Jump to content

Shield Bearer

WFG Retired
  • Posts

    1.610
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Shield Bearer

  1. Hi,

    I'm new on the forums, but I've been tracking this game for sometime now and from what I've read it seems you'll have be in development for 4 years! Thats a long time.

    So I was wondering if I could join the team, can I?

    I don't have a online portfolio or anything 'cause I'm a modeler by hobby, I can also texture and animate but not that well. I mean my texturing is alright but can't seem to get roof texture done properly(but I can learn fast!).

    And low-poly(RTS Low-poly) human modeling is not my strong point. But I could do the buildings if there are any.

    I could do some if got the basic idea of how to shape them with limited polys.

    how about it?

    Here's a sample, I modeled it off the Roman Civic Center concept art. I'll try doing some texture for it.

    8f295890c18c840ed498f835d9d0e4645g.jpg

    Here's a sample human model, it has got about 500 sq. faces.

    cb1f62185dee4d054a943533ecbf316a5g.jpg

    Here's a textured version of the model above, with a bit more polys but their triangles.

    d1c121dedc769320b051d18cca1b361b5g.jpg

    BTW How many are you'll?

  2. I've been following this game for months, but this like my first topic and what I wanted to know was will there be a physics engine in the game, I mean will units helmets and shields fly off when they die and will building crumble as their attacked like in AOE3?

×
×
  • Create New...