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fabio

WFG Programming Team
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Posts posted by fabio

  1. I usually make the my models way more detailed than necessary for 0AD zoom level, but it's because I want to have the possibilities for them to be used in other games as well.

    Out of curiosity, did you also contributed to other games, which ones, if this is shareable? :)

    • Like 2
  2. Since this is a common request I'd like to enable by default more gfx effects on newer cards in alpha20. Specifically, GLSL when using an OpenGL 3+ cards (see here the ticket with patch), and everything on OpenGL 4+ cards.

    This will need testers to make sure there are no problems on some cards.

    • Like 2
  3. The commands.txt would be nice, but only if it is from r16764 or later (I'm sometimes changing a lot of things that can break old replays)

    In any case this bug is known, and easy to reproduce. We'll try to fix it before A19 :)

    Is this supposed to be fixed? I seem to still be able reproduce it (units trying to drop food and stone, continually walking in the same position next to the CC but never able to reach it and drop their load). commands.txt and screenshot with yesterday svn.

    commands.txt

    post-8891-0-11437200-1438256645.png

    post-8891-0-11437200-1438256645_thumb.pn

    • Like 1
  4. Hi Radagast, 0 B.C. looks promising! :)

    To start collaborating in the best way you may want to submit some of the 0 B.C. patches and attach them on a trac ticket. You may start to do it for patches that fix bugs or add features that should be common in both 0 B.C. and 0 A.D. (some 0 A.D. features are listed in GameplayFeatureStatus, GSOC_Ideas or other wiki pages, existings tickets or already discussed and approved on the forum). Then the patches can be reviewed and eventually merged in 0 A.D.. Some patches may take a bit of time before being reviewed and merged.

    This way both projects could benefit.

    • Like 6
  5. Hi, as decided in the last meeting, SDL2 is now enabled by default in SVN on Linux (it was already enabled on Windows and OS X). There is no more need to pass --sdl2 to update-workspaces.sh. To properly build SVN make sure to install sdl2 development library >= 2.0.2 as explained in BuildInstruction wiki page.

    If you notice issues with SDL2 you can still build with SDL1, passing --sdl1 to update-workspaces.sh. In this case make sure, however, to report the issue so that we can fix it or eventually revert to SDL1 by default.

    • Like 1
  6. STUNTMAN (Apache 2.0) has the same compatibility state of gloox (GPLv3): they are compatible when the whole game is released under GPLv3(+), not if the game would be GPLv2 only. Also STUNTMAN should only be useful when gloox is used and then the GPLv3(+) option is already implied, so it won't add any new practical limitation.

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