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Asher

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Everything posted by Asher

  1. Would you want to help if it was in something else, like python, js, etc.?
  2. Anybody used godot that would want to help make a mod maker?
  3. Ohhhhhhhhhhhhhhhhhhhhhh I don't always look for stuff like that I sometimes play it, but not so much recently
  4. They may only have had a garrison if it was in a fortress or something, maybe fortresses could give a little population?
  5. Didn't barracks house soldiers? What if you added like a 10 population bonus to barracks
  6. Happy new year! (a couple of months late )
  7. Good idea! Also maybe if the units and or structures converted to yours? Or would that be too good?
  8. I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats ):
  9. I played Macedonian, and the cs pikeman costs metal. It is hard having a non-ranged cs unit that costs metal, when there is no alternative, and it was hard for me to protect with only archers. Even if it is historically accurate, it seems like it is too hard, and gives them a disadvantage
  10. But what if one player takes out all but 1 unit or structure, then another player takes out the last unit. Does it divide up based on how many units/structures you took out?
  11. Can you make it so that it auto distributes the resources when a bot ally dies
  12. I hosted a site for classical warfare aea on github pages, and that is free: https://jeff-web-sketch.github.io/ClassicalWarfareAEASite/index.html
  13. I was using other mods, but I just tried it without any other mods, and it still did it
  14. I was using the game templates mod
  15. I was trying to click the load template, and only a small part on the left could be clicked. Really nice though, especially if you are changing mods, then you don't have to go through all the settings and change them
  16. Ok, thanks! I guess I should have looked
  17. Hi @manowar! Just tried your Game Templates mod, there is not mod.json, and it wasn't showing up in the mod selection, how do we use it?
  18. Hi guys! Glad we have a new forum thingy!
  19. Ok If you want, I can host it on github pages when we are done
  20. What if we did both, make the separate parts like you are saying, but then also make (I could do this) a tutorial that goes off that, but is walking though making a mod; for beginners
  21. @Perzival12, are you thinking of a tutorial from start to finish of making a mod, or just the different parts, like making a unit, structure, etc.?
  22. @Lopess and @Perzival12, would you want to help me make a tutorial or something?
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