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Posts posted by plumo
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I also don't like the art design so much, and ingame shops are revolting.
But I guess it's their only option to keep this game financially interesting for them.
We'll see. Has someone played the beta?
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Since oshron mentioned it above, what do you all think about having units on ship decks? I see positives for both approaches. My biggest concern with having units on deck is the performance hit users might experience during sea battles.
Performance is one thing. What is also important is that size of the units onboard has a realistic ratio compared to the ship size. But would be cool to put a balista or other mechanical siege equipment on a Roman Quinquireme
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Very nice
Although I'd be surprised that most Celtic tribes with ships had those designs on the sails, i like them very much It's a game, not a simulator of antiquity. Nice work Pureon.
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Shouldn't he also focus a good bit on religion compared to the other two? (Look at his bio on Wikipedia.)
I didnt read his bio now, i only remembered some facts about the Punic wars. This was just an example to illustrate my proposed method. Of course other details (= research) are required.
If the developers want to include this, I volunteer to make a design document for the AI of every hero. Although i'm not a real historian (yet) , i'm studying History at University. If i can help...
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If i look at the current heroes in the Design Document, it shouldnt be too hard to give every hero/AI computer a distinctive and relatively unique AI, according to their life/biography/known facts...
Pre-Imperial Romans:
Cunctator: Defensive AI, only in the late game potentially dangerous attacker.
Sulla: Aggressive AI. Focus on land units/legions.
Scipio: Balanced AI.
etc.
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I hope there will be "AI characters", for skirmish play, to make it more interesting than just AI easy, moderate and hard. (f.e. Command and Conquer Generals: Rush Hour)
Possible options:
A- A hero is the "commander", (using the heroes already included in the game ofcourse). Each AI player uses 1 hero only ( which you can appoint before playing) and every hero has a different play style/ other tactics. Example: When you fight against the Carthaginians with Hannibal as general, the AI will be (from the beginning) aggressive, rushing and trying to tackle your economy (raiding farms etc.) instead of going for the kill immediately (like what they did with Rome in reality)... etc. you get my point.
B- instead of using AOE2 terminology like: big boomer, rusher, balanced, etc. you can use (old) professions as AI opponent. For example for Rome: Quaestor ( healthy economy) , Pontifex Maximus ( focus on religious units, balanced), Consul etc.
Any comments?
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Same problem as Kimball's for me.
Running windows 7 32bit ( i updated workspaces, recompiled)
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Very nice. Can't wait for the iberians to join the public trunk.
But i'd say ( in the harbour) : less pavement, more dirt and trampled grass.
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many (RTS) gamers love turtling , but it 's no fun when the enemy attacks your mighty fortifications with 10 troops every 5 mins.
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I hope AI can be changed during single player campaigns by scripts. When certain objectives are completed, the computer player(s) can change his strategies.
Anyone remember the campaign in Age of Empires II where you have to assassinate the shah ( playing as the Mongols)? When he was killed the AI became less effective in fighting you etc.
Also when you build a strong army in a skirmish or you want to test your defenses, why not slide the AI difficulty from Normal to hard... ( giving the AI some extra cheats then maybe, not to mess too much around with AI scripts.)
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Congratulations to all contributors, present and past
http://www.indiedb.com/events/2010-indie-o...-upcoming-indie
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Hey
Very nice idea to let someone of the dev team work 160 hours on 0 AD. ( Mythos, Philip or jan ready for some hard work?) I hope you guys can amass the required funds.
What about making a donation more "attractive" by giving those who donated (restricted) access to intern images, buildings, units instead of public only? Just an idea that many indie devs have implemented.
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There is some truth in the "laziness" of the south, although they consider themselves more relaxed .
Sadly, it shows in unemployment rates ( Spain: 20 %)
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Im in favour of neutral settlements like in Age of empires III.
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In Belgium we learn dutch, french, german and english with choices like old greek, latin and sometimes spanish.
Kind of sucks for people who hate languages
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Maybe giving ships multiple attacks when garrisoned?
I mean: apart from the balista attack , every few seconds a volley of arrows as well ( a combination of the attack of the AOE1 trireme and the AOE2 longboat attack)
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Resolved. Thanks.
Topic can be locked
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How can i run a .sh extension?
I get errors when I try to start up the game after building.
" Cant find 'entry' of procedure JS_RemoveRoot in DLL-file mozjs-ps-release.dll . ( my own translation ( error was in dutch))
''pyrogenesis.exe': Loaded
'C:\ps\binaries\system\pyrogenesis.exe', Symbols loaded.
'pyrogenesis.exe': Loaded 'C:\Windows\System32\ntdll.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\kernel32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\KernelBase.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\opengl32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\msvcrt.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\advapi32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\sechost.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\rpcrt4.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\gdi32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\user32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\lpk.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\usp10.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\glu32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\ddraw.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\dciman32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\setupapi.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\cfgmgr32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\oleaut32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\ole32.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\devobj.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\System32\dwmapi.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\ps\binaries\system\mozjs-ps-release.dll', Binary was not built with debug information.
'pyrogenesis.exe': Loaded 'C:\Windows\System32\winmm.dll', Cannot find or open the PDB file
'pyrogenesis.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\msvcr80.dll', Cannot find or open the PDB file
The program '[5004] pyrogenesis.exe: Native' has exited with code -1073741511 (0xc0000139).
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No achievements ?
Thanks god for not adding achievements. Good work guys
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About the animations: whenever i destroy a building with my soldiers / or kill enemy troops : there are always 1 or 2 units where the attack animation keeps on going.
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Problems solved. Thanks.
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As the title says: since recent build changes, i can try to select units by holding down mouse 1 and forming a square, but when i release , the units are not selected. Same goes for buildings.
Error notifications appear as well.
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In dutch there is only one word in use at the moment, but in the Middle ages there were many words.
Maybe it has to do with the process of landwinning, turning marshes into dry land for agricultural purposes. Today Belgium has almost no marshes anymore, in the middle ages and before they were legio.
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Maybe you r right.
With some props like fallen trees, dead trees, etc. it would look perfect
Fog rendering
in Game Development & Technical Discussion
Posted
Very nice
When you look closely it still is a bit edgy below the blur. But a massive improvement nonetheless.