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MrEmjeR

WFG Retired
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Everything posted by MrEmjeR

  1. but you have to remind that bigger maps also requires more memory! but that idea about that lots of wildernis is realy cool!! then you can chose good battlefields or do steal attacks!
  2. but actualy there has to came more blood in the game. now u only see blood with dead people, but if people get hurt u don't see blood. the blood has to fly through te air
  3. that from AoK is only possible with 2D Isometric games not with 3D games. they used this trick: they se a square from 2 by 2 where people can't walk and then they set a pic of a cliff on it and that it looks like people stay higher as they stay after the cliff. but if u do this in a 3D game it just looks like a normal wall where u cant walk on with stronghold 2 it's possible to walk on the walls.
  4. yeah could it be made that if a wall exist from two thin wall that are unthrough-walkeble and if there is a character between it, the height of the char would be increased and where are ladders one of the thin walls would be open so the char could enter the wall. (making a picture)
  5. Hey I got 2 ideas. there could be tree options: 1: that players could chose for dead bodys that they quikly sink in the earth after they die for people with low computer graphics card or processor 2: that bodies lay long on the field and decompose slow. here it can be that the persons can be carried away and can be burnt and if u do you get points for it (or point systems, I don't know what is used in the game) and metal resources for the armor 3: the same as 2 but with the extra that a simple version of the armor is staying for a long time if u are to late with burning the body, it can be that u get metal resources for the armor(recycling), but no points. and every player can get the armor but not if the dead person isn't just decomposed
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