Pureon
-
Posts
3.858 -
Joined
-
Last visited
-
Days Won
83
Posts posted by Pureon
-
-
To German law, there is no difference between a Swastica and the "Hakenkreuz" Nazi symbol, there are also some derived and ancient German symbols banned due to use in Nazi propaganda til the very day, it's similar in Austria as fas as I know.
There are two exception to this: In satire and political/historical depiction for educational purposes. Though the game has some kind of historical context, it's clearly entertainment, so the game would be illegal in Germany...
Could someone clarify this?
The wikipedia article on Strafgesetzbuch section 86a says this:
Note that the prohibition isn't tied to the symbol itself but to its use in a context suggestive of association with outlawed organizations. Thus, the Swastika is outlawed if used in a context of völkisch ideology, while it is legitimate if used as a symbol of Hinduism or Buddhism. Similarly, the Wolfsangel is outlawed if used in the context of the Junge Front but not in other contexts such as heraldry, or as the emblem of "landscape poet" Hermann Löns...I'm not suggesting the above article is the answer we're looking for, but it would be useful to find out the facts about Germany's criminal code before commenting further on the subject.
And just to be clear, I don't really have a preference for whether the symbol appears on a Mauryan texture or not.
-
It is a matter of taste and priorities, eventually this can only be resolved one way or another, such as by the project lead's decision, by committee or by team vote.
Agreed.
Not to belabor the point, but you also risk losing distribution venues over including swastikas. Perhaps not as many as over topless women, but as an Israeli, you'll agree that there are a lot of irrational feelings over that symbol. Saying "there is no issue" / "these are not the droids you are looking for" is a bit too easy, IMO.
Wolfenstein 3D is based during the second world war and features Nazis. These are not the droids you are looking for.
- 1
-
Gameplay needs to be improved, we see that just as much as you do. We're working on it
-
Thanks for helping out Enrique
-
By now i have become reasonably familiarised with Blender. I can export collada files, and recall that you once wanted some strategic map city models (campaign map).
Welcome back buddy
I created this very simple tutorial that explains how to get a 3D collada model into 0 A.D. - please try it and show us the results
-
If folks want to pursue recording other languages, we first need help from language experts to submit and verify translated phrases for each of the factions.
The only translations we're satisfied with currently are Ancient Greek - those were written and reviewed by a number of individuals with knowledge of Ancient Greek. Since nobody on the team is a language expert, we are relying on the online community to help out with this.
The phrases can be viewed here:
http://trac.wildfire...udio_Voice_List
If someone has knowledge of ancient Carthaginian, Celt, Iberian, Persian, Roman, or Mauryan languages you can help us by translating our phrases in this format:
What is it? — τί εστι; — tí esti? — [tí esti]
My lord? — δέσποτά μου — déspotá mou — [déspotá muː]
I will walk — βήσομαι — bḗsomai — [běːsomai̯]
I will go out against — ἀντέξειμι — antékseimi — [antéksiːmi]
I will build — τεύξω — teúksō — [teǔ̯ksoː]
I will work land — γεωργήσω — geōrgḗsō — [geoːrgěːsoː]
I will gather together — συλλέξομαι — sylléksomai — [sylːéksomai̯]
I will herd — νέμω — némō — [némoː]
I will fish — ἁλιεύσω — halieúsō — [halieǔ̯soː]
I will attack! — eisbàlomen
I will repair — siachno
I will hunt — kynegetèo
I will heal — iàomai
I will march! — porèuomai
I will retreat! — hypochorèsis
Battle cry — alalài, alalalài!
I will garrison — parafulakh
Please post translations in this topic - trac should be used for storing 'approved' translations only.
-
I would suggest you begin collecting historical information and create concept sketches (units, buildings) for starters. 0 A.D. is currently based in 500BC to 0AD, so you'll need to consider that when designing new factions.
-
Great to see you guys making progress
-
Walking around the British Museum I see many ancient objects with svastika symbols on them. It's a part of history, there is no issue.
- 1
-
The chariots look incredible Enrique, texturing is superb
-
A multiplayer lobby was being developed, but I haven't heard any updates on its progress for a few months.
-
Welcome to the forums.
A quick search reveals quite a few discussions about Hamachi servers started by community members, such as this one:
http://www.wildfiregames.com/forum/index.php?showtopic=15356
The 0 A.D. team have not created any official servers.
-
Hmm. Okay, maybe it's my speakers that are not up to snuff then.
Well, lets see what others say anyway
-
I believe Erik contacted someone about it. It's also affecting forum attachment previews.
-
In my opinion, the audio quality of the female voices is not up to snuff and I am secretly hoping they will redone on better equipment before the release.
I'd be interested to know if others feel the same way. It was generally agreed at the time that the new female voices were much better quality than the male ones we still have on the svn now.
-
...and the female voice acting is indeed quite nice. It is a bit quiet, though, and I noticed that being the case with my recordings, too.
I believe someone else on the team complained about the new female voices being too loud when I first committed them, so they were quietened in the soundgroup xml file (which also controls the pitch variations you mentioned). There's no need to edit the sound files themselves.
-
Have you heard the new voices that are in game? We've had voice contributions from two female voice actors
-
Good to see you back Miles
-
They look great Amish!
-
Do players 1 and 2 both have civ centers? Check all your units aren't set as player 'Gaia'
-
We should use the official font for all the wallpapers. Otherwise we loose the design cohesion we've been trying to achieve
-
Get a vet's opinion.
-
The bump might be its crop - but if you're concerned you should get a vet to take a look.
-
You can easily fix that by mapping the textures' size to -Y coordinates:
Texture tab pannel > Mapping options > Set Y size to "-1"
The DDS textures will show correctly this way (and exporting/importing works fine, no UVs are messed up)
Thanks! Did you experience the same issue?
Just a Small Hello
in Introductions & Off-Topic Discussion
Posted
Welcome to the forums desyfer
Let us know what you think of the game once you've had time to play a few matches.
Also check out this page if you're interested in the code and how things work:
http://trac.wildfiregames.com/#Forprogrammers: