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Gönndolsalv

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  1. maybe itś the gpu skinning? some had problems with that
  2. I had this problem on Windows when I was using the Vulkan graphics. Try switching to OpenGL.
  3. hi ismaeltato it is possible when you import a hightmap for a new map the number of pixel will be the map size but be aware that a game on a very big map will have more lag
  4. the best would be to make a mod for your map and upload it to mod IO or just upload it to the forum there is a wiki article with more informatio https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide you could also look at the community maps mod how itś done or write the maintainer to include your map
  5. stan mentioned a few times data form the automatic feedback. Is that data somewhere available? I found this https://feedback.wildfiregames.com/ but there is only old data and nothing about daily users.
  6. May you and Wildfire Games have a great New Year
  7. I agree, most water maps doesn´t feel very naval. In most cases water should be more that just an obstacle.
  8. let´s put it on the linktree since the french also got their own discord mentioned https://linktr.ee/wildfire_games
  9. i think @andy5995is the maintainer
  10. there is the community-maps mod why don´t move the unfinished maps there? Could also be a Official Maps mod.
  11. remove the alpha before the Version number fine but move directly to 1.0 is to far if 0.27 is already bold anyway it´s just a number how important is it really?
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