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Pureon

WFG Retired
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Posts posted by Pureon

  1. How would it work ? Like a bomberman ?

    The basic idea was to somehow make tunneling a 'ranged' siege feature.

    One of the options we discussed was to create a Siege Engineer unit, who when tasked to attack a wall would build a tunnel entrance (small building) a certain distance away from the wall, but far enough to hide from ranged attack. It would take a certain amount of time to dig the fictional tunnel towards the wall - we're not actually talking about a real tunnel units could walk through ;) The undermining stage begins when the tunnel reaches the wall, and it would slowly trickle away at the wall's health, until it collapsed. You could prevent the wall's collapse by destroying the tunnel entrance. We also discussed having other units join the Siege Engineer in the tunnel to speed up the digging process.

    • Like 3
  2. Which makes persians, gauls, britons, iberians.... etc... very sad.

    Because they don't get any of that. ram city for those guys. ;/

    We had discussed creating a Siege Engineer unit for some/all factions that would undermine walls from distance (tunnel entrance location), meaning that Rams weren't always needed. Could still happen if there's enough support for it. It's probably more historically accurate than Rams for all factions ;)

    • Like 2
  3. Well, my ancient pronunciation is rather different of the current modern female voice but it is easy to recognize it's the same phrases.

    Perfect. I'm happy with that :)

    I still need to hear thoughts on whether I should replace the existing Greek male voices with these new ones, or just add these to work alongside the others (despite the pronunciation differences).

  4. Should I replace 0 A.D.'s existing Greek male voices with the 'ancient (commonly accepted) pronunciation' voices posted by Itms above?

    @Itms: How closely do your ancient voices resemble the pronunciation of the Greek female voices we have?

    I need the community to help me out with this one, we don't have any ancient language specialists on the team :)

  5. vDTQVgZ.jpg


    With recent games such as Red Dead Redemption, Left 4 Dead 2, and The Last of Us being hugely successful,
    we have decided to change the overall direction of 0 A.D. so that it can appeal to a wider audience.


    M0Td5gk.jpg


    We have many gameplay changes planned, such as removing the Roman faction and replacing it with
    an AI controlled horde of zombies. This transformation will probably take a few weeks to complete.


    A6gztql.jpg


    The name Apocalypse of the Dead works well with our current title 0 A.D. because it means we don’t have
    to purchase new domain names. The ‘0’ therefore signifies the start of the apocalypse.


    rGueMH1.jpg
    cFQFuBA.jpg

    Note: All comments in this topic may be moderated.

    • Like 7
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