Outis
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Posts
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Posts posted by Outis
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On 05/10/2020 at 7:37 PM, wackyserious said:
Hey @wackyserious this guy looks awesome! What happened to this guy?
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5 hours ago, wowgetoffyourcellphone said:
SVN or A26?
This is in A26.
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Also, the iberian spear cavalry's shield is cutting through the horse.
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Hello,
I wanted to inform, that the aspis shield is cutting through the arm of the Tarentine cavalry.
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Hello team,
I wanted to ask why the Macedonian pikemen have a single greave on their left legs. Was it implemented intentionally or did they leave home in a hurry?
I have seen an article about burials with single greaves, but that it is considered ceremonial rather than for protection in battle.
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1 hour ago, Akira Kurosawa said:
A monk converts a unit to your side as it is. I believe the idea of enslavement is to capture the enemy unit and turn it into a slave which is a labor-only unit with restrictions, in other words the slave is definitely a junk unit. Regarding population, i think it is a fair comment that they might occupy otherwise more useful capacity. I propose slave units do not count towards population (slaves are not accomodated in houses that are for citizens, they either work or sleep at their work station).
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1 hour ago, sternstaub said:
Randomization is against the game design.
I think what @Akira Kurosawa meant was the mechanic would appear random rather than intentional randomization.
10 minutes ago, Lion.Kanzen said:When I proposed different races of slaves, many tore their clothes when they associated it with African slavery.
Here the proposal was to be able to capture and enslave the units of your opponent which is not racist, rather than create a slave unit with a specific ethnicity which could be interpreted this way.
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Can ways to reintroduce the mechanic to capture siege units without causing the footbal match considered? For example, make it difficult to capture siege, make capturing only possible when all enemy units for a large radius are killed?
Make it only possible when there is a very exposed siege unit where it makes no sense to rush to destroy it
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22 minutes ago, Akira Kurosawa said:
But here the enslavement will be randomized.
I completely agree that a randomized mechanic should be avoided. However, i think options to implement it in controlled specific cases can be entertained. We can identify the root causes for unwanted randomized behavior and avoid them.
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11 hours ago, Sostenedor del Cielo said:
Wouldn't it be cool?
Enemy units could be more useful than just corpses.
It would be very cool if and only if it could be implemented in a way that does not break the game.
Ideas:
- garrisoned units could be enslaved rather than ejected when capturing buildings
- units inside a radius of certain buildings (Only civic centers? All territory roots?) can be enslaved when those buildings are captured
- during battles, enslavement may be a mechanic when morale is implemented, for instance units are captured and enslaved when they alreay have low morale and they are completely outnumbered by enemy units by a certain percentage within a certain radius, the idea is to limit the case so it only happens at the end of a battle which is sorely lost
- there could be an option to capture unarmed units like buildings rather than killing them
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55 minutes ago, Silier said:
Hi,
You don't really need to generate them when making mod. They are just more efficient version of the file packed into game so engine has easier time reading data. You can even get rid of them and your game will run the same. Engine will make its own version of them in game cache folder
Thank you very much @Silier
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Hello community,
What are the xml.cached.xmb files which exist for every xml file with the same name and that come in side the mods and the game files? Are they required to be generated when we are creating a new mod, and how are they generated?
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8 minutes ago, sternstaub said:
The fire effect on the other hand could be interesting for this. There is already a fire ship which attacks other ships by burning.
This could be an upgrade like in AoE2.
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On 16/02/2023 at 6:05 AM, chrstgtr said:
Or any other civ for skirm champ. I don't care which--it was a fun unit and the game is worse without it.
They may be a unit for Lusitanians if and when they are added to the game.
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I think it is a shame that the Spartan tririeme is named after their bitter rival. I propose to rename it from Trieres Athenaia to Corinthian Trireme as a nod to Sparta not having a strong navy and depending on their Corinthian allies for their navy during the Peloponnesian War.
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I believe it is only in certain biomes like temperate
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Now that regeneration for fruits and fish is implemented, i want to make a proposition for hunting animals. In Empire Earth, a herd of hunting animals reproduce after hunting some members if the herd is not completely wiped out. It can work like this:
A herd can produce juvenile members if a member is killed and there are at least 2 living adult members. The herd cannot produce offspring if the initial herd population is reached. A juveline animal will grow into a fertile adult animal if not hunted for a given amount of time. It may yield a lower amount of food until growing.
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On 12/01/2023 at 3:04 PM, wowgetoffyourcellphone said:
Admiral Lysander? A naval hero for Spartans.
Lysander fits so well as he ended the Peloponnesian War. From gameplay point of view, he gives an option to improve the navy and match other existing (Themistocles) or potential naval heroes.
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They look great
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Hello
The old bronze shields on the Spartan Syssitia were replaced with proper shields. I wanted to mention that it would be great to have the same change for the Spartan Royal Stoa and the Persian Stoa.
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I think Athenian and Macedonian farmsteads have the same problem.
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11 hours ago, real_tabasco_sauce said:
@wowgetoffyourcellphone how about this for a ramming ship implementation:
Either make ram damage a function (maybe sigmoidal) of speed, or require a particular speed the boat should be going for the ram attack to be successful.
In either case, the ram "charge up" is the ship's acceleration, which I think is a neat approach since we already have it in the game.
I think charge up requirement couls be to have a minimum distance from which you should initiate the attack. Any closer and you cannot hit the button to ram. Smaller and lighter ships have a smaller minimum distance. Damage is proportional to size/mass.
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Very glad ship overhaul is considered, thank you @wowgetoffyourcellphone and very glad to see great ideas from all .
At the expense of some criticism, i want to mention a couple points:
I think ramming and boarding should definitely be there for both historical and gameplay reasons. However, i find the idea of a "ramming ship" unit and a "boarding ship" ship unit limiting. All ancient ships were/could be equipped with rams and personnel. I think it is strange for a ramming ship chasing a non-ramming ship with the only viable response of the non-ramming ship being flight rather than maneuver to ram itself. Or it is strange that the boarding ship is boarding a ship which is just sitting and not trying to resist and even counter-attack by boarding. These actions should be available to most ships rather than a specific type. How well they can perform these actions depend on the ship size and faction chosen maybe. For instance, small ships can outmaneuver medium ships but do not cause enough ramming damage to sink a medium ship. Or Greek tririme has high speed and can ram better than other medium ships. Boarding may consider the no of crews aboard. Artillery ship is where unit type is justified because only heavy ships can carry artillery.
Ideas for unique technologies
in Gameplay Discussion
Posted
Historically, Cleomenes III implemented several reforms which included increasing the number of Spartan citizens and introducing the sarissa to the army. Spartan pikemen could be an option unlocked by selecting him as a hero?