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alre

Balancing Advisors
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alre last won the day on December 6 2024

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  1. some time ago, there was consensus that major reasons for lag - especially during big fights - were javascript attack/die routines and c++ proximity search. In particular, I remember the latter was a very simple function and a relatively low hanging optimization opportunity.
  2. there are multiple accounts of attackers throwing at targets behind city walls (usually incendiary projectiles)
  3. red sea is a good map, I've played it a lot in A23-25
  4. just change captured buildings behavior. I swear, the biggest obstacle I can see to 0ad progression is bogus features that won't ever get corrected because some random dev likes them in spite of all reason.
  5. shooting wall joints were canceled because they didn't have any positioning restriction and this made it possible to cram a lot of firepower in a small space. this is what I remember.
  6. Gastraphetes also had very long draw length, don't get confused with medioeval crossbows that evolved into a shorter draw length. I don't think they were considered an "elite weapon", nor that they were used by soldiers of particularly elevated social status. They were produced as a mean of defending city walls and kept by the city guard, or produced before sieges by campaign engineers. I don't think they were usually sold. There are not a lot of sources or archaeological evidences though.
  7. they were siege weapons
  8. very good video and channel. I love a feminine take at experimental archeology.
  9. did you drop the "blood meter"?
  10. it can be a map. maps allow a lot of variation on gameplay. no need to apply it to more maps, not right away anyway.
  11. this. wfg should realize that simply discouraging new accounts is the best strategy for enhancing the mp experience. to me, the most disrupting players are in order from most to least bothering: 1. smurfs 2. rage-quitters 3. players toxic in player chat, often ending in rage-quitting 4. players stealing in ladder 5. players toxic in lobby chat, and other unsocial behaviour like being interested in cheating, blatantly cheating, being racist or bullying I understand how others may see it differently, but nothing disrupts balance in games as much as a smurf.
  12. that would be correct. in fact, the answer looks a lot like it's mosty allucinated while including some details found in real time from the web: Grok has access to context retrieved from the internet. well that seems wildly inefficient. what would even the output format from the LLM be like?
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