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fabio

WFG Programming Team
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Posts posted by fabio

  1. Now mods simply have to define a mod.json file in the highest mod folder (e.g. mods/myMod/mod.json).

    Cool, just a couple questions:

    • what "total_size" is used for, can't it be just used the file size when distributed as a .zip?
    • 0ad mod is currently know as public, the dependency should then be named public rather than 0ad (or even better public should be renamed 0ad in game SVN);
    • aristeia mods.json uses spaces rather than tab for indentation.
  2. I tried it and it's very cool indeed! My notes:

    • has a different interface and also a mouse cursor!
    • works fine on A16, gives some errors on SVN;
    • it also has animated mills and animated soldier on the barrack!

    This should eventually be provided as a total conversion rather than a mod (removing 0ad civs, but I suppose this is already planned).

    • Like 1
  3. No numbers for the change at hand now, but the performance changes of that commit should be very small. You can try it yourself with:

    ./pyrogenesis -replay=/path/to/commands.txt

    I used pentium3 because it just matches what was previously used (sse, which first appeared on p3).

    Note that core2 also requires SSSE3, only supported by 64.7% (I am using a CoreDuo myself, so Core2 won't work here).

    Eventually we could force a minimum newer CPU (pentium-m or pentium4), losing (unless they change the default build flag) about 1-5% users (which IMO are too many, anyway) if there are clear performance advantages.

    Also keep in mind that on x86-64 (which is used by most Linux users) the minimum supported CPU is already a much newer CPU (core2 like).

    • Like 1
  4. where I found that?

    Sorry even im not sure what im doing. Is like try to Walk in water. But i want test if the game is more optimized in Linux.

    Read carefully the linux building section: http://trac.wildfiregames.com/wiki/BuildInstructions#Linux

    You should replace the call to

    ./update-workspaces.shin the building section with the one suggested in the Debian section. If you have problem pastethe error and all previous commands you did before that.
  5. sudo apt-get install build-essential libboost-dev libboost-filesystem-dev \

    libboost-signals-dev libcurl4-gnutls-dev libenet-dev libgloox-dev \

    libjpeg-dev libminiupnpc-dev libmozjs185-dev libnvtt-dev libogg-dev \

    libopenal-dev libpng-dev libsdl-dev libvorbis-dev libwxgtk2.8-dev \

    libxcursor-dev libxml2-dev subversion zlib1g-dev

    I paste that and

    Más reciente means, more recent update

    The wiki says:

    • With that dependencies you have to run update-workspaces.sh with --with-system-enet --with-system-miniupnpc --with-system-mozjs185 --with-system-nvtt flags.
  6. Some more little issues:

    1. the first two combo-boxes on the top of the lobby should be a bit larger to accommodate the text they show;
    2. EDIT: fixed. (this is a regression since alpha 15) the visible part of the "Players" combo-box is only a little longer than the 8 elements it keeps (says it is 7.8 elements). This make it appear the sliding cursor which moves slightly the elements in the combo-box. I think the combo-box should not be long "7.8 elements", but is should keep an integer number of elements (so it should be long 7 or 8) to avoid this behaviour;
    3. EDIT: fixed. The Civilization combo-box in the match set up should be larger, while the Player Placements combo-box can be smaller.
  7. Today, I tested the latest SVN14808, I found a problem: When I set AI in the menu, press the "settings" button, the game appears the phenomenon of suspended animation, unable to press the other button.

    1. EDIT:fixed. I see a similar problem, just try to use the lobby from the main menu, nothing happens and I can't click other buttons.
    2. EDIT:fixed. Also a minor tweaks: the "Learn to play" page from main menu has usually no empty line between the paragraph title and its paragraph (other than the main title "0 A.D. in game manual"). The "In Game" section however has an empty line after it.
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