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Everything posted by real_tabasco_sauce
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@Grapjas I really love the sandstorm! Its a really cool feature. It seems it might not be too hard to make a blizzard based off of the sandstorm. It could slow units down a little. How do these work, generally speaking? Are they baked into skirmish maps, or are they something you can enable in the json file for a random map for example?
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- new particles
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Buena suerte!
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recently, I tried another conditional return, only when totalBuildRate was NaN. This didn't help, because totalBuildRate presumably becomes NaN after commit(). if (isNaN(this.totalBuilderRate)) { warn("Value of builder rate is NaN"); return false; } I wonder if there is something we can check instead of totalBuildRate that will return false when we want it to. Maybe EntstoDestroy being empty or something else?
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community-testing-5.zip these changes add @Norse_Harold's above suggestion to prevent entities from being deleted more than once, and includes the changes to only return false; if the building is not a wall or palisade. This prevented any crashes until we started building walls. We did a game where we only placed walls on completely bare ground, completely avoiding trees and decorative entities, and the crash still occurred.
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Tips and Tricks page
real_tabasco_sauce replied to Vantha's topic in Game Development & Technical Discussion
Personally, i think its pretty obvious. -
Oh, right. It might be, there's another autociv feature that could be added to vanilla.
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They can be muted in game and in observer chat. And it carries over from the lobby and vice versa.
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If possible, it would be a nice touch to hide the observer flares of players you have muted.
