
Outis
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Posts posted by Outis
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25 minutes ago, wowgetoffyourcellphone said:
That trailer video gave me goosebumps fr!
And I like the art at the end. Arkantos front and center!
And reading the release notes, looks like CHINA IS IN for the Premium Edition? It says it includes the 2 expansions.
Me too
As I understand, the Chinese come in one of the expansions, with yet another civilization in the other expansions.
More goosebumps
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Seems Retold is available to Pre-Order
https://store.steampowered.com/app/1934680/Age_of_Mythology_Retold/
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10 hours ago, real_tabasco_sauce said:
I thought about doing the roman/athens reworks in the community mod
Would be sooo good to get early impression of how these work, also for Spartans. Is it high effort?
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Looking forward to it
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When do we get to try this mod?
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On 13/05/2024 at 8:43 PM, TheCJ said:
So the fortress is pretty much useless against unforeseen attacks, no?
What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
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18 hours ago, wowgetoffyourcellphone said:
I'd say make the "champ building" a standard thing. Call it the 'Academy' class building
I propose at least one unique champ building and one unique tech and hero training building (Government center class?) for each civ.
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22 hours ago, Friedrich123 said:
apart from its poor defensive capability
This should be the job of a building called fortress. It should secure an area against unprepared assaults.
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I hope you enjoy looking at end game statistics as much as I do.
The current stats are quite nice, and I propose to add some:
Regarding units:
We have aggregate numbers from the entire game, but these 2 can be interesting:
Peak Unit/Army Size: highest number of military units at any time
Unit/Army Size at Finish: this would reflect the number of units at the end
Regarding technologies:
We currently have no statistics regarding technologies. We can have info like:
Technologies researched: number of technologies researched by the players
Technologies researched (percentage): technologies researched by the player as a percentage of total technologies available to the player
Time to X Phase: the time stamp at which the player has reached town or city phase
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I think best to have the option to have 2 versions of world population with one distributed per player and to have one distributed per team.
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Starcraft had this and i thought it was very cool
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19 minutes ago, Outis said:
Towers get range upgrade and no minimum range upgrade which fortresses don't. These add more utility.
Fortress specific HP or attack upgrades as mere stat boosts are also ideas.
There are no armor upgrades for towers or fortresses, or any buildings for that matter, i wonder if that would make things interesting.
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6 hours ago, Barcodes said:
maybe you should consider adding upgrades to the fort, similar to how stone towers are
Towers get range upgrade and no minimum range upgrade which fortresses don't. These add more utility.
Fortress specific HP or attack upgrades as mere stat boosts are also ideas.
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15 minutes ago, real_tabasco_sauce said:
we got the new one out! Unfortunately its called 26.8 not 26.7
Is there a release note?
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On 11/03/2024 at 11:33 PM, Gurken Khan said:
I think it's currently up to five, wasn't it ten some time ago?
Those are just the box seats
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1 hour ago, Lion.Kanzen said:
Here we have a problem with the Pelstasts unit that becomes a hybrid unit (Hoplite) as the evolution of the war progresses.
Please note the Thracian peltast is a true skirmisher with more but still very limited melee capability than regular skirmishers. The Iphicratian peltast is an outright melee unit, more like a ligher and more mobile hoplite. They share the name merely due to the type of shield they share, namely a pelta, which is smaller than an aspis that covered almost the whole body. As such, there is no evolution per se and in my opinion it is preferrable to handle the two separately.
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2 hours ago, Vantha said:
About the peltasts themselves, I suggest to either: increase their armor and balance it with reducing speed, firing speed or damage.
Peltasts can be upgraded with a tech like Peltast Tradition the way hoplites are differentiated from other spearmen via Hoplite Tradition.
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Effectively, this is similar to the hero choices in DE, but with less emphasis on the hero, isnt it?
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This is good opportunity to include some anticipated (sub)factions like the Parthians
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1 hour ago, wowgetoffyourcellphone said:
Yet, Helots were used many times in skirmishing roles.Maybe Helots can be restricted so they cannot upgrade with experience (because they are slaves and they cannot advance in society like get new equipment).
Hero Brasidas gives the option (bonus or tech) to allow Helots to upgrade to Neodamodeis via experience to receive better equipment (like normal citizen soldiers).
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Ephors for Sparta?
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See each units "Kill count"
in Gameplay Discussion
Posted
In Blizzard games, the unit which scores the killing blow gets the count.