Jump to content

Outis

Community Members
  • Posts

    303
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Outis

  1. 1 hour ago, Thalatta said:

    I wonder if I make a big mistake by never researching the fruit basket tech (basically the only one I don't), given that sources near the CC will be spent fairly fast, I prefer to put my resources anywhere else, and by the time I'm ready to gather other fruit sources I'm already drowning in food from fields... Haven’t tested if the speed difference you mention makes a big difference at the beginning.

    It generally pays off in biomes with higher fruit yield like desert or when you have multipe fruit patches

    • Thanks 1
  2. 7 hours ago, Alexandermb said:

    Wasn't the normal, was some random vertex on the mesh:

      Hide contents

    image.png

     

    The freckles are a great touch :victory:

    I fear they may be picked on at school though...

    8 hours ago, Alexandermb said:

    @wowgetoffyourcellphone

      Hide contents

    image.pngimage.pngimage.pngimage.png

     

    These look great as well. Maybe one suggestion: the lips appear somehow too small.

    • Like 2
  3. 12 hours ago, Thalatta said:

    This adds a lot of interesting complexity, reminds me of Caesar III, where gardens and similar would make the area desirable, but other buildings would have the opposite effect (I guess most city-building games work similarly, but haven’t tried many).

    I suggest to check this mod by @azayrahmadwhich has many such features.

     

     

    • Thanks 1
  4. 10 hours ago, Alexandermb said:

    Finished with the hellenic civ's, next its time to achaemenid's:

    Opening the thread to receive advice and recommendations.

      Reveal hidden contents

    image.pngimage.pngimage.png

     

    The stone slabs look fine. They may blend better if they are closer to the sand color of the buildings and the ground.

    • Thanks 1
  5. 1 hour ago, Thalatta said:

    most games don’t take darters into account

    The original is ἀκοντισταί which translates as javelin-throwers. We can name the javelineers as Malian rather than slingers, and keep the slingers as gymnetes. I just wanted to offer a local name which may sound better than a generic class.

  6. 1 hour ago, Perzival12 said:

    I suggested something like this a few months ago, where there is a resource storage cap (similar to pop cap), and the player needs to build more storage buildings and farmsteads in order to continue to store gathered resources, much like how you need to build more houses to train more units. ATM storehouses are kind of ignored in combat, which is actually very inaccurate to history (a very common tactic of raids was to burn storehouses and fields to cut off supplies to a settlement, both of which tend to be overlooked in 0ad.)

    While I think giving the attacker the amount of resources stored in the storehouse is maybe too much, giving them a quarter of the resources or figuring out some sort of looting mechanic to destroyed buildings might be useful.

    Do you mean to say, 

    image.jpeg.a31c1195baace4b3deb41d4a8f58c239.jpeg

    • Like 1
    • Haha 1
  7. 12 hours ago, wowgetoffyourcellphone said:

    Hf8ibTz.jpeg

    Based on the work of @Duileoga@Lopess 

    This civ with this building set should be added to Millennium AD as well IMHO.

    P.S.: don't think i did not notice that the Egyptians opened a franchise there :LOL:

    • Haha 1
  8. 8 hours ago, wowgetoffyourcellphone said:

    Historically accurate faces:

    Qvt5I0X.pngUNM4L7I.pngMjlaSLL.png

     

    If you knew a little bit about extant Greek marble busts, you could definitely recognize these 3 figures. 

    I guess the first and the second correctly. The third blew my mind away :LOL:

    8 hours ago, wowgetoffyourcellphone said:

    Historically accurate faces:

    Qvt5I0X.pngUNM4L7I.pngMjlaSLL.png

     

    If you knew a little bit about extant Greek marble busts, you could definitely recognize these 3 figures. 

    I guess the first and the second correctly. The third blew my mind away :LOL:

    • Like 2
  9. 18 hours ago, Thalatta said:

    the usual 4 and textiles seem the ones needed to cover most things

    Textiles indeed comprise an important part of ancient (and contemporary) societies, and adding them to the game would enrich it for sure, but please note it is a manufactured good and not a resource.

    • Like 2
  10. This is spectacular :) we should have a winery next :D

    4 hours ago, nifa said:

    Maybe even without the lower roof

    Having a roof there suits the design, but why are the 2 roofs have tiles with different shape and color?

  11. 10 hours ago, Lopess said:

    I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.

    Do you have animation for the thrown axe mid-air? 

  12. 11 hours ago, Grautvornix said:

    My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).

    The prospect of bridges is great, but the prospect of walls you can walk on is awesome.

    • Like 1
    • Thanks 1
×
×
  • Create New...