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Yekaterina

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Everything posted by Yekaterina

  1. Is there a wiki for how to make campaign maps? There are so many commands in the other javascript files and I am not sure if I understood all of them correctly.
  2. The Han actor was missing so I used the Carthaginian one which definitely work. Also, Carthaginian models are prettier.
  3. @Freagarach @Stan` @wraitii do you think we are missing some files?
  4. I am using the git built version of A25 and I spotted a problem with the scenario editor: when I tried to generate Mainland in Atlas it crashed, giving error messages saying there is something wrong with mainland.js. If could load the scenario editor and simulate units, but when I try to change it to anything other than the default plain map it crashes. mainlog.html I was trying to make a new map for A25 campaign but this happened. Note that I didn't build atlas, I just downloaded AtlasUI.dll from trac. interestinglog.html AtlasUI.dll
  5. I guess I can introduce a cavalry rush opportunity and some big fights.
  6. It has committed itself after some minutes. No worries, just slow wifi. https://github.com/0ADMods/han_china
  7. @Stan` for some reason it says the changes have not been pushed to the official repository. Do I just have to wait or have I done something wrong?
  8. Infantry archers do. But this was from Qin dynasty (beginning of Roman republic and height of Greek, Seleucids. Got it. Thank you so much! sorry about my stupidity
  9. Another change is perhaps accuracy. The crossbows are like modern crossbow and could aim well, unlike archers who fire blindly upwards. This also means their effective range is shorter. I would leave it at around 60-65metres.
  10. I was doing some testing with the crossbow champions. Frankly, I found them a bit useless. They have extremely long preparation time and fire delay, which makes them poor against units. Their 40 pierce is enough to take out any unit but useless against siege or buildings. They are pretty good against elephants but it ends there, especially given the cost. Therefore, I propose the following changes: 1. Increase their firing rate. The Chinese crossbow had magazines which made them almost semi automatic. Maybe firing rate be like 800ms 2. Decrease pierce. No need for 40 pierce if you have decent firing rate. Something like 14 would be way enough because those bows were not too strong.
  11. I am sorry I am not fluent with git yet. I just cloned your repo and hopefully I can do it right this time. Can you give me access please? I am not sure how to request.
  12. Open-what? I don't know what OpenGI, I just made it by colouring some images in /textures/ui/session/global with gimp. I got some inspirations from Aristeia.
  13. @Lion.Kanzen @Stan` I made my own repository with bug fixes. I tried to push to the official one but I was denied access, so I made my own repo. https://github.com/Yekaterina999/han_china-master
  14. Ok, I will test it out when my hard drive frees up. I have 2GB of free space now :p
  15. Ok. Do you think I can make a git push request to A25?
  16. I agree. Ban Mauryan and Persian wonders? They already have too much pop by default
  17. I have a feeling I might have played an unstable/Dec version of the mod because it was quite some time ago and I got it from some weird channel. You probably have fixed the problem.
  18. I like pink colour ; ) I made a GUI mod which tweaks the user interface purely to my personal preferences. I used nani's technique to bypass the lobby mod detection. If you want I can drop you a copy. But beware that I used some materials that might be copyrighted.
  19. I am talking about palisade towers. Sorry about the confusion. By small group I meant around 30, with upgrades.
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