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panda

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  1. I think this is a great idea. Bigger houses should need less time for producing women. That would be fair for civ balance. Moreover, reducing women training time from houses would give an alternative way to boom. I would go as far as: - 25sec from small houses - 18sec from big houses - 12sec from apartment
  2. TLDNR: It is illogical that an empire can have one single stable for its 200 cavalry! Stables should not only be a place for training cavalry, but also for accomodating horses. You should not have more horses than your stables would allow. Just like you can't have more people than your houses would allow. Your horse population should be limited by the number of stables you have. For example, we can set that one stable can house 10 horses. If you have 2 stables, the max cavs that you can have would be 20 + the horse pop bonus from your civic centres (of course the player also need enough houses for the riders of those 20 horses). Limiting horse pop bonus from a civic centre to be 6 or 8 would make chicken rush more difficult. (the number of horses that you can garrison in a cc could be different from horse pop bonus for a cc) It should also be possible to set a horse pop limit in a game. With lower horse pop limit, players would need to develop more winning strategies than massing cavs, this is an alternative to what @JC (naval supremacist) proposed here
  3. Hi I think LocalRatings mod is close to what you are looking for. Many TG players use this mod to try to balance TG games.
  4. What about Roman road technology? This tech would make Roman army and its allies move more quickly.
  5. I thought about this too when I first @real_tabasco_sauce's post. The rebalance could give double advantage to defensive structures. 1. With less armor, the buildings will kill units faster 2. More hack for swordmen inside buildings will kills attacking siege faster
  6. Is it possible to make the link for creating an account only accessible via the game? So that only people who actually downloaded the game and plays the game can open an account here.
  7. Not about team bonus, but Mauryas + Kushites are great for early cav rush. The Mauryas player rush. Make Kushite healer accompany the hunting Mauryas elephant -- by healer protecting the ele. It works great, no need for cavs to heal in cc.
  8. panda

    proGUI

    You are right, this is a good reminder for upgrading army. In games with ceasefire, you get an alert with "you can attack now". Maybe we can create similar alerts. To create an alert with the mod, you would need a field "alert name" e.g.,"p2alert", a field "time" e.g., 9:00, a field "message" e.g.,"phase 2, phase 2, phase 2". Another possibility is also to create an alert based on your resource vs ally resource. I think this can be based on proGUI. Rather than auto-tribute, you would get an alert (like blinking on the resource amount display) to indicate that you have a lot of the resource and an ally is critically low on it or the inverse.
  9. panda

    proGUI

    I started to use this mod and it's great. The features that I like are - display of idle important building in GUI - army composition in GUI - composition of idle units in GUI, and ability to select each group I think the devs should consider adding these to the game. The features that I don't use are auto-research, quick-start, and auto-tribute. @Atrik Rather than having auto-research, I was thinking to create a simple reminder mod. The problem with getting old is that you forget things. Sometimes I forget to do any army upgrade, or to farm upgrade, or even to move to p2. So the idea is to set a simple alarm according to the game time, then I can use it to create any reminder I want. Unfortunately, I don't have the skills to write this mod.
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