Jump to content

plumo

WFG Retired
  • Posts

    1.106
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by plumo

  1. 0 A.D. Development Report #10

    Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week's 0 A.D. development report.

    If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might be an interesting read.

    If you want to be part of this project, we urge you to post your application in our forums. We are currently looking for Gameplay, AI, Sound and Graphics Programmers along with Animators and 3D & texture artists. You prefer to do something else than programming or drawing? Luckily for your portfolio we are also looking for a Sound Lead, Video Editors, a Documentation Manager and Scenario Designers. Still no luck? Head to our forums and join our active community!

    !!! We are in need of (skilled) programmers. Are you one of them? Redirect yourself to this thread. Your contributions are crucial !!!

    Screenshot of the Week Month

    VzAN68o.jpg

    The Mauryan Indians will make their spectacular debut in 2013! Stay tuned.

    Art & Programming & Sound

    historic_bruno committed a plethora of fixes! He updated libpng to v1.5.13, fixed multilined text alignment and added a link in-game to the manual. This is only the tip of the iceberg though. For a full list of code revisions check this

    . Or maybe it was this one.

    stwf has been working on a complete rewrite of the sound manager. This ought to fix bugs and remove memory leaks in the code.

    Pureon has finished work on the 'Crannog' building and he has also made new technology, unit and building icons. He has also finished the Mauryan houses (which are a treat!). Check for yourself in the monthly screenshot!

    Mythos_Ruler also worked on the Mauryan Indians, adding new textures and portraits, among with some general balance work.

    Enrique finished work on a couple of Mauryan buildings, notably the temple and the stables. Can you spot them in the screenshot (see above)?

    quantumstate updated the technology code (making it much cleaner), among many other bug fixes. He has applied Kingadami's patches for adding an fps counter to the game setup and right click selection removal.

    leper implemented some patches (by supertesters zoot , mimo and kingadami), stopping formation members from sliding, among many other fixes and small new features.

    Gen.Kenobi added fireworks! Yes, ... fireworks. But he also got enrolled in medical school, so yay, FIREWORKS!

    Spahbod fixed some major random map bugs, including the notorious "chicken problem". Doesn't ring a bell? Consider yourself lucky!

    Yves is working on a javascript debugger. As we are using javascript for many things, this tool will come in very handy. K776 is working on the web-GUI for the debugger.

    Last but not least we ought to thank Lordgood for his amazing design sketches for the Mauryan Indians.

    See you in a couple of weeks with the latest development news!

    • Like 5
  2. Triggers are crucial for me as well. I can't count the hours I spent playing all the AOE campaigns and I think I downloaded & tried the majority of campaigns and scenarios on aok.heavengames.com (as well as making some scenario's myself).

    I (personally!) don't care much about skirmish or AI battles, but I do enjoy the occasional Age of Kings LAN party with a couple of friends.

    I agree with Mythos that we don't have the manpower to create campaigns/scenarios but I think if we could provide some triggers, we'll be amazed what the community will come up with. I can't wait to get started.

  3. Hi Claude,

    Try playing maps without water against maximum 1 AI player for the moment. Playing the game in multiplayer works even better!

    We are aware of the high CPU usage, an overhaul of the pathfinder ought to improve matters.

×
×
  • Create New...