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Posts posted by Tyrannosaurus
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I thought the Middle Eastern units in the game (Judaeans, Nabataeans, and Persians) were a little too pale-skinned, so I made a simple mod darkening their skin tone to a bronze one:
Link to mod on mod.io:
Middle Eastern Reskin- 1
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In this thread, I'd like to share some custom biomes I made for the random map generator. I would also appreciate suggestions for future biomes.
The first is "Congo", a tropical biome with African wildlife (including forest elephants).
The second is "Maghrebi Coast", representing the Mediterranean coast of northwestern Africa.
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On 14/08/2022 at 12:55 AM, LetswaveaBook said:
with a gain of 0.5 food per second, the ice house does not seem to me as a good investments. Later in the game, I know there is a technology, but I suppose we would want the ice house to be reasonable investment without the technology.
What exactly does the Ice House do before you research that tech?
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39 minutes ago, Stan` said:
Nice work. Zebra hide might be a little cliché. Not sure.
I picked it because it looked cool.
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I've returned to playing 0 AD over the past week, and while I see a lot of potential in the game, right now I'm struggling to get the hang of it. The problem is the whole "citizen soldier" mechanic in which your military units gather most of the resources and build everything as well as the fighting. It sounds like a unique mechanic setting it apart from other RTS games on paper, but in practice, it means that my soldiers are often too preoccupied with gathering to readily defend the base whenever the enemy shows up. This wouldn't be so bad if they automatically stopped gathering to attack the enemy on sight, but they don't seem to do that, so I have to manually order them to stop gathering in order to defend my settlement. It's a pain in the ass for me, as is having put almost my whole economy on hold whenever I want to attack the enemy settlement in turn.
I know there are specialized female gathering units for each civilization, but they're most proficient at harvesting fruit and grain and less so with the other resources, so it doesn't seem that the game wants you to delegate all your gathering to the female citizens while letting the soldiers stick to guarding and fighting.
What are some strategies that will help me better balance the economic and military aspects of the game using these citizen soldiers?
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On 18/08/2022 at 9:24 PM, Mordred said:
Will this lead to lag?
Not sure it would lead to lag any more than maps that already have predators are prone to lag.
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Thanks, @andy5995
Speaking of biomes, I'm trying my hand at creating new ones for the random map generator. This one is for a "Congo" biome that is tropical like the India biome, but with African instead of Asian wildlife.
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I would be like to be able to pick the biome for random maps I generate in the scenario editor. It seems that, unless the biome is already pre-specified for the map, all of the maps I generate have a temperate or alpine biome, which I presume is the default. Maybe this could be implemented in the next update or so?
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On 22/08/2022 at 11:21 PM, Sevda said:
You can look at the structure tree of existing civs to make sure you have all of the necessary units and buildings, also for some ideas of balance.
Your units list needs some champions and heroes. A few more infantry option would also be good, or if there are any mercenaries that you can recruit.
I revised my list by promoting a couple of units to Champion status as well as adding a few heroes and mercenary units.
UPDATE 2: Also added a Wonder and bonus building for the Nok.
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Anyway, a list of possible units and buildings for the Nok, not necessarily complete (all names taken from the Yoruba language of Nigeria):
STANDARD UNITS
Obinrin: Female citizen.
Onisowo: Trader.
Babalawo: Healer/priest.
Okunrin Oko: Melee infantry armed with spear and rectangular ox-hide shield.
Onigbowo: Ranged infantry that throws triple-barbed javelins.
Obe Jiju: Infantry that fights with a forked knife, both in melee and ranged modes.
Ologbo: Champion infantry armed with an ida sword.
Tafatafa Elesin: Light cavalry armed with a bow and arrow.
Kondo Elesin: Heavy cavalry armed with a cudgel or club.
Eso: Champion cavalry armed with a thrusting lance.
Garamantian Chariot: A mercenary unit from the central Sahara that is a charioteer throwing javelins.
Fon Gbeto: A mercenary unit from the West African coast that is a female archer shooting poisoned arrows.
Ipeja Oko: Fishing canoe.
Oko Isowo: Trading canoe.
Oko Ogun: Warship.
Idoti Agbo: Handheld battering ram.
Heroes
Shango: Based on a Yoruba chieftain turned deity, Shango fights with a throwing axe.
Oduduwa: This hero wears a suit of iron armor and fights with a long thrusting spear.
Oma Idoko: A hero who shoots poisoned arrows from horseback.
Buildings
Aafin: Civic Center. Trains Obinrin, Okunrin Oko, Onigbowo, and Tafatafa Esin.
Ile: Thatched-roof wattle-and-daub house.
Oko Oko: Farmstead.
Ile Itaja: Storehouse.
Igbelera: Dock. Trains Ipeja Oko, Oko Isowo, and Oko Ogun.
Ahere Ogun: Barracks. Trains Okunrin Oko, Onigbowo, and Ologbo.
Durosinsin: Stable. Trains Tafatafa Esin and Eso.
Ile Iso: Outpost.
Tafatafa Eso: Sentry Tower.
Ile Iso Okuta: Stone Tower.
Ayederu: Forge.
Ile Olorun: Temple. Trains Babalawo.
Oja: Marketplace. Trains Onisowo.
Ile Idoti: Arsenal. Trains Idoti Agbo.
Onigi Odi: Palisade.
Okuta Odi: Larger wall made of earth, similar to the Walls of Benin.
Odi: Fortress where you can train heroes.
Sacred Grove: A special building for the Nok, this is a grove of trees that can be cut down for wood. Once one tree gets cut down, another will slowly grow back in its place.
Royal Spire Pavilion: The Nok wonder, inspired by the one built by the later kingdom of Benin.
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9 hours ago, Sevda said:
It would be even easier for other devs if you can propose a structure tree and unit tree.
Are there any examples I can look at to see how those are built?
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1 hour ago, Sevda said:
@Tyrannosaurus if you can make a mod for it that will be great.
Thanks. I dunno if I have enough time in my life to make the mod all by myself. Plus, all I could really do is make concept art and maybe outline how the faction plays. I know a little Blender, but I'm far from being proficient at it.
35 minutes ago, alre said:what about warfare? there must be archaeology based reconstruction!
I would look at the warfare of more recent coastal West African kingdoms (e.g. the Yoruba, Ibo, Benin, Dahomey, Asante, etc.) for inspiration there.
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Since we have three North African civilizations (Ptolemies, Carthaginians, and Kushites) already, I thought that one located entirely south of the Sahara would be welcome as well. So I am going to suggest the Nok culture that thrived in the area of Nigeria between 900 BC to 200 AD. There's not a lot we know about them, especially since they don't seem to have used a written script, but they have left behind numerous sculptures attesting to an artistic tradition that would influence those of later West African kingdoms.
Nok Culture on the World History Encyclopedia
QuoteThe Nok culture, named after the settlement of the same name, flourished in southern West Africa (modern Nigeria) during the Iron Age from the 5th century BCE to the 2nd century CE. Famous for the distinctive terracotta sculptures of human heads and figures, Nok was the first known culture in West Africa to produce such art and perhaps the first sub-Saharan culture to perfect iron-smelting technology.
Located east of the Niger River and north of the Benue River in what is today northern and central Nigeria, the Nok culture is named after the town where the first artefacts were discovered. These were mostly fragmentary sculptures, buried under some 8 metres (26 ft) of sand and earth, which were tossed up during local mining operations for tin in the first half of the 20th century CE. The Nok culture prospered thanks to iron-smelting technology which permitted the manufacture of iron tools. Nok culture provides the earliest example of iron-smelting technology in sub-Saharan Africa which may have come from Carthage to the north or, perhaps more likely given the formidable barrier of the Sahara desert, from Nubia in the east. It may even have been an indigenous invention but, unfortunately, there is very little evidence to support any of the three theories above the other two. Wherever the ideas came from, it permitted Nok to jump straight from the Stone Age to the Iron Age and skip the Bronze Age stage that is typical of developments elsewhere.
Excavations at Taruga revealed the oldest known Nok culture settlement, inhabited between the 4th & 2nd century BCE.The remains of perhaps 13 iron-smelting furnaces were discovered at Taruga alone (55 km southeast of Abuja). Durable iron tools such as hoes, hand-axes and cleavers were put to good use to boost agricultural efficiency. Nok farmers were able to grow cereals like sorghum and such vegetables as pumpkins (which were represented in terracotta). Excavations at Taruga revealed the oldest known Nok culture settlement, inhabited between the 4th and 2nd century BCE according to radiocarbon data off charcoal found within the iron furnaces. Despite the arrival of iron technology, stone tools were still used, particularly larger tools, a fact which suggests that metal was always a rare commodity. Nok housing consisted of wattle and daub huts, which do not survive well, but many were built on a foundation consisting of a ring of stones, and these do survive in situ. Archaeology continues in the 21st century CE in the region and is pushing back the time period of the Nok culture, perhaps as early as 900 BCE.
The Nok culture spread through central Nigeria, perhaps covering an area as large as 78,000 square kilometres (30,000 square miles) or approximately the area of Portugal. There are, however, regional differences in both the types of tools and pottery made at various Nok sites. Finds of iron arrow- and spearheads would suggest, too, that life was not always peaceful amongst the Nok and with their rival tribes. The reason for the Nok Culture's decline around 200 CE is not known but is evidenced by a sharp drop in pottery production. The usual culprits may have been overexploitation of natural resources, a period of adverse climate change, civil wars, the arrival of rival kingdoms or a combination of all four.
The Nok culture produced sculptures of human heads and figures of humans and animals in terracotta, the earliest such sculpture produced in sub-Saharan Africa. Near life-size terracotta heads were often part of a fuller figure but this portion has usually been lost. Indeed, most terracottas were damaged upon discovery and had been displaced by water action so that their original context is difficult to determine.
When a hollow terracotta figure is fired in an oven, the gases and water vapour which build up and expand within it can cause a figure to crack or even shatter completely. A solution is to make vent holes in the figure and Nok potters did this but with an artistic flare. The eyes, mouth, nostrils, and earholes were all given natural-looking apertures and so the overall aesthetic effect of the figure was not compromised. In contrast to the larger sculptures, smaller figurines are solid.
Figures were carved to give features and linear decoration, seemingly when the clay had partially hardened but before firing. Many full figures are seated or standing on a base which represents an upside-down pot. A common posture is a seated figure with one arm resting on one raised knee (as in Auguste Rodin's celebrated 'The Thinker' sculpture). A number of figures carry weapons, but most seem to represent participants in rituals as they sometimes wear particular clothing and almost always a great deal of beaded jewellery and pendants not likely to have been worn every day. Male figures typically have a short square beard and curious moustaches which only grow at the corners of the mouth. There are also a number of figures which are neither human nor purely animals but an imaginative mix of the two. For example, there are humans with a bird-like beak, tail, and legs, and the head of an elephant with very human eyes and forehead.
Nok pottery vessels included shallow bowls with flat bottoms which were decorated on the inside with deeply scored lines, although the scoring may have been to permit the bowl to function as a grater. Chemical analysis of the clay from all Nok pottery shows that it came from the same source (as yet unknown) and so suggests that the industry may have been centralised and under royal control.
Nok art, and culture in general, may well have influenced later cultures in the Niger River forest areas, notably Igbo-Ukwu (at its zenith in the 9th century CE) and Ife (11-15th century CE). Certainly, the discovery of the fine artworks produced by the Nok culture provided a helpful precedent that convinced any lingering doubters that the works of those later cultures were indeed that of indigenous black Africans. As archaeology makes its slow and methodical additions to our knowledge and extends the time periods of key West African cultures, then perhaps the at-present tentative links between them will be more firmly established.
Some choice Nok sculptures:
I don't think we know for sure what language the Nok people spoke, but I would use Yoruba or Ibo vocabulary for unit and building names since those are some of the cultures influenced by the Nok culture. Below are some images showing what these cultures looked like in more recent periods:
Yoruba palace compound (I think)
Yoruba house
Ibo house
Ibo warriors with armor
Ibo warriors with spears and shields
In addition, as part of this larger representation of West Africa, African rainforest animals could be added to the game. Game could include the bongo, guinea-fowl, okapi, gorilla, and forest elephants (which I believe are already in the game), whereas leopards and chimpanzees would be predators.
Bongo
Guinea-fowl
Okapi
Gorilla
Leopard
Chimpanzee
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3 hours ago, wowgetoffyourcellphone said:
There is a serious effort here to make maps way more lively: https://code.wildfiregames.com/D3995
I sincerely hope it can be included in A27. @maroder
Is it available to download anywhere?
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On 04/08/2022 at 8:12 AM, Stitch said:
It seemed to me that such locations as savana/desert and sea coasts were sparsely populated by fauna. How about adding some ostriches and scorpions to the savana/desert
I've noticed that a lot of the randomly generated maps don't have enough wildlife myself. And these maps never seem to have predators lurking about. It makes the wilderness feel empty and barren IMO.
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So are there plans to introduce any new civilizations in Alpha 27? I know 26 is going to add the Han Dynasty.
I think a Germanic or Mesoamerican civilization would be welcome, personally.
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7 hours ago, Duileoga said:
Buenos días o tardes ; @Tyrannosaurus
-De ese tema es mejor preguntar a @Lopess o también a @Stan`.
-En breve haré nuevos animales y plantas , para ese tipo de mapas.
Disculpe las molestias*
I had to use Google Translate since no habo espanol, but thanks for letting me know.
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I'm trying out the Maya Preclassic mod. Very impressive so far, but I noticed that, when I load the Peten and Tropical River maps, I see a little error message at the top of the screen saying "could not load biome file generic/tropic". Think the JavaScript files for those maps need a little editing.
Also, the tapirs have no animations!
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So I got a new gaming computer (an Alienware Aurora r13) last Christmas, and while I love it in general, it seems to have a problem running 0 AD. I keep getting this error message. What could be the issue here?
Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (std::out_of_range("invalid bitset<N> position")) Location: unknown:0 (RtlGetFullPathName_UEx) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== SVN Revision: 25860 Engine Version: 0.0.25 System info: (unavailable) ==================================== Main log: (unavailable) ====================================
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Middle Eastern Reskin Mod
in Projects
Posted
I could do one with the Carthaginians too. Maybe a mix of lighter and darker tones, especially with the North African units.