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Shield Bearer

WFG Retired
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Posts posted by Shield Bearer

  1. Okay, i'm just playing around with things. Went back to the Glest forums, for which I made an elf faction mod, decided to renovate it a bit and this is the first building I made :D Saw that it looked good and exported it into 0 AD! Thanks Pureon!

    oV6aU.jpg

    • Like 1
  2. The biggest problem with multiple planes is the cost of rendering reflection/refraction textures for each one. We could add a much simpler water shader that just reflects the skybox, instead of computing dynamic reflections - that would mean multiple planes have the same cost as a single plane (and a low enough cost we could probably enable it on low-end graphics hardware) and might look fine in most cases. Then the issue is just editing tools, which probably shouldn't be too problematic (e.g. we could represent water as a heightmap instead of a plane, and then have 'fill' and 'empty' tools that do a kind of flood-fill to let you easily produce flat bodies of water, with independent rendering settings for each body, or whatever).

    I think Roller Coaster Tycoon 3 had something similar and it was very easy to use :)

  3. Okay, i downloaded the latest driver, http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=17408&ProdId=2800〈=eng , and the water reflection is working fine. BUT it screwed up my shadows and the models all look darker. D:

    With fancy water on:

    http://i.imgur.com/CWX7n.jpg

    Off:

    http://i.imgur.com/AAmuU.jpg

    Crappy Models and shadows:

    http://i.imgur.com/3NZP9.jpg

    The models still remain dark even when shadows are disabled...

  4. Okay, i'm downloading the latest driver now.

    Yeah, and SOD too. This would be on Windows. I haven't been able to get the SVN version on Linux...coz i suck at that :P I was using Alpha 3 on Linux.

    http://i.imgur.com/bccxR.jpg

    http://i.imgur.com/Wj4xE.jpg

    with shadows off:

    http://i.imgur.com/RpKYM.jpg

    http://imgur.com/PoqR2

    Shadows on:

    http://i.imgur.com/s1Afw.jpg

    Notice how the water fades into nothing, that would be the edge of the units line of sight.

  5. On my old Lenovo the game would go really slow with shadows enabled, without shadows it would run faster, but still slow. I think it was a 865G, i'm not sure though. On my newer laptop it runs much faster with shadows but tends to lag when many units share the screen. The funny thing is, on Linux water reflection works fine, but on windows it does not. And i have to disable shadows for the FOW to work. A blob of black below the units would make everything look more grounded for older GFX cards.

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