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plumo

WFG Retired
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Everything posted by plumo

  1. OK. There is no need to keep arguing We only want one thing: a historical RTS. Sad that there are so few other historical RTS games in production.
  2. What amazes me the most is that some people get angry when they are confronted with 'facts', that show a less glorious side of """their""" history. It happened thousands of years ago!! If you feel offended when I say that the Persian armies contained some crap, search for medical treatment. This may sound provocative, but these feelings of nationalism and pride are no benefit to history, what really happened in the past. Still today Turks are denying or minimalizing the Armenian Genocide...
  3. What I meant with my statement about Belgium is this: I don't put the focus on my own country, I try to be objective when looking at history. What Fzerorubigd was doing was mostly focusing on the great things the Persian Empire achieved, more than 2000 years ago.The way he wrote, was for me an indication that he was very proud. Nothing wrong with that but the proudness got in the way of historical criticism and historical correctness. I'm not saying my opininons concerning this are correct or true for everyone, but I'm convinced that most democratic capitalistic countries in the west have gone through stages where they had to face the truth, even tough it was ugly and not glorious. That's why I don't feel pride when 700 years ago we defeated a french army or 2000 years ago we almost beat Julius Caesar.
  4. It was not my goal to provoke your or to get you angry! But the way you react does not surprise me. We are talking about events that happened more than 2000 years ago, and you feel offended by my comments that the Persian armies contained crap? I can imagine that you are proud of your iranian history and genealogy, but that proudness should not take over the rest = your objectiveness. And from my point of view, it did. Read the comments by Belisarius, he understands what I meant to get across. And about small greek cities I wasnt talking about 300, I even didn't see the movie! I was talking about Salamis and Marathon. Yes, i do know something about history.
  5. But you have to put patrionism, chauvinism and nationalism aside when you try to make a realistic game. Yes, the Persian armies contained lots of crap, face the facts. Yes, their empire was overtaken almost completely by Alexander the Great in a few years Yes, small greek city states repelled their attacks... I come from Belgium, a country of no importance, not now, not in the past ... You have to learn to see the truth, and we are talking about events more than thousand years ago
  6. Because the Hellenes are playable in the OS, what about making a showcase of the units to be put on the website/ moddb. This will be very nice for people who dont' have the computer to build 0 AD in SVN tortoise. A second advantage is that it might lure more people to this game, who can contribute to it. Especially on Moddb.com, this seems useful.
  7. So it is generally true what I heard , that Iranians were proud people , and quite nationalistic.
  8. Well im not working on a mod , just posting ideas. I still think that prehistoric times are overseen and interesting, but you are right: they won't fit in a RTS game
  9. Thanks Jeru, but I rather won't because this error occurs when I use the installer, which is irrelevant to the developers.
  10. I think prehistoric times can be interesting because of the variation in environment & wildlife. You need too add some less historically correct items to keep the game interesting, I agree. F.e. a tribe of desert dwellers: Brown baked people with spears, sometimes riding a zebra or rhino. you get my point.
  11. can someone help me with the problem? It wont work
  12. I really appreciate the installer, but It wont work.
  13. Lol now this Function call failed: return value was -100102 (Case 2) Location: wdll_ver.cpp:57 (ReadVersionString) Call stack: ReadVersionString (wdll_ver.cpp:57) modulePathname_ = (unavailable) out_ver = (unavailable) out_ver_len = 500 (0x000001F4) mem = px = 0x72EACBDE -> [8] { 139 (0x8B), 255 (0xFF), 85 (0x55), 139 (0x8B), 236 (0xEC), 255 (0xFF), 117 (0x75), 20 (0x14) } pn = pi_ = 0x2FC3F739 -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) subblock = [64] 255 255 255 255 156 240 19 0 0 0 0 0 4 0 0 0 ... unused = 0 (0x00000000) noRedirect = m_wasRedirectionEnabled = 0x0013EDB4 modulePathname = (error -100500 while analyzing string >) s = m_lastError = 1305920 (0x0013ED40) lang_len = 1927952602 (0x72EA38DA) lang = 0x0013ED50 -> 63428 (0xF7C4) in_ver_len = 0 (0x00000000) in_ver = 0xFFFFFFFE -> (unavailable - internal error) wdll_ver_Append (wdll_ver.cpp:96) pathname = 0x0013F080 -> m_path = (error -100500 while analyzing string >) list = 0x0013F09C -> (error -100500 while analyzing string >) moduleName = (error -100500 while analyzing string >) modulePathname = m_path = (error -100500 while analyzing string >) versionString = "own" win_get_snd_info (wsnd.cpp:133) wmiMap = (error -100500 while analyzing map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT >) versionList = (error -100500 while analyzing string >) dlls = (error -100500 while analyzing set<string > >) WriteSystemInfo (util.cpp:72) hostname = [128] 24 129 41 (')') 2 34 ('"') 0 162 0 141 0 0 0 172 241 19 0 ... un = sysname = [9] { 0, 0, 0, 0, 0, 0, 41 (')'), 2, 24 } nodename = [16] { 129, 41 (')'), 2, 96 ('`'), 165, 22, 2, 1, 0, 0, 0, 33 ('!'), 0, 172, 0, 140 } release = [9] { 0, 0, 0, 131, 88 ('X'), 125 ('}'), 119 ('w'), 32 (' '), 173 } version = [16] { 22, 2, 32 (' '), 173, 22, 2, 0, 124 ('|'), 41 (')'), 2, 0, 0, 0, 0, 0, 0 } machine = [9] { 41 (')'), 2, 200, 128, 41 (')'), 2, 131, 88 ('X'), 125 ('}') } pathname = m_path = (error -100500 while analyzing string >) LINE_66_ = m_t0 = 5.99751e-304 (0x00FA528C3FF5AFFE) m_description = 0x021505D0 -> [8] { 200, 107 ('k'), 41 (')'), 2, 232, 108 ('l'), 41 (')'), 2 } seconds = 2381530013826806060 (0x210CE4EE0013F12C) timestamp_buf = [100] 236 241 19 0 178 123 ('{') 226 0 100 ('d') 242 19 0 222 203 234 114 ('r') ... Init (gamesetup.cpp:968) args = 0x0013F73C -> m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } flags = 0 (0x00000000) hooks = override_gl_upload_caps = 0x00F010F0 -> (psGetLogDir) get_log_dir = 0x00F01160 -> (psBundleLogs) bundle_logs = 0x00F012A0 -> (psTranslate) translate = 0x00F01000 -> (psTranslateFree) translate_free = 0x00000000 log = 0x00000000 display_error = 0x00000001 setup_gui = (bool)0x48 windowed = (bool)0x02 buf = [500] 2 0 36616 278 0 278 3 0 36560 278 0 278 ... LINE_1023_ = m_t0 = 4.24746e+175 (0x6465776F646E6900) m_description = 0x02291600 -> [8] { 16, 0, 0, 0, 144, 16, 22, 2 } LINE_1040_ = m_t0 = 4.24746e+175 (0x6465776F646E6900) m_description = 0x02291600 (see above) RunGameOrAtlas (main.cpp:399) argc = 1 (0x00000001) argv = 0x022915D0 -> 0x022915D8 -> "D:\0 A.D\system\pyrogenesis.exe" args = m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } main (main.cpp:414) argc = 1 (0x00000001) argv = 0x022915D0 (see above) __tmainCRTStartup (crtexe.c:586) nested = 0 (0x00000000) CallStartupWithinTryBlock (wseh.cpp:355) ret = 1166055392 (0x458097E0) BaseThreadInitThunk (:0) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (?) OS error = 0 (no error code was set)
  14. Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000018) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (?) OS error = 0 (no error code was set) I have Vista 32bit and then, pyrogenesis.exe has stopped working
  15. It is indeed a very fascinating period, yet no game will cover it. Lets find a team and get busy
  16. I can seriously appraise the BBC series : ' Walking with cavemen' for further information
  17. That's why i chose for 4 tribes of homo sapiens. The difference is in their environment and how they deal and react with it. Neandertal is a place in Germany. Neander - tal Neander is a river, tal means valley
  18. There is not much known about the relations between homo sapiens and homo neandertalensis. Did they fought each other? bred in between?
  19. The chinese also come in numbers And lets not forget experimental firearms
  20. What I really liked in the settlers franchise is the way the ground changes to a road when walked a lot upon. It would be cool if you have a market and town center and you are sending caravans in between. The enemy can interrupt your trade routes because they can see the roads, so they know where in between you trade. Catch my drift?
  21. The problem is that the Homo neanderthalensis would be very boring in a RTS They didn't construct buildings , and they perished a few ten thousands of years ago.
  22. Personally I think we shouldn't judge them. It is a very long time but are they obliged to make a free RTS? The only thing we can do is wait and hope
  23. I'd say the Mongol tribes after the conquest of China by Kublai Khan. The mongolians were known for their ranged cavalry, but they had problems with sieges. With chinese engineers they constructed siege equipment and they had gunpowder weapons like archaic grenades.
  24. A dragon isn't original. Remember the baby on a bike in Age of empires
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