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Titus Ultor

WFG Retired
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Everything posted by Titus Ultor

  1. The Greeks were kind of a "well, we have to do two civilzations for this tileset" thing, right?
  2. Aristotle's cool, because when you read his works, you realize how much of this thoughts still exist today. I'm not sure about those other guys. I think we're just jumping from Aristotle to Epicurius.
  3. Yeah. I'm taking a "Classical Mind" course (history of philosophy), as well as an European History course. I, too, am Plato'd out. Though we're spending two whole months on Aristotle.
  4. Speaking of the Punic Wars...I was going to apply for the Historian position thing. But then I realized that I'd have to be a historian. Which I'm perfectly capable of (and have, actually) done. However, I then realized that I was already taking two college history courses. And, furthermore, realized that five hundred words is a lot more than it sounds like. Anyway, I'm glad that idea is already being implemented. It makes the idea of tributing units sound more useful. I'm not sure whether people would go through the trouble of doing it, though.
  5. But it'd really have to be time-effective to make an elite group of army. Warcraft III is a good example of experienced units (Heroes, in this case) who can turn the tide of battle in one's favour.
  6. Won't the ability to have highly experienced units (three levels of citizen-soldiers, for instance) balance that out? So that both types of players (elite force v. raging horde) will be able to play their style?
  7. In nearly every RTS game, the price of units is fixed at one give price (even after extensive upgrading). I think that a perhaps worthwhile feature would be to make certain units considerably cheaper for some (i.e. heavy infantry for Romans), while other ones used less by the actual historical civilization would cost a lot more (i.e. heavy calvary for Romans). This would help to elminate the "the only good civs are the ones with Paladins and Siege Onager" syndrome. Besides, how many Roman Republic legions had a large, armoured calvary force with which constituted a sizeable section of the army?
  8. At least the man's living the good life? Either way, I believe the role of women in 0 A.D. will be/is minimized by today's standards, because historical accuracy is important to the members of this project (Apparently. If I actually had some useful skills, I'd try to join. Otherwise, I can only go by the statements of those within.) Besides. Making female warriors would require a lot more work, I'm hypothesizing, and that would only slow progress down. There's no need to slow down the project for something that isn't at all historically accurate.
  9. All right. I just wanted to put more of a focus on just fundamentals than on all the frills that seem to have been grabbing attention lately.
  10. I've heard it said by someone in on the project (can't remember who) that the individual unit would be made more powerful, to avoid having to have trillions of crappy units to do the job of a few good ones. However, I hope that some attempt will be made to make it appear as it there is a large body of soldiers. Rise of Nations uses units that have three seperate persons, for instance. Tactics really suffer if manuevering is futile because of a lack of coalescent flanks and rear., both to defend and attack.
  11. I believe that was in the time of the Roman Empire. And the Roman historians did, in fact, mention her specifically, implying that it was an uncommon thing from their perspective. Boudicca wasn't of a common stock of ancient female.
  12. Maybe the topic of the original game is a bit out of your range, but you are forgetting the game with, perhaps, the most scenarios widely dispersed for it: Starcraft. Sure, it has no historical backround or anything...but the adaptability of the editor to make huge, and entertaining, RPGs that last for hours, or bloodbaths that last ten minutes is mostly unparalleled.
  13. It could be an optional feature that one could turn on and off. But it could have many uses for guarding your camps and city. Or even individual units (like workers) could have small torches that raised their LOS during night, if they didn't mind being seen easily at night.
  14. He probably got picked up on some other project. That's how these things go.
  15. Yeah. It was looking really interesting. Maybe he...er...found something else to do?
  16. Yeah. As long as we obtain knowledge on what is occuring in the midst of the complex machinations of your technical appartus, I'm happy. Screenshots!!!
  17. Hoo-rah for the XP Home edition that came with my computer!
  18. Come on. You can't really expect us chumps from the lazy New Age to actually feel the need to work for it (yes, I know the irony in that this entire set-up is volunteer).
  19. About the random names... Perhaps it would be possible, at the sake of some accuracy (but history has never been entirely too accurate -- David Crockett, for instance), to simply 'fake' names for the random units. Carthage could use African names, Persia could employ Arabic names. While they may not be realistic, the actual names (besides names like 'Hannibal') would be difficult, if not impossible, too find. Also, a lesson from 'Caesar III' could be taken: joke names rock, i.e. "Howard the Stern".
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