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plumo

WFG Retired
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Posts posted by plumo

  1. I'd say the Mongol tribes after the conquest of China by Kublai Khan.

    The mongolians were known for their ranged cavalry, but they had problems with sieges.

    With chinese engineers they constructed siege equipment and they had gunpowder weapons like archaic grenades.

  2. What amazes me the most of all the other games and mods on moddb is that there is none alike 0 AD.

    RTS games have to be fantasy or in space, no other historical RTS games.

    The same with RPG's and Shooters, what is wrong with history?

    I'm fed up with elves, WO2 battles and discovering the galaxy.

  3. Some years ago there was this cheap AOK rip-off: Highland warriors. Has anyone played this?

    Well, they actually had a few good ideas like:

    Peasants/gatherers earning XP, becoming an artisan in a profession f.e. mining ore. This gave them a resource bonus for ore, but a penalty for food, wood, etc...

    Seasons = In wintertime when the snow is falling => no pickable berries, no harvestable crops

    So you had to hunt or slaughter cattle / livestock from the pen.

  4. New screenshots of 0 AD on www.moddb.com !

    Check them out Here!

    In the top 5 of most popular games 0 AD is number 4 so on the front page as well !

    www.moddb.com

    If that doesn't create enough publicity and interest, I'm afraid I'll have to lock up a programmer in my basement and let him work on this game!

  5. This would be easy and fantastic:

    like in Word, When you can click on a picture and select: background.

    Imagine you have the option in the editor to select a building/prop/tree as 'background'. you place it on the map ( f.e. an archery range) as background and you can add other buildings/things ( not background) on top of it, next to it, etc..

    The background structure will always fit this way.

  6. Well My idea is without the fantasy part :)

    Indeed. It was a very interesting period we know little about. And during the last ice age many species became extinct, so adding them to the game will make jaws drop to the ground, if people imagine what roamed the earth 13.000 years ago ...

  7. My concept: an RTS mod/game = Land of the Tribes

    Setting: Around 12.000 BC, the ice age is ending. The climate is getting warmer, conditions are less harsh. Human population increases, leading to conflict. It should not be a completely historical representation of that era but an alternative one. No magic, dragons or dwarfs for example but changes that could have happened. To be honest, I'm fed up with this.

    Tribes: 4 Tribes that are visually distinctive, but all human ( homo sapiens sapiens). Their habitat/ environment differs, their weapons, culture, way of life, etc. ...

    This is the first one: ( tonight I will add the next 3)

    Forest dwellers others: Clan of the mountain, Lake people and Desert nomads

    Live on the forest floor in small 'villages' consisting of dug-out holes under the roots of large trees, next to small rivers.

    They are the smallest people, being big isn't an advantage when you live in a forest.

    Respected men wear antlers ( token of the hunt) or a necklace of fangs. They worship places where a spring comes trickling out of the rocks or forest floor. Wear leather skins ( deer, wild boar). They know how to make fire but they fear it ( = forest) . Weapons: Wooden sticks, spears, primitive form of bow

    They don't like to leave their forests. When they want to please their goddess, they tie up a human or animal above a spring. When the wolves come, they devour the sacrifice, turning the small river red with the blood of the victim. The red-coloured water has to pass the village, so the forest dwellers know that the goddess has accepted their sacrifice and will bless them.

    Buildings

    Tree dwelling: Housing built below a tree. Increases population.

    Hunting post: A hut covered with leaves and branches, inside is a bowman luring for pray

    Shrine of the Goddess: Piles of stone and a big ritual stone for sacrifices to the water spring.

    A stockage for food, skins, wood, ...

    The Wise woman's hut ( contains the technologies)

    The warlord's hut: where you train your tribesmen and appoint them weapons.

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