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plumo

WFG Retired
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Posts posted by plumo

  1. It would also be possible to make mini-factions, which is an idea we discussed internally. Maybe 3 or 4 units, a hero, and 4 or 5 buildings per mini-faction. Anything like that is low priority and depends on our mood. :)

    i'd like to see the system with indian tribes like in aoe3. minor civs can have a small city on the map that you can claim, thus unlocking a few units and unique technologies.

  2. Well, I know it is easy for me to just comment ( as I don't have to do all that work) but I think it could be useful for say, ingame cut-scenes.

    (Were there no plans to redo the models of units with higher poly count?)

    0 AD is not just a game, it is THE leading opensource RTS engine :) who knows what other mod teams could do with those possibilities (yes, I want to see more Rise of the East screenies)

  3. In the current system, there is no need for a bell for soldiers as they have their weapons/armour ready even when shuttling resources. So they can fight.

    But if soldiers are vulnerable shuttling resources, it might be useful.

    Anyway, I trust Quantumstate will come up with sth nice

  4. Double walls and luring enemy soldiers within reach of towers sounds amazing.

    For that to happen, soldiers ought not to be able to destroy walls without siege equipment. It would be cool if the AI goes for smashing the gate first, so you can make a bottleneck.

  5. I like the drag-and-drop wall system but it makes me wonder: those 'towers' between the walls ought to have their attack removed. Maybe make them upgradeable (like in BFME 1 & 2)?

    Also: I hope that walls will be expensive and will take a while to build, unlike in the age of series, where it was easier and faster to build a new wall than to repair your damaged walls...

    When stone walls take a while to build, it will give palissades a lot more of importance, even in later phases of a game.

  6. we need bell button/ back to work. is a waste of time select individualy each civilian and see what they were doing.

    I agree there ought to be a bell/back to work system.

    But it is much more complex in 0 AD. In Age of Empires series there is a clear difference between civilian and military units. Maybe we need 2 different "bells", one for civilians (women), and one for soldiers who are mining/foraging/ etc...

  7. Personally I find that a bad idea, it might look a bit more consistent, and sure it makes raids a slight bit more effective, but it sounds to me like it would add too much micromanagement. Perhaps it would work if it was automatic though, a second or two after they've been attacked they automatically change into combat gear. I'm not sure whether it should really be displayed as anything other than carrying or not carrying their weapons though. Sure it would not be too hard to just create a basic "unarmed dude" texture, but then you would have to select them to get an idea of what they are. Just the weapons should be indicative enough imho.

    I thought about Roman soldiers building a camp for the night. Everyone working, every 10 meters an armed soldier etc :P

    I still like the idea ( and no, not because I proposed it). Maybe it only happens when building forts and watchtowers OUTSIDE your own borders?

  8. Would be possible to use two (or more) different meshes, the more detailed to use when there are few units and/or zooming in, the less detailed when zooming out (you'll won't be able to see the details anyway at far distance) and/or there are many units (so to not decrease performance).

    Or the low quality one for old rigs, and the higher quality one for newer computers?

    If you use 2 models, won't you notice the change while zooming out or in??

  9. Showcases and Old maps:

    - Lots of errors in showcase maps: Hellenes (Hellenic Royal Stoa), Carthaginian, Persians, other demo maps...

    - No Roman showcase map ( if required, I can give it a try...)

    - Maybe the showcase maps can be remade, as beautiful towns and real showcases... ( I'm a volunteer :P )

    Wishlist for props (@Mythos-Ruler and @Pureon)

    - Don't remove the old Gallic walls please :P

    - Pureon, could you also make a low stone wall to accompany the British Broch ? f.e. Broch walls or This. I think they will look smashing in campaigns as props :)

    Idea for resource shuttling

    When soldiers are shuffling resources, they still carry their arms and armour.I don't know what you guys have in mind, but I have an idea for this.

    Imagine: you task some Roman soldiers to start mining ore. While they are doing that, they shouldn't carry arms or wear armour. Nor when they are working, nor when they are coming or going to and fro the storage. So: they receive a speed bonus, but also a big penalty in damage and in armour. This would make ambushes much more effective and realistic.

    How can they get their armour and weapons back then? Some possibilities:

    - They return to the closest dropsite to get their weapons and armour.

    - Or a special prop is created like this . ( Check shields/weaponry in right bottom corner) The soldiers who are working / building can keep their weaponry nearby, but ofcourse it takes some seconds to put it on.

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