Mr.lie
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Posts posted by Mr.lie
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1 hour ago, Stan` said:
Thanks for the bug reports @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish...
I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync.
The variant was incorrect
<?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant>
instead of
<?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" id="idle3" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant>
But even with the ids it does not want to sync.
i've got it - thank's a lot ...
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Hi, this is not directly related to 0ad, but perhaps someone can help me. I tried to fix the actors from the umayyads-faction (milleniumad) to be ready for a24. All seems to be fine except the female citizen. What do i make wrong? The idle-animation! The coif!
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Just an idea - not perfect ...
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46 minutes ago, Lion.Kanzen said:
So much shiny.
Great!
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21 minutes ago, Trinketos said:
From that place i've downloaded your mod - first time, as you can see, 21.08.2019
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58 minutes ago, Trinketos said:
I see the old version of the Jaguar warrior and the Noble Eagle Warrior.
where or how can i find the new?
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Once again - you're all together great artists ...
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Yes, indeed. But more import for me is the fact, that the both javelinists starts with a spear, but when starting attack melee, the spear is gone and the first javelin appears from the world. Both have no sheet as i can see. They should have "jav_ammo" in left hand
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Please look at the video - iphicrates and xenophon are javelinist, they shouldn't have a spear
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I've found the tupi - enjoy
Sorry for the quality, but YouTube has the video-resolution decreased to 1080p (created was in 2160p) - sorry.
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Romans (Imperial-Republican-Mixed)
i'm sorry about the ugly GeForce Experience Overlay - i forgot to hide - sorry
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50 minutes ago, Angen said:
Hi,
do you have any custom maps or active mods ?
By the search on git repo there is none usage of snow_forest in the codebase.That's right, i tried this terrains myself and wrote them with underscores in the biome-file (out of habit). In this context i figured it out. For example, in the original "snowy" Biome you can see several missing underscores:
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6 hours ago, Lion.Kanzen said:
There things look like fantasy.
I don't know whether or not it's a joke
https://www.gaming-grounds.de/total-war-saga-troy-wird-direkt-zum-release-verschenkt/
https://www.epicgames.com/store/de/product/a-total-war-saga-troy/home
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Your 0 A.D. Screenshots
in General Discussion
Posted · Edited by Mr.lie
I really like to create, edit and/or update unit-actors with the given textures, animations, meshes and so on. There are tons of material from all you artists.
I've learned to create .dae files from given .obj, .fbx or .blend files.
But - creating models (structures) is not my thing. And also creating textures. If there are no ...struct, ...struct_norm, ...struct_spec, struct_AO - png-files, i'm not able to do this.