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plumo

WFG Retired
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Posts posted by plumo

  1. Lol. That makes 2 historical strategy games in the making ;)

    Sometimes I want to hurt people when i check moddb.com and there are hundreds of mods in development with zombies in it... Or WWII shooters, ...

    I hope RTS survives with you guys! ( and starcraft 2... but thats no history)

  2. Sure you can. But it would only more reveal that you missed my point.

    Point is, that it is recorded and well known that Persian armies often vastly outnumbered army of Alexander yet were decisively beaten.

    With such a great numbers you can't be so decisively defeated even when you are poor commander if your soldiers are all so great.

    None of your examples would fit to comparison between Alexanders and Persian armies.

    What amazes me the most is that some people get angry when they are confronted with 'facts', that show a less glorious side of """their""" history. It happened thousands of years ago!! If you feel offended when I say that the Persian armies contained some crap, search for medical treatment. This may sound provocative, but these feelings of nationalism and pride are no benefit to history, what really happened in the past.

    Still today Turks are denying or minimalizing the Armenian Genocide...

  3. What I meant with my statement about Belgium is this:

    I don't put the focus on my own country, I try to be objective when looking at history.

    What Fzerorubigd was doing was mostly focusing on the great things the Persian Empire achieved, more than 2000 years ago.The way he wrote, was for me an indication that he was very proud. Nothing wrong with that but the proudness got in the way of historical criticism and historical correctness. I'm not saying my opininons concerning this are correct or true for everyone, but I'm convinced that most democratic capitalistic countries in the west have gone through stages where they had to face the truth, even tough it was ugly and not glorious. That's why I don't feel pride when 700 years ago we defeated a french army or 2000 years ago we almost beat Julius Caesar.

  4. It was not my goal to provoke your or to get you angry!

    But the way you react does not surprise me. We are talking about events that happened more than 2000 years ago, and you feel offended by my comments that the Persian armies contained crap?

    I can imagine that you are proud of your iranian history and genealogy, but that proudness should not take over the rest = your objectiveness. And from my point of view, it did.

    Read the comments by Belisarius, he understands what I meant to get across.

    And about small greek cities I wasnt talking about 300, I even didn't see the movie! I was talking about Salamis and Marathon. Yes, i do know something about history.

  5. But you have to put patrionism, chauvinism and nationalism aside when you try to make a realistic game.

    Yes, the Persian armies contained lots of crap, face the facts.

    Yes, their empire was overtaken almost completely by Alexander the Great in a few years

    Yes, small greek city states repelled their attacks...

    I come from Belgium, a country of no importance, not now, not in the past ...

    You have to learn to see the truth, and we are talking about events more than thousand years ago ;)

  6. Because the Hellenes are playable in the OS, what about making a showcase of the units to be put on the website/ moddb. This will be very nice for people who dont' have the computer to build 0 AD in SVN tortoise.

    A second advantage is that it might lure more people to this game, who can contribute to it.

    Especially on Moddb.com, this seems useful.

  7. I think prehistoric times can be interesting because of the variation in environment & wildlife.

    You need too add some less historically correct items to keep the game interesting, I agree.

    F.e. a tribe of desert dwellers:

    Brown baked people with spears, sometimes riding a zebra or rhino.

    you get my point.

  8. Lol now this :)

    Function call failed: return value was -100102 (Case 2)

    Location: wdll_ver.cpp:57 (ReadVersionString)

    Call stack:

    ReadVersionString (wdll_ver.cpp:57)

    modulePathname_ = (unavailable)

    out_ver = (unavailable)

    out_ver_len = 500 (0x000001F4)

    mem =

    px = 0x72EACBDE -> [8] { 139 (0x8B), 255 (0xFF), 85 (0x55), 139 (0x8B), 236 (0xEC), 255 (0xFF), 117 (0x75), 20 (0x14) }

    pn =

    pi_ = 0x2FC3F739 ->

    use_count_ = (unavailable - internal error)

    weak_count_ = (unavailable - internal error)

    subblock = [64]

    255

    255

    255

    255

    156

    240

    19

    0

    0

    0

    0

    0

    4

    0

    0

    0 ...

    unused = 0 (0x00000000)

    noRedirect =

    m_wasRedirectionEnabled = 0x0013EDB4

    modulePathname = (error -100500 while analyzing string >)

    s =

    m_lastError = 1305920 (0x0013ED40)

    lang_len = 1927952602 (0x72EA38DA)

    lang = 0x0013ED50 -> 63428 (0xF7C4)

    in_ver_len = 0 (0x00000000)

    in_ver = 0xFFFFFFFE -> (unavailable - internal error)

    wdll_ver_Append (wdll_ver.cpp:96)

    pathname = 0x0013F080 ->

    m_path = (error -100500 while analyzing string >)

    list = 0x0013F09C -> (error -100500 while analyzing string >)

    moduleName = (error -100500 while analyzing string >)

    modulePathname =

    m_path = (error -100500 while analyzing string >)

    versionString = "own"

    win_get_snd_info (wsnd.cpp:133)

    wmiMap = (error -100500 while analyzing map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT >)

    versionList = (error -100500 while analyzing string >)

    dlls = (error -100500 while analyzing set<string > >)

    WriteSystemInfo (util.cpp:72)

    hostname = [128]

    24

    129

    41 (')')

    2

    34 ('"')

    0

    162

    0

    141

    0

    0

    0

    172

    241

    19

    0 ...

    un =

    sysname = [9] { 0, 0, 0, 0, 0, 0, 41 (')'), 2, 24 }

    nodename = [16] { 129, 41 (')'), 2, 96 ('`'), 165, 22, 2, 1, 0, 0, 0, 33 ('!'), 0, 172, 0, 140 }

    release = [9] { 0, 0, 0, 131, 88 ('X'), 125 ('}'), 119 ('w'), 32 (' '), 173 }

    version = [16] { 22, 2, 32 (' '), 173, 22, 2, 0, 124 ('|'), 41 (')'), 2, 0, 0, 0, 0, 0, 0 }

    machine = [9] { 41 (')'), 2, 200, 128, 41 (')'), 2, 131, 88 ('X'), 125 ('}') }

    pathname =

    m_path = (error -100500 while analyzing string >)

    LINE_66_ =

    m_t0 = 5.99751e-304 (0x00FA528C3FF5AFFE)

    m_description = 0x021505D0 -> [8] { 200, 107 ('k'), 41 (')'), 2, 232, 108 ('l'), 41 (')'), 2 }

    seconds = 2381530013826806060 (0x210CE4EE0013F12C)

    timestamp_buf = [100]

    236

    241

    19

    0

    178

    123 ('{')

    226

    0

    100 ('d')

    242

    19

    0

    222

    203

    234

    114 ('r') ...

    Init (gamesetup.cpp:968)

    args = 0x0013F73C ->

    m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >)

    m_Arg0 = { (error -100500 while analyzing string >) }

    flags = 0 (0x00000000)

    hooks =

    override_gl_upload_caps = 0x00F010F0 -> (psGetLogDir)

    get_log_dir = 0x00F01160 -> (psBundleLogs)

    bundle_logs = 0x00F012A0 -> (psTranslate)

    translate = 0x00F01000 -> (psTranslateFree)

    translate_free = 0x00000000

    log = 0x00000000

    display_error = 0x00000001

    setup_gui = (bool)0x48

    windowed = (bool)0x02

    buf = [500]

    2

    0

    36616

    278

    0

    278

    3

    0

    36560

    278

    0

    278 ...

    LINE_1023_ =

    m_t0 = 4.24746e+175 (0x6465776F646E6900)

    m_description = 0x02291600 -> [8] { 16, 0, 0, 0, 144, 16, 22, 2 }

    LINE_1040_ =

    m_t0 = 4.24746e+175 (0x6465776F646E6900)

    m_description = 0x02291600 (see above)

    RunGameOrAtlas (main.cpp:399)

    argc = 1 (0x00000001)

    argv = 0x022915D0 -> 0x022915D8 -> "D:\0 A.D\system\pyrogenesis.exe"

    args =

    m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >)

    m_Arg0 = { (error -100500 while analyzing string >) }

    main (main.cpp:414)

    argc = 1 (0x00000001)

    argv = 0x022915D0 (see above)

    __tmainCRTStartup (crtexe.c:586)

    nested = 0 (0x00000000)

    CallStartupWithinTryBlock (wseh.cpp:355)

    ret = 1166055392 (0x458097E0)

    BaseThreadInitThunk (:0)

    RtlInitializeExceptionChain (:0)

    RtlInitializeExceptionChain (:0)

    errno = 0 (?)

    OS error = 0 (no error code was set)

  9. Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (Access violation reading 0x00000018)

    Location: unknown:0 (?)

    Call stack:

    (error while dumping stack: No stack frames found)

    errno = 0 (?)

    OS error = 0 (no error code was set)

    I have Vista 32bit

    and then, pyrogenesis.exe has stopped working

  10. What I really liked in the settlers franchise is the way the ground changes to a road when walked a lot upon.

    It would be cool if you have a market and town center and you are sending caravans in between. The enemy can interrupt your trade routes because they can see the roads, so they know where in between you trade.

    Catch my drift?

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