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Posts posted by Shield Bearer
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Okay, after a few alterations here it is with a green roof. I had to change the whole color scheme to match
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Most of the texture is a modified version of the Greek texture btw
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The Carths would be pawned!!! Mwahahahaha!
Thanks
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Pretty tell me, does the purple roof make it look Barbie like?
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Thanks! Yes, I hope to add an elf faction sometime in the future
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Okay, i'm just playing around with things. Went back to the Glest forums, for which I made an elf faction mod, decided to renovate it a bit and this is the first building I made Saw that it looked good and exported it into 0 AD! Thanks Pureon!
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Would it be too much work to have an option to choose the texture size, ie 'Shadow Quality'(thats what it is, rite?), so people with slower systems can use a small texture and people with better PC's a high-res texture?
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Yeah, that and the unit shadows not touching the unit No not its not different, but i can notice it much more easily with the over brightness up :/ I hope we can fix it...
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Oooo...Very nice, I like it just finished playing around and it looks really good, great job! Though I have one qualm, the shadow issue is more prominent. this is what i'm talking abt, the shadow of the roof http://i.imgur.com/6o5RL.png
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Something I just noticed. Shadows don't fall on water, they pass right through. Thats not how it works in real life. Shadows fall on the surface of the water and(if its shallow) also on the sea bed below. Like this and this. now, i don't think we'll need shadows on the sea bed, but shadows on the surface of the water make it seem much more realistic, imo.
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This is what happens on Linux:
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Okay, i restored my PC to before i updated the driver. I prefer no fancy water than the alternative. I saw something i noticed before, but didn't realize it. Here it is: http://i.imgur.com/xmmjE.jpg
Strangely, FOW works fine on Linux and so do shadows. There's a bit of an issue with the water, but i'll try to get a pic of that soon.
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Awesome! Good job Philip. AOE 3 had the option to lower the opacity of the silhouettes, if thats possible it would be great! (not the option to do so, but more transparent silhouettes)
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At the moment Dawn of Discovery and Halo 3...which is not a PC game, but whatever
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The biggest problem with multiple planes is the cost of rendering reflection/refraction textures for each one. We could add a much simpler water shader that just reflects the skybox, instead of computing dynamic reflections - that would mean multiple planes have the same cost as a single plane (and a low enough cost we could probably enable it on low-end graphics hardware) and might look fine in most cases. Then the issue is just editing tools, which probably shouldn't be too problematic (e.g. we could represent water as a heightmap instead of a plane, and then have 'fill' and 'empty' tools that do a kind of flood-fill to let you easily produce flat bodies of water, with independent rendering settings for each body, or whatever).
I think Roller Coaster Tycoon 3 had something similar and it was very easy to use
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Its got an art style similar to AOEO...
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Yes, its very strange... :/If no one else is having the problem don't worry abt it for now
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the fog of war still doesn't work btw:
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Okay, i downloaded the latest driver, http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=17408&ProdId=2800〈=eng , and the water reflection is working fine. BUT it screwed up my shadows and the models all look darker. D:
With fancy water on:
Off:
Crappy Models and shadows:
The models still remain dark even when shadows are disabled...
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Okay, i'm downloading the latest driver now.
Yeah, and SOD too. This would be on Windows. I haven't been able to get the SVN version on Linux...coz i suck at that I was using Alpha 3 on Linux.
with shadows off:
Shadows on:
Notice how the water fades into nothing, that would be the edge of the units line of sight.
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You know, something like a black cloud sweeping over the thing and then some footage of the game...like in LOTR... thats my idea, Jeru may have something else
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On my old Lenovo the game would go really slow with shadows enabled, without shadows it would run faster, but still slow. I think it was a 865G, i'm not sure though. On my newer laptop it runs much faster with shadows but tends to lag when many units share the screen. The funny thing is, on Linux water reflection works fine, but on windows it does not. And i have to disable shadows for the FOW to work. A blob of black below the units would make everything look more grounded for older GFX cards.
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Awesome work Paul! It'd be great to get bridges into the game and this is a great start!
Elven Buildings
in Game Modification
Posted
Right, barbie-like, got it
thanks, and thank you Erik