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plumo

WFG Retired
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Posts posted by plumo

  1. Well you could reveal a bit more about how the whole idea of fundraising started, who decided who would get the job and how it was decided, how many hours 3000$ correspond to, anything like that. I'm more than happy with the outcomes you delivered (and that Philip was chosen!) it'd just be interesting to make the processes that led to these outcomes as transparent as possible. As I said though, I don't have any major concerns, I just thought it'd serve the cause as it might make people more confident about where their money goes and thus more willing to give. Maybe for future Pledgies.

    Overgrowth posts weekly alpha videos on moddb.com

    I know this might be too much work for an open source game ( overgrowth videos make people pre-order = money ). But what about more posts and updates about this on moddb? It might raise awareness around the second pledgie campaign.

  2. The simupdate regularly freezes my game for a second or something. It jumps sometimes to 70 when i check with F11.

    EDIT: when i try to open profiler2.html with google chrome dev version 17 AND internet explorer 9 it doesnt open. ""Failed to connect to server ("error") "". Should I click on profiler2.html while running 0 A.D. ? cause i ran it after shutting down the game.

  3. I updated tortoiseSVN to version 1.7 . Then I needed to click "SVN upgrade working copy" on 0 A.D. to change to the new 1.7 format.

    While TortoiseSVN was processing the files I got the error:

    Subversion reported an error:

    constraint failed

    NODES.presence may not be NULL

    I know I can always downgrade to version 16.xx but I wanted to report his anyhow. Who knows if this error is related to Tortoise itself or 0 AD.

    Cheers.

  4. IMHO the carthaginian super dock should have multiple options to reflect the player's playing style.

    For example: 3 options after constructing (every upgrade blocks the other 2 upgrades, costs resources)

    - Aggressive: More than 1 ship can be built at the same time ( 2 ?)

    - Defensive : Ballista on top of the super dock protects your harbour.

    - Economic : Generates gold slowly.

    ( This idea has been used as well in command & conquer generals for the USA faction if someone remembers)

  5. Drag and drop is all I need ;)

    What could be nice is a curtain wall for certain civs! It doesnt make sense to me for celts to have a perfect round wall around their city. On the other hand: a perfect square of walls makes sense for the romans f.e. who built their cities according to geometrical patterns.

  6. @Pureon

    I really love the docks of Carthage :). 2 minor comments: The 'inside' of the port looks a bit empty - I mean: there is no pier inside connecting the different quays.

    What would be amazing is the ability to construct a mighty catapult on the roof. This is not fiction! : the romans actually built a huge ballista on top to shell the city in the third punic war ( when Carthage actually fell), I guess in 146 BC. or around.

  7. I'll wait for a new autobuild. At the moment i can't see the latest two revisions.

    One more thing ( feedback): Imo the effect of buildings on borders should be nerfed, just reduce it by 25 or 50 %. When you open a map like gallic fields or sicilia: with your initial base your borders are already close to the enemy's borders! what do you guys think?

  8. Some of the instruments used ( percussion-wise) remind me a bit of the original age of empires. I wish someone could copy a few soundbits of that soundtrack as audio easter egg for the fans of the series or compose a track with instrument samples used by age of empires.

    I like the track though ! only Weak spot: maybe the pan flute melody.

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