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Shield Bearer

WFG Retired
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Posts posted by Shield Bearer

  1. Hmm...I have to say, I don't like the split up GUI either :/ My eyes can't settle on one thing, they just keep moving here and there trying to figure out where things are :P

    @Brian: What textures do you use for the health and stamina bars? I've made some nice ones in the ui/session/icons folder, why don't you check them out? Or tell me how to change them ;)

    ;)

    EDIT: its art/ui/session/icons :)

    Didn't know there was another texture for bars -where is it?

    I don't like the icons for attack and armor. I tried to do that but they always looked bad that small. When I made them larger, it looked like they were crammed in there.

    I like the civ icon though, shouldn't be hard.

    I don't mind the resources on top of the icon, but if we're doing that simply because the unit names are too long then I think our unit names are too long. :P

    I was thinking of something more minimal for the attack and armor sections :)

    Yes, that's really why :P I'd rather not make short our unit names ;)

  2. How about something like this?

    W3G0t.jpg

    The carried resource icon overlaps the unit portrait, I don't see much problems with having it there, so correct me if I'm wrong :)

    I just played around with the stats area, instead of text we can use icons and hence save some more space. Of course we'll need to make some optimized icons for the resolution ;)

    Another thing I did, just to beautify the area was add the civ specific emblem or shield. This would change to the respective civ of the selected unit. How feasible is that?

  3. It seems like it can be hard to get loads of good information (it exists, but you really have to know how to search it and educational sites/libraries are the best bet).

    I know that we have people in the forums from all over the world. Do we have people from India (or the areas of the Mauryan empire since it appears to be a little more extensive than moder India)? I wonder if they would have good access to pictures and books and if we could send them messages to solicit for help.

    Nice to meet you, mate ;)

    Not from the Mauryan areas though but i have found an interesting book and will make it available in a few days :)

  4. Nice find. I just wish we could get some reconstruction artwork. It's difficult to visualize a lot of this stuff.

    I'm sorry I'm taking so long, I found a couple of pictures in our library. The thing is I lost my membership card so I have to make a new one so I can borrow the book :/ I'll be going to make it in a coupla days :)

  5. Do you have anything to back this claim? Virtually everything i've read on the topic says the Lion at Sarnath.

    I'm not saying your wrong, I'm just curious as to why you claim that.

    Indeed the peacock was the emblem of Chandragupta. The Lion of Sarnath was the capital of many of Ashoka's pillars, but there have been pillars with bulls also found. Here's a quote from Wikipedia.

    Other literary traditions imply that Chandragupta was raised by peacock-tamers (Sanskrit: Mayura-Poshakha), which earned him the Maurya epithet. Both the Buddhist as well as Jaina traditions testify to the supposed connection between the Moriya (Maurya) and Mora or Mayura (Peacock). While the Buddhist tradition describes him as the son of the chief of the Peacock clan (Moriya) kshatriya , the Jainatradition on the other hand, refers to him as the maternal grandson of the headman of the village of peacock tamers (Moraposaga).[12] This view suggests a degraded background of Chandragupta. (The same Jain tradition also describes Nanda as the son of a barber by a courtesan). According to some scholars, there are some monumental evidence connecting the Mauryas with peacocks. The pillar of Ashoka in Nandangarh bears on its bottom the figures of a peacock which is repeated in many sculptures of Ashoka at Sanchi.[13] According to Turnour,[14] Buddhist tradition also testifies to the connection between Moriya and Mora or Mayura or peacock. Aelian informs us that tame peacocks were kept in the parks of the Maurya palace at Pataliputra. But scholars like Foucher[15] do not regard these birds as a sort of canting badge for the dynasty of Mauryas. They prefer to imagine in them a possible allusion to the Mora Jataka. Moreover, besides the peacocks, there were also other birds like pheasants, parrots as well as a variety of fishes etc. also kept in the parks and water pools of the Mauryas.

    http://www.indianetzone.com/24/origin_mauryans.htm

  6. Is there a "Mark All Read" button on the "View New Content" page? Can't find it. :)

    Edit: Nevermind, I guess it's a moot point, with the extra viewing options on the left. Very nice. :)

    '

    Yes there is, right at the bottom left, next to the RSS feed button. Its called 'Mark Community Read' :)

  7. I think for easy identification the units should have their shields strapped onto to their backs and their weapons sheathed instead. Then, when tasked to attacked or ambushed, they should first drop of the resources they have and then attack. The 'Call to Arms' button sounds good, but how will it work? Will it only affect the selected units or all gatherers? Or only those on screen?

  8. Oh, great! Thanks :)Hmm, no I had planned on mapping this to the current textures, but it might prove harder than I thought (it already is actually, the mesh doesn't work well with the maps, so what looks good on the basic dude texture, doesn't on the Celtic javelin...thrower). But I hadn't thought of editing the current mesh, so I guess we could try that. It will be easier to rig it too, if I'm not mistaken.

    EDIT: Did you commit the files?

    EDIT2: Here are a few pictures showing the my model mapped:

    Using the basic dude texture:

    pG7nN.pngx3nkq.png

    Using a Celtic infantry texture:

    qve2q.png

    You can see how weird the thighs look. I maybe able to solve this by pulling the vertices in the thigh lower, but it might the mesh might look off.

    Using the Greek hoplite texture:

    R9HGp.png

    I had to edit this so that it fit the mesh, even though the mapping fit the basic texture. The torso was all wrong.

    vrhkq.png

    I guess the thigh thing will be solved here by adding the tunic :)

  9. 700 is good. What knocked it down by 500? Removing his fingers and head?

    No! That model which you saw was made up of quads :P So it was actually 2k+ tris. I brought it down by 1500 I think by merging unneeded vertices :)

    So, yeah, Philip I got a 2000 tris model and now a 700 tris model and I can smooth it to get a 5k one if someone is willing to animate it :)

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