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Gönndolsalv

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  1. I would agree. I know about the upcoming release because I visit Gitea from time to time, but you can't expect that from everyone. I'm not sure if there's a better way to communicate this than by announcing it on the forum and perhaps on social media. The only other thing I can think of is informing players in the bottom right-hand corner when launching the game that they could help test a new release version.
  2. maybe itś the gpu skinning? some had problems with that
  3. I had this problem on Windows when I was using the Vulkan graphics. Try switching to OpenGL.
  4. hi ismaeltato it is possible when you import a hightmap for a new map the number of pixel will be the map size but be aware that a game on a very big map will have more lag
  5. the best would be to make a mod for your map and upload it to mod IO or just upload it to the forum there is a wiki article with more informatio https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide you could also look at the community maps mod how itś done or write the maintainer to include your map
  6. stan mentioned a few times data form the automatic feedback. Is that data somewhere available? I found this https://feedback.wildfiregames.com/ but there is only old data and nothing about daily users.
  7. May you and Wildfire Games have a great New Year
  8. I agree, most water maps doesn´t feel very naval. In most cases water should be more that just an obstacle.
  9. let´s put it on the linktree since the french also got their own discord mentioned https://linktr.ee/wildfire_games
  10. i think @andy5995is the maintainer
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