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Posts
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Posts posted by plumo
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About the scenario / 'random map' interface. It wouldnt be bad to have an 'advanced options' button.
F.e. If you want to give a computer opponent a different AI file, to make up for different and challenging playstyles. These can be made by people, like in AOE 2.
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Looking good. Will there be little animations ( are they planned in the future I mean) ? F.e. Smoke coming out of the house = they should have opening in the thatched roof.
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About the fog of war: the edges are quite rough. Should be a more smooth curve.
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Shouldn"t there be a small opening in the roof for sunlight and smoke ?
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This is made in blender, yes.
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No left clicking for information on items in the fog of war please.
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Im almost certain no Roman set foot in the Serengeti, ever .
But the biome can be used for middle eastern dryland, if we get rid of the tourist attraction wildlife.
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Not to be negative, but I dont get it. Serengeti, giraffes, ...
Isnt this game supposed to portray lanscapes around the mediterranean?
Not that the map is not good on the contrary
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Gorgeous map.
One thing: the cypresses 'stand out' in comparison with the other trees. Too low polygon count or the model? Can't put my finger on.
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I guess manually deleting works for the moment, as long as they dont spam continuously. Otherwise: have you got forum moderators? Because with every version released, more people will swarm this place
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The purple is much better now ! Nice.
Ive looked for some hoplite images on the website, and found some good ones. Its an image of only 1 guy, but if you "blend" 5 of them together, or behind eachother, i think that will work out fine.
Then add the logos on the shields
Here is the link:
http://www.wildfiregames.com/0ad/album_page.php?pic_id=8410
OR
http://www.wildfiregames.com/0ad/album_page.php?pic_id=8862
I feel guilty for sending you this stuff, because i'd love to be able to do it myself, but I can't. Do with it what you want, of course
I know it is easy to give comments without doing a thing, but i only think about improvement. Don't kill me
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It shouldn't just be an excuse to attach random maps to a 'game mode'.
We could make it more like Medieval 2: Kingdoms, where we focus on a few civs and in a certain time zone / a part of the map.
F.e , Carthage vs. Rome
Map: western meditteranean:
Civs: Carthaginians, Romans
'Minor civs' Celts & Iberians (more passive).
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Touché
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I was thinking about pureon's map. Placing the six civ's on a sort of european map ( centered around the mediterranean sea ), divided in provinces. Every province is 1 scenario. A bit like the Battle for Middle earth mode.
The twist is that it could begin in a certain time ( 500 BC.) and by scripts we could write the AI of the civ's according to historical accounts.
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I beg the developers to leave out achievements. What's next then? DLC?
Age of empires series didnt need achievements to be interesting and fun, a conquer the world ( check pureon 's map ) mode gives skirmish scenarios that little extra, maybe thats a good idea.
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Just a thought:
Making many kinds of fish would really be an hommage to AOE series.
Remember Tuna , shorefish, marlin, etc
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Very nice work Pureon !
The only thing i wonder about is the location of Alesia. Need to look it up tough.
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I guess he means: different kind of animals have been added to the game but no fish so far...
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The biggest problem is ONE map for a timezone of roughly 500 years.
Meaning: The name of cities changed continously, depending on the '''civ''' in control.
Maybe its best to stick with the most known name ( mostly latin I guess ).
Or maybe you can make a second map with only the capitals of the six civs, to make it more clear ( although this might prove difficult for the celtic and iberian cultures)...
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There should be at least one cheat, celebrating the Age of Empires series.
I'd vote for Wololo.
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http://www.facebook.com/play0ad?v=app_7146470109
Very nice but maybe there is room for improvement ( Personal opinion, only meant to provide constructive feedback to the 0 AD team).
1. The use of colours to indicate the six playable races could be more diverse, now it is very difficult to see where the lines go to and where the celtic zone passes onto the iberian zone.
2. Idea for the logo's ( windows, linux, max etc.) . Use an image of hoplites ( Maybe in a phalanx formation: a common strategy in most civs in that era ) and put one logo / per shield.
Otherwise: great work and visually very attractive.
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Tyre ==> Tyrus
Carthage ==> Carthago
Pergamum = Latin
I Dont know whether Alesia was the most relevant ( biggest?) oppidum/city in modern France. I'll dig into it later.
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For African cities you can add Leptis Magna and cyrene
Alpha feedback
in General Discussion
Posted · Edited by plumo
Your cannon gives me an idea
Why not go further than the standard super unit as a cheat ? E.g. Bigmomma
Why not add a crazy new building as cheat, for example a Flak 88 cannon ?
Has it ever been done before?