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fabio

WFG Programming Team
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Posts posted by fabio

  1. The main, and possibly only, benefit to 0 A.D. of this, is the increased publicity for us. I don't expect other benefits. The good thing is that it won't cost us anything registering and given 0 A.D. licence they could likely do it anyway.

    And I am just curious to what could be the outcome, I am very sceptical about it, still their team is very motivated and already has at least a RTS game they plan trying. :)

    • Like 1
  2. 39 minutes ago, wraitii said:

    I'm not sure what the procedure would be, but it would be interesting to give them 0 A.D. I remain unconvinced that machine learning can efficiently learn to play an RTS with current technology, but who knows.

    I thought the same, but also noticed they have at least one other RTS (Red Alert 2), (don't know if there are others RTS in their list).

  3. https://openai.com/blog/universe/

    https://universe.openai.com/

    Quote

    We're releasing Universe, a software platform for measuring and training an AI's general intelligence across the world's supply of games, websites and other applications.

    They are also searching for games to use to train it:

    Quote

    Grant us permission to use your game, program, website, or app.

    If your program would yield good training tasks for an AI then we'd love your permission to package it in Universe. Good candidates have an on-screen number (such as a game score) which can be parsed as a reward, or well-defined objectives, either natively or definable by the user.

     

     

     

     

    • Like 4
  4. A thing that annoyed me about the alarm feature was that units gets randomly garrisoned in buildings. And women in towers (and also in other military buildings?) cannot fire arrows (IIRC). Would be possible to prioritize garrisoning in a way to maximize defence, for example women in houses (both cannot fire arrows IIRC) while soldiers in military buildings? (Not sure if this still applies in latest release)

    About the AI: yup it is very strong! A trick that works with AI is to use towers, put them as soon as possible near the AI base and it would easily kill most of it workers walking around, in the meantime you can develop your economy and later attack in force without any hurry. This is probably not a fair way to play, it just spots a weak point of the AI (hint to improve it :) ), but you can easily win this way.

    • Like 3
  5. 13 hours ago, fcxSanya said:

    Its too highpoly for pyrogenesis (so requires some modifying, which damages the quality) and doesn't have a texture, and with proper scale should be much larger than anything else. But I did a picture with low-polyfied-uglified-textureless-scaled-down-version :)
    Thanks for the idea/link in any case :)

    It's looking great! I also posted this in the ITS 3d-print model NasaSpaceFlight forum thread, where the model has been posted.

    • Like 2
  6. On 14/9/2016 at 7:11 PM, fcxSanya said:

    QQrVLH4.jpg

    Model and texture sources/credits:
    * http://nasa3d.arc.nasa.gov/detail/nmss-hdu  Habitat Demonstration Unit.  Author/Origin: NASA LaRC Advanced Concepts Lab, AMA Studios
    * http://nasa3d.arc.nasa.gov/detail/70-meter-dish  70-meter Dish.  Author/Origin: NASA Ames Research Center
    * http://nasa3d.arc.nasa.gov/detail/astronaut  Astronaut.  Author/Origin: DigitalSpace Corporation
    * http://nasa3d.arc.nasa.gov/detail/mero-3766  MER Opportunity.   Author/Origin: NASA Ames Research Center
    * http://nasa3d.arc.nasa.gov/detail/orion-capsule  Orion Capsule.   Author/Origin: Manuel de León
    * http://opengameart.org/content/mars-rover  Mars Rover.  Author: JamesWhite
    * http://opengameart.org/content/tilling-textures-pack-32  Tilling textures pack 32.   Author: yughues

    Cool! You may also want to add the ITS spaceship, a CC-BY model (likely an incompatible format, but other formats are in work) is available here.

    • Like 2
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