Outis
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Posts
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Posts posted by Outis
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Are there animations created for axe throwing or knife throwing?
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Will the German civilization be included? Then Boiorix makes sense.
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Are there spec maps available for the XIII Century AD textures?
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3 hours ago, wowgetoffyourcellphone said:
This is surely a bug, but maybe we can just call it a feature. lol
Or an easter egg??
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On 02/03/2025 at 1:58 PM, Grautvornix said:
So, would it be useful to have a different AI for the different levels? (easy to medium = Petra, difficult = another one, very difficutl=yet anpother one etc.)
It would be great to have AIs with different behavior as well, for example turtling AI, booming AI, rushing AI, or overall aggressive vs defensive behavior.
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5 hours ago, Stan` said:
Can your rather make a gitea issue ?
Done!
5 hours ago, Player of 0AD said:This actor is wrong? Don't give him the Oscar Trophy then
That oughta teach em!
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Hello,
I just came across and wanted to let you know in case you want to fix: It appears like the expert kushite cavalry spearman mount actor has the advanced rider actor:
binaries/data/mods/public/art/actors/units/kushites/cavalry_spearman_e_m.xml
<prop actor="units/kushites/cavalry_spearman_a_r.xml" attachpoint="rider_R"/>
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And I think for EA not all heroes and references are necessarily from the Cimbri tribe.
12 hours ago, hyperion said:Starts with "Not to be confused with Germans.
I think the intention is to dissociate the ancient faction from the modern nation.
12 hours ago, hyperion said:Then goes on with suggesting Germani.
I will suggest to name the faction Germanians.
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6 minutes ago, wowgetoffyourcellphone said:
I'm actually partial to naming the civ Cimbri again. I've done so in my own mod.
But you have other Germanic tribes in the mod as well
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8 hours ago, Adriano0ad said:
I would like to know if the developers can create an editing tool within the map editor.. for example modifying textures, modifying structures, adding or removing objects, creating new structures, technologies, etc.. This tool would be great for expanding the mods and enriching the game even more.
In fact the game files are so easy to handle that it is very easy to modify the game without any editing tools. I suggest to check an existing mod to see how it was done.
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Currently, like in many games, a ship stops blocking the movement of other ships once its hitpoints are 0. However, visually the ship does not disappear and we see it slowly sinking. As it is sinking, another ship can immediately move to its position where we see the two ships somehow merged together and this may look awkward sometimes. I have a suggestion: does it make sense to make a destroyed and sinking ship keep block other ships' movement until the sinking animation is over?
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59 minutes ago, Stan` said:
@Itms told me he'd look into it. I gave him access to a win7 VM.
Thank you, you guys are the best
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Hello all,
Is there a best biome for performance that you know of based on objective measurement or your subjective experience?
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Amazing
May i suggest, im sure the community will also appreciate single player versions of such maps much like PvE or coop versions where all players team up against the AI player(s).
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1 hour ago, Itms said:
You don't need a new PC though, you can replace Windows with Linux for free
Honestly, i never considered it. I have never used Linux in my life. There is a first for everything though...
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29 minutes ago, Stan` said:
next release won't support Windows 7
I know i cant dodge the investment in a new PC forever
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16 hours ago, Stan` said:
Do you have all the latest windows updates and the microsoft visual c++ 2017 redistributables ?
I installed the latest windows update and version 14.42.34433.0 of microsoft visual c++ redistributables, and i still get the error...
6 hours ago, Stan` said:Our tests yesterday indicate it might have to do with a library update we performed. We will know more today. Sorry about the inconvenience.
Thank you very much
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4 hours ago, vladislavbelov said:
Also maybe redownload the game installer or use a different source (https vs torrent).
Additonally, i had downloaded directly the first time. Now i downloaded via torrent and i get the same error.
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34 minutes ago, hyperion said:
Do you run the same Windows version? Are there any other obvious differences between the two machines?
No, the PC which can run it has Windows 10 Home Edition. My PC has Windows 7 Home Premium Edition. Also, my PC has no integrated GPU.
38 minutes ago, Oxenstierna said:Are you using Windows 7 as well?
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1 hour ago, vladislavbelov said:
Also maybe redownload the game installer or use a different source
I downloaded again, didnt work...
54 minutes ago, vladislavbelov said:Maybe a different folder?
Nada
55 minutes ago, vladislavbelov said:Hmm, do you have an antivirus?
I dont
55 minutes ago, vladislavbelov said:Also did you have the previous version of the game? If yes was it working?
Been playing since Alpha 22 without issues...
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These statues look amazing in thebgame but one question: wont they look even better on a pedestal?
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12 minutes ago, vladislavbelov said:
Which OS and which version of it do you use?
I use Windows 7 Home Premium.
13 minutes ago, vladislavbelov said:Like another disk.
I have only one disc
13 minutes ago, vladislavbelov said:Also maybe redownload the game installer or use a different source (https vs torrent).
In fact, I tried with a different PC and the same installer worked. It just did not work with my PC
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6 minutes ago, vladislavbelov said:
Could attach logs? (You might find a path to them here: http://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths)
The application does not start at all so no logs are created.
22 minutes ago, vladislavbelov said:Maybe try to delete all installed 0 A.D. games and install the 0.27 version again.
I tried this and got the same result...


Throwing animations
in Art Development
Posted
I was thinking mainly for Millenium AD but this sounds cool.