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Yavin last won the day on July 29 2022
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Hello @SciGuy42! Indeed coming a bit late, but better late than never! I've ever since kept your request in the back of my head, pondering whether or not I want to contribute to your maps. As I am a very individualistic map creater, and creative on that in the sense of not keeping up with rules or requirements (like those of your maps, where I would have needed to follow certain requirements as for example keeping the same number of fortresses and defense towers), I never brought me to look forward to build on your already half-completed maps requiring or expecting certain outcomes of my contributions. Lastly, I had the fear of messing your maps up, making them in a way unappropriate of any kind or submitting them to you too late. Thing is, I'd like to build on a map again. What's important, I've had a "character change" as you would maybe call it. Now I'd say I'd like to help you on your maps if you only wouldn't be to strict on me, haha. Say you would not give me a deadline or expect too much of my creations. However, I will probably be able to keep the number of defense towers and fortresses, that's not too bad So I'd welcome you contacting me in this chat or wherever else if you still like me to help you out. Lastly, I wanna say that I'm sorry for having denied your well-meant offer so long (while even building another map myself). Though, as I've said above: Better late than never we use to say (even if it's one and a half years, jesus! xD). If you do not contact me or don't want me to help you out anymore, this is no problem and I will build on a new map of mine, probably. Though I'd be surely pleased if you welcome my help! Have a nice day!
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Heyo guys Oh that's very kind of you @Lion.Kanzen! I really appreciate your offer! I'll think about this As for @Langbart, although I can't name a specific count of hours I spent building, I can make an educated guess - I'd probably say plus or minus 50 hours? I'm really not sure here, I wouldn't wonder if it were 30 or 70 hours. Nevertheles, I mostly built and tried the map whilst listening to podcasts or watching documentaries or something like that - and mainly, it was a lot of fun! Nice it works! Thanks for letting me know. Regarding the territory pulls - well thanks, I didn't even knew of them. They must be pretty great, especially with respect to the city wall of the Macedonians of this map. When I've time again, I'll definitely try them out and publish the results in the "Second Version"!
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Yavin started following New Map: Aegean Archipelago (Skirmish) and New Map: The Legend of Mali (Scenario)
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Heyo guys! How're you doing? Hopefully I won't regret posting it now already (I'm sure I will find so many flaws I overlooked in this map), but as I had a great day today and had the time this evening, I'll just publish this First Version to you. This time it is as well a scenario (as the title suggests, haha) on giant scale. The Legend of Mali is a figurative Map of the Mediterranean and its surrounding land - namely the Aegean, the North African Atlas Mountians and the steppe of the Levant. However, it's siginifant to consider my intentions weren't to make an exact cartography of the Mediterranean, instead it is like my first map "The Legend of Avilava" rather a figurative depiction, like the people back then imagined when they've got told a tale about it - the Mediterranean. Therefore, Romans, Greeks, Persians, Seleucids, Carthaginians and Ptolemies may don't match to appear all toghether in a certain time period of history, but as I said, that's not what matters here. Furthermore, I want to give a you a short overview of the Players: Player 1 (Team 1): Although being as their civ Spartan, they have two seperate headquarters, one Athenian and one Spartan. The latter going in hand with a seaport. They are on the one hand protected by natural walls like mountains and the sea and on the other hand by a short city wall, protecting them from potential Roman invasions. They have a significant starting population of women and citizens alike whilst going in hand with lots of resources to gather from. Player 2 (Team 1): Being Macedonian, they seem to have captured Athens or something as they just start off with a big mountainous city Enjoying not only their coexistence with big quarries, woods and prepared fields to gather resources from (gather from or gather of? no idea), they're protected by a huge wall stretching from the mountains in the West to the seaport of player 1 in the East. Also, Player 2 takes advantage of a huge starting population of not only women but lots of archers and soldiers on the city wall. Player 3 (Team 2): Being set in the rough terrains of the Southern Atlas Mountains, the Seleucids start out with a persian styled city. Having a lower starting population and difficulty to farm crops, they're heavily relying on their advantageous position in the high mountains which is difficult to reach. Player 4 (Team 2): Also enjoying the beautiful view from up the mountain, the dense arrangement of city's buildings already suggest it's biggest problem: The lack of space of these Persians for fields to farm on. Nevertheles, the unreachable height of the mountains is their biggest ally - as the supporting army of player 3. Player 5 (Team 3): Being settled in the warm steppes of the Levant, the Roman capital is divided into two Players - Player 5 and Player 7, both Roman, both stationed next to the sea. Having set fields, a quarry and enough wood to prosper of, they are also in process of building a city wall. Player 6 (No Team): The Carthaginians - Set in the wild transition from mountain to coast, they are protected by the natural environment and city walls alike. Nevertheless, finding space for crop farming seems to be a problem at first - as long as you don't miss the berries! Player 7 (Team 3): The Northern part of the Roman capital has not only some territoral issues on which expanding is impossible, but they also face the threat of Greek invasions. Nevertheles, with sufficiently enough guardsmen they try to handle the problem. Player 8 (No Team): Sadly indeed, the Ptolemies neither have any starting city nor strong military power from the start - beside these two cute elephants. However, their surroundings provide resource availability at its best. Moreover, not only can they construct fields sufficiently, but they've also enough space to build their own city on. In order to give you a little overview of the Players (starting of with Player 1 and ending with Player 8) I'll "attach" some screenshots I just took in the following "space" (lol my English is dead by now haha) So, spoilers ahead! Okay, that's regarding the Players. Oh my god, now finally presenting these little cutouts in the forum instead of howering above them in the atlas editor makes me watch these otherwise so familiar places of the map completely differently Well, to give you guys an even clearer overview of the map I'd suggest to show you even more screenshots, e.g. of the landscape (hm, not to "give you guys an even clearer overview of the map" as if this thing would be throughout rational, instead to remain honest here to "make you guys even more horny" yo :p) Well wow okay that's enough about meaninglessly bragging around. Actually I still wanted to make a point. If don't feel okay with hearing a tragic story, skip the next paragraph. I built this map based on a real dream I had in December last year, waking up saying: "I need to create this in 0ad!" xD I started out building that month, but breaking off after little attempts to properly start. Just in early January I got up on track again. Me taking up this work again was the result of my beloved house cat Mali passing away on the early morning on December 28th, 2022. A sweet, black and white, shy, but extremly content and lovely cat. Although of his shyness only after some years he came and trusted us, though he mostly remained just watching us doing things, completely interested in all things. But just rarely ready to cuddle as he was so shy, ye. I was allowed to enable him a more or less convenient life for 7 or 8 years, after his heart stopped beating when he was at the doctor for a regular health check. The reason for this was his heart weakness - of which my family and me hadn't been aware of previously - which kicked in because of his panickiness at the unfamiliar and negatively exciting, stressful situation at the veterinary. The vet said the day before Mali deceased that the cat needed to overnight at the station in order to finish the check the next day, and my family and me didn't think that Mali was in real danger because of his anxiety. The next morning, Mali must have been so anxious and stressed that his heart beated so heavily that the cardiac septum, the barrier between the two ventricles, teared up (this was his heart problem- an inborn weakness of this barrier / cardiac septum). As a result of this, the blood clyce went in the wrong direction. From this point on, his minutes / hours must have been counted; hopefully, man, he passed away a peaceful way, although being anxious and left alone. Oh @#$% man, telling this makes me cry yo @#$%. Oh Mali, we must have known earlier of your heart weakness ... I just hope he's at a better place right now, watching me publishing this map in honor of him. The thing is that in my monthlong grief I somehow built this map. I didn't know what else to do. Don't ask me why. Whatever now, I decided to name it after him. So he lives furhter on in this world. Thank you Mali for the time I was able to spend with you. I really wish the best for you. My little buddy and best friend Mali. Well it felt good to talk about this. Thanks to you guys for hearing me out. I hope you understand me naming the map after him. Holy man I did not expect to write so much about this haha. Well, I think that's about it for today guys. I hope you enjoy the map, you can do whatever you want with it, play it, edit it, put it into whatever you want. I just built it but I don't wanna "own" it or anything, by publishing it it belonges to everyone now (so I'm not proud of it our anything, just happy to have another large scale battleground! ) To give you a last big overview: Okay, let's set the record straight - to get you god darn horny to try this out haha: And btw: You guys are great. Especially the ones contributing to this fascinating game! Oh my god for real I'm having to much fun with this game and I really wanna thank the developers for creating this favorite game of mine. More over that it's even for free, you gotta be totally kidding me this game is so wonderful haha Well, I now gotta go for sleep for sure, so see ya guys! Me friends always tell me I talk to much haha. Feel free to voice your opinion and also critical view of this! It be very pleased Have a good day! *Hope you can download it? 1316113461_TheLegendofMaliFirstVersion.pmp 442990980_TheLegendofMaliFirstVersion.xml
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Hello guys sorry for my late response! I've had a busy time with prom, exams and stuff ... Though I now find time to read your posts! First, thank you @andy5995 for your though work checking this map to all of its possible indelicatenesses and now even putting it into the Commutity maps mod! That's amazing! Furthermore, thank you @Frederick_1 for keeping the discussion running all the times. I like your little enhancement versions, now even making it possible to play all vs all! Maybe you wanna make another map your own? I think you have what it takes. Lastly, I wanna add I've permitted myself to make another little version, a third edit if you wanna take it that way (as it's also called that way: Aegean Archipelago Third Edit). It was just playing it in summer some times I recognized some irreguaries - now player 7 has a quarry and the players 5 - 8 have a bit more wood on their side of the mountain. Also, I granted myself permission to embellish the one or other spot on the map, like using the degenerated bridge actor. Additionally I placed some more grass actors. (I also integrated @Frederick_1's idea to make the rivers all ship passable, so thank you for your advise!) @andy5995You don't need to check everything again using this third version, the second version does also quite well. Cya! 583080004_AegeanArchipelagoThirdEdit.pmp 1138613822_AegeanArchipelagoThirdEdit.xml
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Heyo @andy5995! Thanks for responding - I think mine is GTX 10 60 with 3 GB. Also, thank @Frederick_1 for giving his opinion! Sorry, you mean subscribing or following this topic / PR in which we write currently or do you mean regarding Github? No problem, I of course can do so but am a little confused.
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Thank you, @andy5995. I see, if it is not suitable for the mod it is no problem. Also I thank you for your work of testing it. Nevertheless, I'm in the Zulip chat by now
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Thank you for your suggestions! I see there might be a fix to having the teams not being overwritten from previous settings on this map? Though, you have to know I'm not that into IT and 0ad programming in general, so I'm pretty confused by what the links @smiley you send me say. Do you mean there is a fix, that is a file, that one should integrate into their folders to not have the maps settings in Skirmish / Random overwritten? I'm sorry for not understanding but thankful for you trying to help me.
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Thank you for your reply, @Stan`! So the individual player of the map has to orient him / herself to the map description to set the teams. I hope @andy5995 is okay with the map being like this and not FFA?
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Thank you for your explanation, @Stan`! Now I finally get to know what is meant by the term. However, I'm sorry there had been a misunderstanding. The map should not be FFA, but the Players are set into teams. Player One, Player Two, Player Three and Player Four are in Team One while Player Five, Player Six, Player Seven and Player Eight represent Team Two. As the map type is Skirmish, I am now finding out that there is no option of setting the teams from start? Instead, it looks like: Nevertheless, in the Atlas Editor I set the teams (for each player) like the following (under "Diplomacy" you could set the teams): Though, in the map browser you see no teams set from start. You guys know how to have the teams already set in the map browser although the map is Skirmish?
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For me one question remains, I'm sorry for not having asked previously @andy5995 What does "FFA" mean exactly?
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Thanks for your suggestion of correcting the error, @Stan`! Now I think it works again, I can load the map. It had been problematic for me as I had multiple versions of the map with slightly different names and thus had been pretty confused! haha I hope I now understood the problem I also had with downloading the "Aegean Archipelago First Edit" I put on the posts - as other users had the problem - you have to delete the number in front of the file name in order to be able to play and not get "Error loading map - no terrain data".
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Although the fixes should be implemented by now, whilst starting to load "Aegean Archipelago First Edit" an error occurs: Do you guys know how to fix this? I just had been doing some terrain modifications and changed the name of the map. Also, in the Atlas Editor the map can't be opened:
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Thank you for giving me your opinion on moving Player One to its northern peninsula @Frederick_1 For now, I just let it be on its original position. I hope and think it is not that bad having Team One (the southern four players) a bit more close together than Team Two (the northern four players) - but I can be conviced to something different! I've now created "Aegean Archipelago First Edit" and want to post it in my main post. I included the ideas of the changes of @Frederick_1 (making the main rivers ship passable) and moved the CC of Player 1 a little bit forward and out of the map border. Also, I've written a better map description as @andy5995 suggested also explaining which player should belong to which team (although the teams are already set unlocked). 1447202180_AegeanArchipelagoFirstEdit.pmp 441450144_AegeanArchipelagoFirstEdit.xml
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Good evening, hello there! I'm back from my vacation, it had been awesome, chilling around the beaches, taking swims and doing hiking all around the Mediterranean sea in Italy. I really needed that! First of all, thank you guys for your critique of the map. Special thanks to @Frederick_1 and @andy5995 for going in depth and even doing some modifications to the map! Although I'm more or less quite happy with my map, I already expected some problems with Player 1. Space is little for this player. As for @andy5995, you're right, maybe it's not too aesthetic to partially obscure its CC so close to the borders. I checked @Frederick_1's changed map out, best to use his map as this problem is fixed. Though I did not think of it being too much of a problem, I also agree with @andy5995 it being irritating to have the players 1 - 4 so close together whilst the players 5 - 8 are being distributed from east to west. You think of it being reasonable to put Player 1 on the peninsula north of its original starting position, like some where here: ? This would change the problems Player 1 cause, a) seeing its CC from the border b) having just small space to build on (for this player) and c) having the players 1 - 4 not that close together and more distributed on the map. But this may come with other problems (e.g. this player being very vulnerable?). What do you say? Oh my god, I gotta go to sleep soon, this day of departure from vacation had been pretty exhausting. So again, thank you and Cya!
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Hello there! In anticipation of my (also Mediterranean) vacation in Italy I want to publish the last map I mainly built in November to December 2021. As new Aegean textures came out in Alpha 25 the summer a year ago I tried to make some map out of them (I can remember @wowgetoffyourcellphone of wishing my Map "Metropolis" having used the new terrains ). After my maps "The Legend of Avilava" and "Metropolis" (both scenarios) I decided to resort to the Skirmish type of map giving the player more individuality by choosing their own civ. Thus, there are no starting structures / little cities besides the original headquaters each player beginns with. Maybe I'm too generous in the assumption everyone playing 0ad has a proper gaming PC. I just like these huge maps (even beyond "giant" would be great) with gigantic battles and stuff, hence I've decided it's scale being "giant". The map generally is arranged to have a 4 vs 4 setting. Each player starts near his own team; far from enemy players. Relatively the same amount of starting resources near the headquaters accompany each player; every team should have land more or less equally distributed to gain resources from, to build and / or to expand on. Having let some simulations with bots go their way, I've had a lot of fun watching them. Through this I've been able to correct some little flaws and some features that would hinder the game's fluency. It's likely this map isn't perfect or "fine" anyway (others have to say so), thus I imagine that I'll maybe make some further versions. And if others like to do so, you're granted permission to of course. You guys feel free to use this map in which way you want, it's yours! But I think now it's time to show you some screenshots to get a better understanding of what I'm talking about. Best to show you the type of Mediterranean landscape that I love so much (regarding this I sadly live in Austria :D) and which I hope I've been able to properly reconstruct here: Also a look onto the starting positions of each player (screenshot follows player number): (Team 1: Player 1 - Player 4; Team 2: Player 5 - Player 8) Looking back, I'm happy enough with what came out of my conception of a Mediterranean "holyday-like" map. It's too good I'm now starting with feeling it all myself in my vacation in Italy! As for you guys, as I said - The map is all yours. Thank the 0ad programmers for having made this aweseome game and featuring the forum to have the gamers able to communicate and exchange with each other - and to publish self made maps! Cya soon, this Saturday I'm out in Italy now yooooo! Aegean Archipelago.xmlAegean Archipelago.pmp Edit on 13.8.2022: The edited versions should be preferred I hope there are no problems with downloading them? Aegean Archipelago First Edit.pmpAegean Archipelago First Edit.xml (When a number in front of the map file's name occur, you have to delete this part of the file name. For example, after downloading, you may get the files with a certain number, like: "678349583_AegeanArchipelagoFirstEdit.pmp" and "678349583_AegeanArchipelagoFirstEdit.xml" - you have to delete "678349583_" of the file names to be able to play on the map)