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plumo

WFG Retired
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Posts posted by plumo

  1. Your cannon gives me an idea :victory:

    Why not go further than the standard super unit as a cheat ? E.g. Bigmomma (y)

    Why not add a crazy new building as cheat, for example a Flak 88 cannon ? :P

    Has it ever been done before?

  2. I guess manually deleting works for the moment, as long as they dont spam continuously. Otherwise: have you got forum moderators? Because with every version released, more people will swarm this place ;)

  3. The purple is much better now ! Nice.

    Ive looked for some hoplite images on the website, and found some good ones. Its an image of only 1 guy, but if you "blend" 5 of them together, or behind eachother, i think that will work out fine.

    Then add the logos on the shields :)

    Here is the link:

    http://www.wildfiregames.com/0ad/album_page.php?pic_id=8410

    OR

    http://www.wildfiregames.com/0ad/album_page.php?pic_id=8862

    I feel guilty for sending you this stuff, because i'd love to be able to do it myself, but I can't. Do with it what you want, of course ;)

    I know it is easy to give comments without doing a thing, but i only think about improvement. Don't kill me ;)

  4. It shouldn't just be an excuse to attach random maps to a 'game mode'.

    We could make it more like Medieval 2: Kingdoms, where we focus on a few civs and in a certain time zone / a part of the map.

    F.e , Carthage vs. Rome

    Map: western meditteranean:

    Civs: Carthaginians, Romans

    'Minor civs' Celts & Iberians (more passive).

  5. I was thinking about pureon's map. Placing the six civ's on a sort of european map ( centered around the mediterranean sea ), divided in provinces. Every province is 1 scenario. A bit like the Battle for Middle earth mode.

    The twist is that it could begin in a certain time ( 500 BC.) and by scripts we could write the AI of the civ's according to historical accounts.

  6. I beg the developers to leave out achievements. What's next then? DLC?

    Age of empires series didnt need achievements to be interesting and fun, a conquer the world ( check pureon 's map ) mode gives skirmish scenarios that little extra, maybe thats a good idea.

  7. The biggest problem is ONE map for a timezone of roughly 500 years.

    Meaning: The name of cities changed continously, depending on the '''civ''' in control.

    Maybe its best to stick with the most known name ( mostly latin I guess ).

    Or maybe you can make a second map with only the capitals of the six civs, to make it more clear ( although this might prove difficult for the celtic and iberian cultures)...

  8. http://www.facebook.com/play0ad?v=app_7146470109

    Very nice but maybe there is room for improvement ( Personal opinion, only meant to provide constructive feedback to the 0 AD team).

    1. The use of colours to indicate the six playable races could be more diverse, now it is very difficult to see where the lines go to and where the celtic zone passes onto the iberian zone.

    2. Idea for the logo's ( windows, linux, max etc.) . Use an image of hoplites ( Maybe in a phalanx formation: a common strategy in most civs in that era ) and put one logo / per shield.

    Otherwise: great work and visually very attractive.

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