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ElfTheHunter

WFG Retired
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Posts posted by ElfTheHunter

  1. DivX, though it's limited what it plays... otherwise I like to stick with QuicTime or Windows.

    PS: About RotK trailer I thought it was good (no doubt about that) but it doesn't live up to the FotR trailers or the single best trailer I have ever seen: 2nd TTT trailer with the Requiem for a Dream soundtrack!!!!!!!! I still am looking for a trailer to top that one, though Underworld's trailer got close.

    But no worries, there's still a second trailer coming I'm fairly sure (both for TTT and FotR it has provent he second trailer is the better one).

    PSS: Yes, rating and watching trailers is a big hobby of mine. I have a folder filled with 20-30 trailers for films, and another with 40-50 trailer/videos for games!!! All rated out of 5, well, the game trailers I gotta update a few ratings.

  2. I was signing up for something on the Lord of the Rings website (I assume forums, 3-4 years ago)

    I tried Hunter (which was my usual first choice name but of course it was already used), then I tried my combinations of it which all failed I even went down to my lame Sir_Shane (which I was glad was already taken). Then while trying a combination of Hunter I tried The Elven Hunter, then eventually got ElfTheHunter which has worked in every single place except one (someone stole it for WarCraftIII.net!!!)

  3. Ok, I'll give you that Halo uses the same tunnel/Halo structures often, but wouldn't you expect that to be the case if you were on a ship? Because Halo is a giant ring created by and is technically one big ship, so I'm not surprised the corridors and insides are similar. And in the Single Player Campaign Master Chief often travelled to and back (prolly to prolong the game) so I guess it can feel repetitive... I don't feel it though :P

    PS: Yes, I loved how Half-Life told the story, just didn't like the story that much. Didn't seem to have many twists or events, mainly the beginning and the method how they told it was interesting, after that it resembled Duke Nukem (shudders to compare Half-Life to Duke) a bit because you're just going through levels killing aliens, but at least with minor events occurring and killing them in thought out ways :D

    PSS: Which is the most anticipated Shooter you want to see?

    Since I don't want to have to pick I'll pick the three that I want (will get):

    Doom 3 - Just to see if my computer can handle this baby I'll get it, but then add frights to knock me unconscious and I'm happy. Primarily the graphics though. (Does anyone know the release date for this?)

    Half-Life 2 - Hey, I'll get to enjoy Half-Life but this time when the graphics are amazingly new and awesome. Had to play Half-Life in 2002, so some of the lasting impression did not get printed on me.

    (April 2004, because of the hack event)

    Halo 2 - I am afraid this will be less unique than the other two, so far I think it'll be a super Halo, with few things new. But hey, as long as it reaches the original status with those graphics then we have a contender.

    (Q1 2004)

  4. Story

    -Halo (One of the first real story I saw in a FPS, yea, I joined the club a bit late)

    -Half-Life (Heard it was good so I went to play it, didn't think it was good a story as Halo)

    -Unreal 2 (Most of the story sucked, but in the end they managed to do the single thing no other game had done to me. Make me actually sad that my character's friends died! I still think a single shot to the head of the villain was not enough!!!!)

    Action

    -Halo (Most awesome vehicular warfare ever makes for one of the best games ever!)

    -Unreal Tournamet (My first experience with capture the flag, even though it was a 3 player LAN game with an extra bot thrown in)

    -Duke Nukem 3D (The fond memories of explosions and flying pigs...)

    Realism

    -Medal of Honor (which ever)

    -Call of Duty (the demo showed me something that I did not think was possible, a more realistic game than MoH)

    -Halo (I know it's not truly realistic, but it feels more realistic than many... the future seems more in place than others)

    Immersion

    -Halo (I love this game, and now I get to play multiplayer on my PC!!!!)

    -Duke Nukem 3D (First real big FPS I played)

    -Doom (Before Duke Nukem, this got me and my friends totally crazy)

    -Castle Wolfenstein? (Forgot the exact name, but the other FPS of doom's time)

    -Half-Life (Even though I played it recently, I got past the graphics and saw some amazing level design and ideas)

    -PlanetSide (This was really one of the first FPS I played in a MMOG enviroment with vehicles and so far the only one!)

    Scenarios

    -Halo (I love the distant views and the textures and everything)

    -Savage (I agree, this game did not have awesome graphics it made each pixel count in scenery)

    -Half-Life and Call of Duty (if this means level design then so, if just scenery then these two don't belong here)

    Fun

    -Halo (PC version of course is the best!)

    -Savage (I played it until I was bored out of my mind, but now I want to play again)

    -PlanetSide (eventually it became boring, but it sure took it's sweet time)

    Technology

    -Halo (getting old but not quite there yet, and it's physics beat any game's physics!!!)

    -Unreal 2 (Awesome graphics!)

    -Can I say Doom 3, Halo 2 and Half-Life 2?

    Misc (rarities, etc.)

    -Max Payne (haven't had the chance to play 2 yet.)

    -BloodRayne (These two the only two that brought bullet time alive, and better than the matrix game)

    -TimeSplitters (I liked map-editing :D)

    I haven't ever liked the Quake games very much, not enough to do them justice. Not sure why I dislike them so much. Let's just say that I'm a unreal (halo) fan.

  5. I did something like this for this (heavengames) modding/scn design community but it was primitive (just the more well known teams, and mostly the ones related to me)...

    Let me see if I can find it (just for kicks)

    www.geocities.com/elfthehunter/communitytree.xls

    An excel file, man I can't believe I still have this (and am publicly showing it! Lol)

    I don't think my link will even work (never tried hosting actual files on geocities)

  6. City, unless the villages had huge walls and stone floors... and Gandalf is there (didn't he remain in the city in the books?)

    Well I've never played the game...how could I know what objects were in it?

    I wasn't, like, making fun of you at all. Just mentioning why I thought it was the city (not sure myself if only the city would have stone floors).... sorry if it came off agressive :lol:

  7. Writting up documents on the many features or the game and how they work (so that we can remember and to explain to new-comers what we've already thought of) We use excel as well to assign stats to units, making tech lists and about everything before it gets programmed. Word is also being used for unit descriptions so that artists can base their models/concept arts on them so they don't have to read all the books to find out what units looked like. We use them for too many things to list (oh, and MSN messenger and Outlook Express are other softwares VERY inportant!)

  8. I don't quite remember if orcs entered Minas Tirith or not, but I don't think they did. But apparantly in the movie they will :lol:, but if in the books they did enter then all is fine! ;)

    As for the game, I enjoyed it a lot. I found the camera movement (or lack there of) kind of odd but still fairly good (once you get past it zooming in when Gandalf goes far away). It was a fun game, didn't like the magic shooting stuff, but I guess it could have been worse.

  9. I'm voting with fan artwork because it's the only thing (other than concept artwork) that is content that TLA is not responsible for. It also pushes our community-involvement theme.

    But really, which ever is avaiable are good. Articles, Features or Artwork, they are all good!!!

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