Outis
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Posts
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Posts posted by Outis
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4 hours ago, Classic-Burger said:
There are already some in-game. In the art files. I don't know if these exist as actors.
They appear in some maps as neutral objects you can capture
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Honestly, Roman elephants dont sit right with me. Elephants never played a significant role in Roman victories (or defeats) AFAIK. We have civilizations which lack basic units like infantry javelins, not because they never used them but because they never played a significant role for them (i mean all civs have spears someone must have figured out to throw it). Romans are already diverse and they will neither gain from having elephants nor lose from not having them.
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Despite the danger of revealing my preferred civilizations, my favorite tracks:
Eastern Dreams: all time favorite, even my wife plays it in the car
Sands of Time: so fun to listen to
Forging a City State: i just want to grab a hammer and build something...
The Road Ahead: same as above, the start of a magnificent city
Harvest Festival: such a happy feeling
In the Shadow of Olympus: takes me on an Aegean island
The Hellespont: same as above
Water's Edge: just the calm feeling of being near water
From the new ones:
Bandit Country: unleash the power of Africa!
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7 hours ago, real_tabasco_sauce said:
The tech to lower Gaul mercenary cost is intended to provide a means for more sustainable merc production.
All good, but why is the tech to make merc production sustainable only for one unit? Wont it limit choices by making it extra attractive compared to the other mercs?
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1 hour ago, Perzival12 said:
Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
Or Delenda Est maybe?
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Definitely. I wish the new tracks were here too. And the download link doesnt work for me
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Hello all,
I give my sincere thanks for working to differentiate civilizations further. I have some comments regarding the proposed changes to the Carthaginians. I love the differentiation of the embassies. I do not like the option to lower the metal cost of Gaulish mercenaries though. I think it is a better direction to make the Carthaginian economy more able to afford the metal cost of mercenaries than making the cost of mercenaries approach that of citizen soldiers. Maybe make the trade bonus more effective? And regarding the stone collection techs: Carthaginians already have an economy bonus, why do they need this? Is there a historical background to it? And are they the biggest stone users?
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2 hours ago, Classic-Burger said:
The chariot is another unit that I don't know how to use.
Chariots need trample damage IMHO.
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I think he means the guy who sweeps the elephant poop away
No wonder the guy doesnt want to appear in the game...
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On 14/09/2025 at 12:10 AM, WiseKind said:
Is it normal to associate colors with literally everything? I can keep going
I think this is something called synesthesia.
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The skirmish map Gallic Fields has a similar feature.
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Red - Romans and Spartans
Blue - Athenians and Britons
Light blue/Azure - Seleucids
Green - Persians and Gauls
Purple - Persians as well
Yellow - Carthaginians, Iberians, and Hans
Orange - Mauryans
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On 17/07/2025 at 9:30 PM, Deicide4u said:
assuming the soldiers are idle.
Does idle mean no fighting? What about movement and construction?
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Dont get me wrong, i build/repair with my elite infantry, i just find it funny that they consider themselves too good to break stone blocks at the stone mine but see no problem laying the same blocks in the construction site
. But yeah i see your point.
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Citizen soldier gather rates are decreased as they gain experience and upgrade to advanced and elite status. As I see, their building rates are not impacted, is this correct? And is this intentional?
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I prefer to capture towers close to the enemy town as well. Capturing Civic centers when possible makes a huge difference i think. And i think my favorite is to capture a Temple in the middle of the enemy town, fight around it, send wounded units into the Temple, rotate them so there are always tlsome troops harassing, and sustain the fight there.
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2 hours ago, Outis said:
Are you defeated at the first attack of the AI?
@vanz Reason I ask: i find it a good idea to attack the AI immediately after the AI attacks you, when its soldiers are depleted, and it cannot effectively defend itself. Especially, towers can be captured with ease. If you let it keep attacking, it means it can boom in parallel.
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2 hours ago, vanz said:
What is the difference of aggressive and defensive AI? I mean, I always set it to defensive, and expecting them to build a solid, impenetrable defense that would require a large number of troops and multiple attempts to defeat (I thought it would be fun). But instead, they would launch a massive attack and destroy me first, even if I am doing nothing.
Maybe they follow George Washington's advice and mount a good offense as the only means of defense
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Are you defeated at the first attack of the AI?
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1 hour ago, Player of 0AD said:
Number 1 is good in the late game
My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
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2 hours ago, ffm2 said:
how would you know they are right
My intention is not to arrive at right or wrong, but rather see how others approach the questions, so I can arrive at my conclusions. And maybe the conversation helps others too, if others share their opinoons.
2 hours ago, ffm2 said:you should learn to calculate that yourself
I will indeed try some new things mentioned here
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What I think would be great is, if we had a "0 AD SotL" who would actually share videos about such calculations. I think this has the potential to improve gameplay design as well as make the game more popular.
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What about gather capacity upgrades?
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What about wicker baskets? In what cases is it worth it? Does the starting patch of berry bushes justify its cost? Or should you be near a second patch or be in a biome like sahara with higher starting gatherables?
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Thanks for the answers, i was thinking more along the lines of, how many new lumberjacks is the first wood gathering tech worth?


Suggestions for 0 A.D.
in Gameplay Discussion
Posted
I remember seeing one in Cycladelic Archipelago. I think they behave like temples but I have never had the honor of capturing one. Maybe @wowgetoffyourcellphone can elaborate.