Outis
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Posts
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Posts posted by Outis
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1 hour ago, Thalatta said:
I wonder if I make a big mistake by never researching the fruit basket tech (basically the only one I don't), given that sources near the CC will be spent fairly fast, I prefer to put my resources anywhere else, and by the time I'm ready to gather other fruit sources I'm already drowning in food from fields... Haven’t tested if the speed difference you mention makes a big difference at the beginning.
It generally pays off in biomes with higher fruit yield like desert or when you have multipe fruit patches
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7 hours ago, Alexandermb said:
The freckles are a great touch
I fear they may be picked on at school though...
8 hours ago, Alexandermb said:These look great as well. Maybe one suggestion: the lips appear somehow too small.
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1 hour ago, wowgetoffyourcellphone said:
Something odd happening with their cheekbones.
German ladies look like they pulled an all-nighter at Berghain with those eye bags
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You need to use genitive:
Ναός Αθηνάς Νίκης
The article της is for modern Greek.
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Is it me or are Hittite and Mycenean buildings missing player color?
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12 hours ago, Thalatta said:
This adds a lot of interesting complexity, reminds me of Caesar III, where gardens and similar would make the area desirable, but other buildings would have the opposite effect (I guess most city-building games work similarly, but haven’t tried many).
I suggest to check this mod by @azayrahmadwhich has many such features.
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3 hours ago, Eilat said:
I've noticed that bots hardly ever train champion units.
If you wait long enough they do. It is just it is never wise to wait against the AI.
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46 minutes ago, Thalatta said:
This would make a nice addition, to have soft chokepoints like mountain passes with snow, swamps, river crossings, etc.
And roads?
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1 hour ago, Thalatta said:
most games don’t take darters into account
The original is ἀκοντισταί which translates as javelin-throwers. We can name the javelineers as Malian rather than slingers, and keep the slingers as gymnetes. I just wanted to offer a local name which may sound better than a generic class.
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30 minutes ago, real_tabasco_sauce said:
just be sure to really hunt down every last “pers”.
said the Macedonian officer after Gaugamela
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On 28/04/2026 at 4:54 AM, wowgetoffyourcellphone said:
Any suggestions on how to improve the mod?
I propose to "localize/specify" slingers as Malian Slingers.
Historical reference:
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1 hour ago, Perzival12 said:
I suggested something like this a few months ago, where there is a resource storage cap (similar to pop cap), and the player needs to build more storage buildings and farmsteads in order to continue to store gathered resources, much like how you need to build more houses to train more units. ATM storehouses are kind of ignored in combat, which is actually very inaccurate to history (a very common tactic of raids was to burn storehouses and fields to cut off supplies to a settlement, both of which tend to be overlooked in 0ad.)
While I think giving the attacker the amount of resources stored in the storehouse is maybe too much, giving them a quarter of the resources or figuring out some sort of looting mechanic to destroyed buildings might be useful.
Do you mean to say,
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1 hour ago, Alexandermb said:
Decals mod for test, rome almost done. Starting with hellenic's civilization then persian's:
decals.7zWhoa! Since when do we have in sunny Ithaca?
Is it a new snow texture?
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8 hours ago, wowgetoffyourcellphone said:
I guess the first and the second correctly. The third blew my mind away
8 hours ago, wowgetoffyourcellphone said:I guess the first and the second correctly. The third blew my mind away
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18 hours ago, Thalatta said:
the usual 4 and textiles seem the ones needed to cover most things
Textiles indeed comprise an important part of ancient (and contemporary) societies, and adding them to the game would enrich it for sure, but please note it is a manufactured good and not a resource.
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This is spectacular
we should have a winery next
4 hours ago, nifa said:Maybe even without the lower roof
Having a roof there suits the design, but why are the 2 roofs have tiles with different shape and color?
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10 hours ago, Lopess said:
I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.
Do you have animation for the thrown axe mid-air?
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Is that a boar tusk helmet?
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20 hours ago, Alexandermb said:
I totally forgot how to export, but maybe @Stan` can help you with the file:
Man oh man that rock is heavy...
What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.
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11 hours ago, Grautvornix said:
My sugestion is to create bridges as a structure like a wall (with very low height) and the properties of a field (you walk on it and can cross it).
The prospect of bridges is great, but the prospect of walls you can walk on is awesome.
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=== [TASK] === Male Head's
in Art Development
Posted
Like before after shots of a gym transformation...