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Jackerino

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  1. Strangely, the problem fixed itself, I think??? There's a specific save where it doesn't work, but on new/subsequent runs it does work. So... Problem solved, I guess?
  2. I'm working on a mod that adds new Civs based on various fantasy races and every other structure and building and training setup has worked so far. However, I have ran into an issue with making new Docks for my Civilization. Specifically, the issue I ran into was I made the Dock structure itself, which functions correctly and gets all of the Upgrades the way it's supposed to. However, despite having a functional ship_fishing.xml in the correct location with the correct labels, and with the dock.xml having everything labelled correctly, the fisherman boat doesn't show up on the menu for the docks. I'm honestly at a loss for what the issue is. Everything is set up correctly as far as I know, with most of it being direct copy/pastes of the Mauryan structure and unit templates before I started adding changes, with the Civ tags changed to be the correct label so that they are labelled under the correct Civilization. Even more bafflingly, in the information tab of the docks, it shows that it can train fisherman boats, yet it doesn't actually show up on the UI, for some strange reason. Any help or information would be greatly appreciated. Can't really make any naval ships until I figure out what's causing this issue. Worst case scenario, this Civ won't be able to have a Navy, which would be unfortunate. (Shown below is screenshots of the evidence + the attached offending .xml's) dock.xml ship_fishing.xml
  3. Rodger that! Judging by what you've said, I imagine it has to do with the UVMap stuff. Here it is; not sure how helpful it'll be though, but it's resulting in an infinitely looping crash that causes the crash pop up to flood my PC until it crashes Note: Changing the shaders so that they use a separate material without AO does fix the crash. Thank you for the pointer! mainlog.html
  4. I'm not entirely sure how to post bug reports on the Git but I tried anyway, but I'm posting here as well in the hopes of it being seen sooner. I've downloaded the latest build from https://play0ad.com/ for Windows; I did not use the SVN, and one thing to bring up is I'm missing the Actor Editor. It's okay, though, as I can still develop the game without it (but would love to still have it.) From there, my .dae files for custom structures (NOT Infantry) specifically is causing crashes in the Atlas Editor. All except for one; the Barracks model. I will include two .dae's below, and what will happen is, one will cause the Atlas Editor to crash, and one won't. I will also include the crashlog. I'm using the latest version of Blender as provided by Steam as well to make these .dae models. Specifically, the blacksmith one will be the one that causes a crash, and the barracks one won't. Interestingly, none of my custom infantry has caused the map editor to crash; it's only been structures. As a result, I've been testing my art in-game by doing consecutive skirmish matches over and over and over, and making saves/loads/etc.; while taking screenshots of my units in the Atlas Editor for previews and thumbnails. It would be nice to be able to use the Map Editor to make scenarios with my custom civilization, but this is actively preventing me from doing so. Any help or insight would be greatly appreciated! avian_barracks.dae avian_blacksmith.dae logs.zip
  5. I'm on Windows, but, it's just simply not there, which is why it's confusing. I have Atlas and everything, but I don't seem to have the Actor Editor specifically
  6. If I need to just go and modify the XML files "raw" I don't have any issues with that. The problem is that the documentation talks about an Actor Editor, and I'd love to use it, but it doesn't seem to actually be included in the packaged files. Considering the documentation of the tool is 12 years old, now, is it just wildly deprecated and lost to time? Or am I just overlooking something?
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