Atrik
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Everything posted by Atrik
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Hi @seeh, maybe one reason the options don't work in autocivP is that they are still located in autociv_data? In a27, mods are restricted to read other folders then the games one OR moddata. Something like that.
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- custom mod setup settings
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Seems to work. Thanks @Itms! Hoping a27 is for very soon then!
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I got another crash bug but still probably not release blocker (as long as it doesn't hide another underlying issue). Reproduce: Host a game in lobby. While in game, from the game menu click "lobby", then click on any room. Insta crash. Both before or after game would be started.
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"Alt + *" is the default hotkey to select all idle units. "*" is to select 1 idle, and combining it with "Alt" ("Select off-screen" hotkey) selects all. Considerations: A one handed player might want to relocate all hotkeys for "Ctrl" "Shift" "Alt" onto the mouse. 5 buttons mouses are reasonably common and could do the job. Then for idles, you could hold "Select off-screen" (for example, you set it to the middle button of the mouse instead of Alt) and then click idle icon on vanilla gui.
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Formations currently order units in this order : <SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses> Where Cavalry get to be often in front of Infantry melee, even when they are ranged units, like archers or javelin cavs (but not always, they seems to sometimes get behind as "Ranged" too). I'm pretty sure most players of any levels, would prefer to have ranged cavalry behind melee infantry. And even costly units like hero and champion, not on the first line. I'm sure someone could reference some historical battles where leaders (heros) were on the frontline but there is probably as much of them where they weren't. https://gitea.wildfiregames.com/0ad/0ad/src/branch/release-a27/binaries/data/mods/public/simulation/templates/template_formation.xml @Emacz
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Sorry I meant the rc use the same mod folder as other 0ad release afaik, you shouldn't need to compile it in there.
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The mod folder is probably not in the folder you built rc2. Instead since you said you was on Ubuntu the mods probably are in home/.local/share/0ad/, something like this.
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@Stritch Some players already experienced this bug, should only happen rarely. You probably should upload replay here, I'm still not sure this bug was documented yet.
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@seeh If you used the rc download (not from git), i can only guess you didn't merge build and data properly. Maybe some files are in wrong subfolder, or merge operation skipped some folders. Make sure you also didn't terminated the build script early... Maybe someone more knowledgeable know other reasons this can happen.
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I'm sure it will feel silly for some but I know some people beside just myself who would have used this post if it existed For lazies on ubuntu/deb who want to spare themselves reading the sorting the build instructions: Download : 0ad-0.27.0-rc2-unix-data.tar and 0ad-0.27.0-rc2-unix-build.tar https://releases.wildfiregames.com/rc/ Unzip folders and merge their content. Get dependencies : sudo apt install build-essential cargo cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev python3 rustc subversion zlib1g-dev llvm Build third parties, in the new folder you created : cd libraries ./build-source-libs.sh -j3 Then build game: cd ../build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt cd gcc make -j3 Voilà ! You can launch a27 by executing the "pyrogenesis" in binaries/system/ @Acero @Meister
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This I'm sure it's true, but -1 hack is still ~3times lower then the +x0.5 counter they lost from a26. (Champ cavs taking ~+5/6% dps but inf spears deal ~-17%). Champ cavs have just been buffed, relatively to their counters. As @Itms said it's too late for balancing, but it's great and exciting to have a27 out!! But I'm kinda expecting that champ cav will be banned by mp hosts often, as some hosts already ban them in a26 lately (even in vanilla).
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This discussion should have probably be moved somewhere else but... Same can be said for cs inf spear and cs melee cav. They were "buffed" the same, yet melee champ (who also had the same re-balance) somehow became stronger but cs melee cavs weaker? I agree with @chrstgtr, that it should be addressed with a counter damage multiplier of some kind. It's much easier to keep the melee champ cavs amazing but balanced by increasing its counters strength then by nerfing its own stats. Obviously : Melees champ cavs are expected to roll a group of ranged units but not a group of spears. Lowering hp would make them little worse in both situation while counter damage increase would only make them worse against their actual counter.
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This -1 hack armor correspond to a ~5% damage increased for spears, after they lost ~17%. So basically still a very net counter damage decrease from vanilla a26 for spears vs champ cavs.
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A archer need to shoot only 120 arrows to kill a champ cav, that's a bit better then a26 where it was 140. Ok joking here, i think it's normal that melee cavalry excel against ranged units especially champs, but i think since you still gave spears only a 2.5 dps multiplier against cavs, that's overall a notable buff from already op champ cavs in a26. My opinion is : buff counters instead of nerfing champ cavs stats. With current balance, it's certain that champ cavs will be way op. I'm in for the testing.
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Probably anywhere between 10-100MB for 100 maps? The random ones are often very light, almost half of it could be the preview image for some. If the game is 50MB lighter it's great, but I'll also tend to have nostalgia for maps I never played or played 3 times at max (aka the sunk cost fallacy)
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A break is always good
Atrik replied to guerringuerrin's topic in Introductions & Off-Topic Discussion
I would say cosmic. Still eligible for the hug? -
To sum up resources that aren't "gathered" and can be used are: Starting resources Treasures Barter Trade Tributes Loot (Base unit loot + their carrying resources) Tickles (From civ Bonus like Ptolemies, or buildings like wonder, Persians palace, ice-house... relics, in a27 more units produce tickles...) Cheat codes (Rarely enabled when playing MP) I think it's a exhaustive list.
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@Dunedan in the last topic you closed, you say you won't go into details, if there are surely things you don't need to talk about, there are still hanging question I feel I legitimately can ask. I've witnessed myself 2 forum threads that weren't doing anything wrong, no insult or nothing, just friendly jokes that you deleted for no reasons. Geriatrix is known for having break some TOS, to also have bullied some community member... These are regrettable and punishable offenses, but a lot others did the same a just get muted, and that seems appropriate. He is an important member of the MP community so, and the community is rather very small, so I'd like to ask you clarification on: Are you actually banned his account regularly, even when he return without breaking any TOS? Is there more offenses he did that would justify your actions that the one we already know about? Why are you silencing off-topics and jokes that he participate in? Is there a reply from him at the time you delete the thread that justify it? I want to be reassured that your trying to do the right thing and that no hate is leading your action, currently I (and probably others too) have more cues toward Geriatrix being unfairly treated then anything. But it's also because we hear from him more from him then for you. Kind regards, Atrik
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I also think that the default attack mode when creating units should be that or that it can be changed in the game settings. @carlosnewmusic @Lion.Kanzen This option EXIST you can do it with autociv. https://github.com/nanihadesuka/autociv/tree/master_alpha_26 Edit : I've just realized I already posted this exact same reply already lol
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@alre I made it optional. You can enable it in options under "minimap perks". Short therm KDR can be displayed in top panel too now, and it's a option that I use now.
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Hi @sarcoma, there are a lot of options to save screen space for the game GUI. You can try the following existing options in settings : Resize the minimap Hide allied stats from top panel Resize or even disable right panel As for the summary, I was checking how could I adapt it better for small screens. Thanks for reporting this issue I wasn't aware of since I never worked on it. One solution on your end could be to disable the modifications to the summary. To do this you can : Go into the mod folder ModernGUI/gui/summary rename "summary" folder with "-summary" or whatever And there you go, you will have the classical summary! Edit: I've just pushed a small rework of the summary that should work for small displays.
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I'm happy to announce that I've been porting all features of boonGUI and proGUI into a new UI bundle for A27! Doing it made me realize once again how much work has been put into the development of 0AD but also to all those who contributed to the components of this bundle. So thank you! GitLab link: https://gitlab.com/4trik/proGUI/-/tree/modernGUIA27 DirectDownload link: https://gitlab.com/4trik/proGUI/-/archive/modernGUIA27/proGUI-modernGUIA27.zip In this mod: Retrieve your favorite A26 GUI style with a Quick Configuration page once you launch the mod. New exclusive features, like kill counts, flare message and more! (the skulls near unit icons indicate for Player unit kills and Gaia entities kills) Explore tones of extra options in your settings to customize your GUI! Hope you'll try it out and enjoy! Please report any bugs and feel free to suggest improvements.
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Already having a restriction on ip creating acc is kinda weird, there are plenty of situations where multiple people with same ip would create a 0ad lobby acc simultaneously. I don't think smurfs are a problem (right now) to the point to do more weird stuff degrading normal players experience.
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Ginnungagap christmas special
Atrik replied to Ginnungagap's topic in Introductions & Off-Topic Discussion
The end of the world! I love this map. -
They need to be nerfed to at least not make it worth it to use allies as buffers and then win vs 2 or 3 players because they are totally broken. They should at least be bad when slamming into spears. Right now if your civ don't have spear cavalry, if you go into late game then your just sitting duck (even if you make 80% spears army composition or anything).