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fabio

WFG Programming Team
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Posts posted by fabio

  1. 2 hours ago, Player1 said:

    I believe IRL Italy is resource rich (gold and fertile soil), if that is true then I support adding metal and forage resources

    Italy has very few natural resources, I remember my teacher repeating that when I was a kid :P

    Really, it has very few of them, at least actually, and probably also 2K years ago (in the meaning that most resources have to be / are cheaper to be imported rather than gathering them).

  2. @niektb : most issues are fixed now, thanks :). Here are the remaining errors:

    Spoiler

    ERROR: RelaxNGValidator: Validation error: skirmish/units/default_support_female_citizen:1: Element Auras failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: Failed to validate entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: RelaxNGValidator: Validation error: units/earth_support_female_citizen:1: Element Auras failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: Failed to validate entity template 'units/earth_support_female_citizen'
    TIMER| LoadDLL: 23.3299 ms
    ERROR: RelaxNGValidator: Validation error: units/pega_support_female_citizen:1: Element Auras failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: Failed to validate entity template 'units/pega_support_female_citizen'
    TIMER| common/modern/setup.xml: 477.588 us
    ...
    TIMER| common/global.xml: 19.7869 ms
    GAME STARTED, ALL INIT COMPLETE
    ERROR: JavaScript error: simulation/helpers/Commands.js line 255
    TypeError: template is undefined
      g_Commands.train@simulation/helpers/Commands.js:255:1
      ProcessCommand@simulation/helpers/Commands.js:45:3

    I am on SVN indeed, but are there already some incompatible changes vs A20? EDIT: will try and report with A20.

  3. Nice update, there are also some new menu background images I didn’t remember before!

    There are a lot of errors and warnings however:

    Spoiler

    WARNING: [ParamNode] Could not remove token 'Infantry' from node 'RestrictedClasses' in 'units/spart_support_female_citizen'; not present in list nor inherited (possible typo?)
    WARNING: [ParamNode] Could not remove token 'Cavalry' from node 'RestrictedClasses' in 'units/spart_support_female_citizen'; not present in list nor inherited (possible typo?)
    WARNING: [ParamNode] Could not remove token 'Champion' from node 'RestrictedClasses' in 'units/spart_support_female_citizen'; not present in list nor inherited (possible typo?)
    WARNING: [ParamNode] Could not remove token 'CitizenSoldier' from node 'RestrictedClasses' in 'units/spart_support_female_citizen'; not present in list nor inherited (possible typo?)

    ERROR: RelaxNGValidator: Validation error: skirmish/units/default_support_female_citizen:1: Element Auras failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: Failed to validate entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    ERROR: Failed to load entity template 'skirmish/units/default_support_female_citizen'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: RelaxNGValidator: Validation error: units/uni_support_female_citizen:1: Element Auras failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: Failed to validate entity template 'units/uni_support_female_citizen'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_infantry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_infantry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_infantry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_infantry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element animations in interleave
    ERROR: RelaxNGValidator: Validation error: art/actors/units/unicorns/infantry_spearman_b.xml:6: Element variant failed to validate content
    ERROR: RelaxNGValidator: Validation error: art/actors/units/unicorns/infantry_spearman_b.xml:5: Element group has extra content: variant
    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave
    ERROR: RelaxNGValidator: Validation error: art/actors/units/unicorns/infantry_spearman_b.xml:4: Element actor failed to validate content
    ERROR: RelaxNGValidator: Validation failed for '(null)'
    ERROR: CXeromyces: failed to validate XML file art/actors/units/unicorns/infantry_spearman_b.xml
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_cavalry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_cavalry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_infantry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_infantry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_infantry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_infantry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'
    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/uni_cavalry_javelinist_b.xml"
    ERROR: Failed to load entity template 'units/uni_cavalry_javelinist_b'
    WARNING: SkirmishReplacer.js: no replacements found in 'uni.json'

    Also you may want to update the download link on the first post, still pointing to an old revision.

  4. 1) With current config do the textures load completely after some time?

    2) you then may want to create a local.cfg (see here) and add this line:

     nos3tc = true

    This should make textures appears, but will require more video RAM. Is it any better anyway?

    3) Also try with:

    renderpath = fixed

    Is it better?

     

    Note: please use spoiler tag when pasting long text.

  5. 6 hours ago, jarnomodderkolk said:

    btw i dont know why, but the new graphics setting was set to low for me, when i set it to high nothing changed as far as i know. (i would expected it to be at high because of good gpu)

    Graphics quality is currently not autodetected and it is always set to low by default. Some work is needed before adding autodetection, i.e. adding on the fly change, see ticket #3737.

    If you are curious you can see how autodetection works here. :)

    EDIT: Only the "graphics quality" option is not set to high based on detected hardware. Most of everything else it is, including GLSL, postprocessing, smooth los, water effects and shadows.

    I.e. if you have a high end gpu everything except "graphics quality" in a20 is set to max quality.

    • Like 1
  6. I think Tolkien stuff is still copyrighted. Conan Doyle books are just out of copyright these years (copyright looks a bit complex, but it should expire about 70 years after author death), and Sherlock Holmes can be freely used.

    So I think you cannot legally use Tolkien specific places, names and so on. But I think you can freely replace some names with generic ones, e.g. rather than Uruk-hai just use Orc. Looks for example Wesnoth game, it uses Tolkien-like factions, but with different names.

    This is just my interpretations, don't take it for sure :).

    • Like 2
  7. Fixed shaders and non-GLSL path IIRC are required when on OpenGL < 2, which is about ~5% users (probably this number is even lower now), which is not a lot, and could eventually be dropped if needed, as already discussed in the past here. There are however ~20% user with OpenGL 2.x, so probably not worth dropping it.

    I would suggest to start proposing some small and incremental changes before doing big rewriting, just to get in taste with 0 A.D. development.

  8. Hi, just some notes.

    For reference Yves OpenGL 4 branch is here https://github.com/Yves-G/0ad/commits/OGL4 and OpenGL 4 is intented to be optional IIRC.

    Here are some stats about gfx features available at our users: http://feedback.wildfiregames.com/report/opengl/ . Before adding features it is a good idea to check here how many users we could left.

    Sky rendering is useful for cut scenes, just landed in current svn and will appear in a20, have a look at this example 

     

  9. 1 hour ago, GunChleoc said:

    Until this gets fixed, maybe HTTPS Everywhere can help - it needs to be installed by each user though.

    It will also need a special rule for wildfiregames.com domain, someone should submit it to the EFF! :)

    And the web server should also set HTTP Strict Transport Security. It is really simple to set up and together with http->https rewrite the proper thing to do when you want to serve your domain only with https.

  10. 30 minutes ago, niektb said:

    I'm getting 400 errors (Bad Request). Refreshing the page resolves it most of the time but it happens fairly often (and it's a tad annoying). It might be related to my logout issues mentioned here:

    I also had this, and it improved when accessing through https only (need to update bookmarks...).

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