you are deluding yourselves...

    Ouch. Thanks for your support :P

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