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Outis

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Posts posted by Outis

  1. On 27/09/2023 at 6:33 PM, Carltonus said:

    It has reasonable changes for the next alpha, but will the reformed Spartan Pikemen be of good use in the future? A further suggestion could be a forked technology for city phase: one for traditional and other reform; the latter will have the pikemen, walls, and three new heroes of the late era, among others. Another distinction for the Spartans!

    Historically, Cleomenes III implemented several reforms which included increasing the number of Spartan citizens and introducing the sarissa to the army. Spartan pikemen could be an option unlocked by selecting him as a hero?

  2. 1 hour ago, Akira Kurosawa said:

    I meant that if a monk deliberately captures an elephant, then he captures the elephant. And if all military units have the ability to enslave, we can inadvertently seize junk units that will become a population that will stop the production of the units we need.

    AoE2-War-Elephant-Walking-Gif.gif

    A monk converts a unit to your side as it is. I believe the idea of enslavement is to capture the enemy unit and turn it into a slave which is a labor-only unit with restrictions, in other words the slave is definitely a junk unit. Regarding population, i think it is a fair comment that they might occupy otherwise more useful capacity. I propose slave units do not count towards population (slaves are not accomodated in houses that are for citizens, they either work or sleep at their work station).

  3. 1 hour ago, sternstaub said:

    Randomization is against the game design.

    I think what @Akira Kurosawa meant was the mechanic would appear random rather than intentional randomization.

    10 minutes ago, Lion.Kanzen said:

    When I proposed different races of slaves, many tore their clothes when they associated it with African slavery.

    Here the proposal was to be able to capture and enslave the units of your opponent which is not racist, rather than create a slave unit with a specific ethnicity which could be interpreted this way.

    • Like 1
  4. 22 minutes ago, Akira Kurosawa said:

    But here the enslavement will be randomized.

    I completely agree that a randomized mechanic should be avoided. However, i think options to implement it in controlled specific cases can be entertained. We can identify the root causes for unwanted randomized behavior and avoid them.

  5. 11 hours ago, Sostenedor del Cielo said:

    Wouldn't it be cool?

    Enemy units could be more useful than just corpses.

    It would be very cool if and only if it could be implemented in a way that does not break the game.

    Ideas:

    - garrisoned units could be enslaved rather than ejected when capturing buildings

    - units inside a radius of certain buildings (Only civic centers? All territory roots?) can be enslaved when those buildings are captured

    - during battles, enslavement may be a mechanic when morale is implemented, for instance units are captured and enslaved when they alreay have low morale and they are completely outnumbered by enemy units by a certain percentage within a certain radius, the idea is to limit the case so it only happens at the end of a battle which is sorely lost

    - there could be an option to capture unarmed units like buildings rather than killing them

    • Like 1
  6. 55 minutes ago, Silier said:

    Hi,

    You don't really need to generate them when making mod. They are just more efficient version of the file packed into game so engine has easier time reading data. You can even get rid of them and your game will run the same. Engine will make its own version of them in game cache folder

    Thank you very much @Silier

  7. Hello community,

    What are the xml.cached.xmb files which exist for every xml file with the same name and that come in side the mods and the game files? Are they required to be generated when we are creating a new mod, and how are they generated?

  8. Now that regeneration for fruits and fish is implemented, i want to make a proposition for hunting animals. In Empire Earth, a herd of hunting animals reproduce after hunting some members if the herd is not completely wiped out. It can work like this:

    A herd can produce juvenile members if a member is killed and there are at least 2 living adult members. The herd cannot produce offspring if the initial herd population is reached. A juveline animal will grow into a fertile adult animal if not hunted for a given amount of time. It may yield a lower amount of food until growing.

  9. 11 hours ago, real_tabasco_sauce said:

    @wowgetoffyourcellphone how about this for a ramming ship implementation:

    Either make ram damage a function (maybe sigmoidal) of speed, or require a particular speed the boat should be going for the ram attack to be successful.

    In either case, the ram "charge up" is the ship's acceleration, which I think is a neat approach since we already have it in the game.

     

    I think charge up requirement couls be to have a minimum distance from which you should initiate the attack. Any closer and you cannot hit the button to ram. Smaller and lighter ships have a smaller minimum distance. Damage is proportional to size/mass.

  10. Very glad ship overhaul is considered, thank you @wowgetoffyourcellphone and very glad to see great ideas from all :).

    At the expense of some criticism, i want to mention a couple points:

    I think ramming and boarding should definitely be there for both historical and gameplay reasons. However, i find the idea of a "ramming ship" unit and a "boarding ship" ship unit limiting. All ancient ships were/could be equipped with rams and personnel. I think it is strange for a ramming ship chasing a non-ramming ship with the only viable response of the non-ramming ship being flight rather than maneuver to ram itself. Or it is strange that the boarding ship is boarding a ship which is just sitting and not trying to resist and even counter-attack by boarding. These actions should be available to most ships rather than a specific type. How well they can perform these actions depend on the ship size and faction chosen maybe. For instance, small ships can outmaneuver medium ships but do not cause enough ramming damage to sink a medium ship. Or Greek tririme has high speed and can ram better than other medium ships. Boarding may consider the no of crews aboard. Artillery ship is where unit type is justified because only heavy ships can carry artillery.

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