Purgator_
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Everything posted by Purgator_
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I play as macedonians, single player. Replay attached commands.txt metadata.json
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Hi, I am using latest version (https://github.com/0ad/0ad/commit/033a9ed3934e402af880688e0dde9213ba5ce53c ). When playing, I have encountered this: And also this (different error):
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Gaia units not attacked even if standing near garrisoned fort
Purgator_ replied to Purgator_'s topic in Bug reports
You can reproduce it every time on that map. Captured fort was full of my units, but no structures/units of Gaia got attacked. -
Rally point inside the same building
Purgator_ replied to Buchi's topic in Game Development & Technical Discussion
Select your units -> Hold CTRL and hover your mouse over desired building -> Right Click -
How much RAM did 0ad support?
Purgator_ replied to prose's topic in Game Development & Technical Discussion
Is there any official instruction to test latest patches on Linux? I wanted to test latest 0ad commits on Debian 64bit, but svn checkout only gets Windows version? -
How much RAM did 0ad support?
Purgator_ replied to prose's topic in Game Development & Technical Discussion
Any progress on 64bit mode? Just asking because in other thread someone mentioned more than 8 players in a match. -
More than 8 players in one match
Purgator_ replied to NitroVicky's topic in Game Development & Technical Discussion
I am very curious, how would you deal with Out Of Memory errors with more than 8 players? Current build (for Windows) is 32bit, and I can barely play game with 7 AI opponents for more than 10-15 minutes without Out-Of-Memory error which crashes the game. I love big battles and for sure will support more than 8 players, but memory limit isn't allowing me to do so peacefully. -
Any update for latest release?
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Heya I hope you didnt forgot about me Fresh glitches from recent SVN (mute video cuz my mic is picking up some weird UFO sounds: 1762477888_System2022_08.09-16_29_25_01.mp4
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[Document] The core problems of 0AD and mitigation solutions
Purgator_ replied to Yekaterina's topic in General Discussion
The core problem of 0AD as a modern game is lack of 64bit releases, which makes it unable to use more RAM (as nearly all modern PC got at least 4GB RAM). -
suggestions Thread for posting suggestions for Alpha 27.
Purgator_ replied to Lion.Kanzen's topic in General Discussion
My $0.02: - Improve anti-lag (as many players coming from other RTS/Strategy games want bigger battles than 20vs20) - Rework trading path for AI, maybe even allow for custom path drawing (if there is enemy CC between two AI allies, they will just send their traders right through enemy base) - When AI is about to attack, it will always make a "build-up" spot, where most of army gathers (and pathfinder starts to sweat), maybe this can be improved? - When AI garrisons tower/fortress, it is easy to move units back out of map visibility, so AI will force defenders out of the buildings, then kill then and capture tower/fortress - Check if collecting game statistics (units killed etc) affect game performance, if it does then allow to disable collecting game stats - Gaia ships on some maps hit very hard, it is not possible to achieve same damage per shot with any civ -
[R26693] Warehouse technologies finish within 1 second
Purgator_ replied to Purgator_'s topic in Bug reports
commands.txt metadata.json -
Heya, this is not intended for sure. Fresh SVN R26693, when clicking on any researchable technology in warehouse, they are completed nearly instantly. Someone messed up with research times? :x 601141069_System2022_03.22-21_47_50_01.mp4
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I would partially agree, but here is the related bug I've noticed - Attack Move across map makes catapults stop on first enemy building sighted. They will unpack and start shooting, but because building isn't at uncovered area, You cannot see building HP - so your catapults shoot infinitely (until you move them closer to reveal that the building is dead hours ago).
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Game is compiled to 32 bits. And 32bits can only use 3.5GB as stated above by Stan.
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[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
Confirmed that it is indeed the reason of this bug. Deleting previous savegames resolves the problem -
[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
How can I close that window to provide gameplay log when Cancel button is not responding? ESC also doesn't work to close it... EDIT: NVM, had to use ALT+F4. To reproduce this bug, launch the game and go to saved games. -
[R26394] Save menu broken, unable to close window
Purgator_ replied to Purgator_'s topic in Bug reports
Clicking on columns causes another error, most likely related. 2087266961_System2022_02.17-17_48_46_01.mp4