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Shield Bearer

WFG Retired
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Posts posted by Shield Bearer

  1. Yes, we'll need an assortment of these for:

    Tights/Nothing (as it is now)

    Short skirt

    Medium (knee-length) skirt

    Long (ankle-length) skirt

    Pants

    Pants w/medium skirt

    Long skirt w/ sleeves (some priests)

    and maybe others that we may need (maybe Short skirt+skinny build for most archers, special pants or skirt styles for Mauryans). Good thing is though that once we have the base dude decided it should be relatively simple to edit it to suit our wishes.

    What do you think about making Basic Citizen-soldiers skinny too? And the Advanced and Elite guys bulkier? Also Champions could have some unique models...

    @Kopesh: That would be swell...though I might not have time anytime soon to do anything with them :)

  2. Done :) With those loops it comes to 766, without them 686 tris :)

    What format should I pack the file in?

    Attached is the .blend file, for you Enrique

    EDIT:

    We'll need to have different models for short robe, long robe and trouser-ed units. Maybe I'm missing some more...Armoured, bare-chested etc. What about gauntlets and shin guards?

    dudex model.zip

  3. There's a proverb in spanish that says "Con paciencia y saliva, el elefante se la metiĆ³ a la hormiga"

    "with patience and saliva, the elephant stuck it to the ant" xD

    I don't mind to spend some time on UV mapping if I get my hands on a new mesh, but modeling lowpoly humanoids is not my expertise :P

    If ur willing to give it a try, then I'll provide the mesh ;)

  4. How about this for the Celts, instead of researching techs all the techs from the blacksmith, why not instead use one blacksmith for a single tech or weapon (whose effects could be improved) and have those effects last only as long as the blacksmith lasts? Any units trained before the blacksmith was destroyed would still have the effects, but not those trained after it is destroyed.

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