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Mr.lie

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Posts posted by Mr.lie

  1. I really like to create, edit and/or update unit-actors with the given textures, animations, meshes and so on. There are tons of material from all you artists.

    I've learned to create .dae files from given .obj, .fbx or .blend files.

    But - creating models (structures) is not my thing. And also creating textures. If there are no ...struct, ...struct_norm, ...struct_spec, struct_AO - png-files, i'm not able to do this.:(

    grafik.thumb.png.79358eff904cf29af062178a5ef3d386.png

     

    • Like 2
  2. 1 hour ago, Stan` said:

    Thanks for the bug reports  @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish...

    I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync.

    The variant was incorrect

    
    <?xml version="1.0" encoding="UTF-8"?>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
        <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
        <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
        <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
        <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
        <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
      </animations>
    </variant>

    instead of

    
    <?xml version="1.0" encoding="UTF-8"?>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/>
        <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/>
        <animation file="biped/citizen/idle_relax_f.dae" name="Idle"  id="idle3" speed="100"/>
        <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
        <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
      </animations>
    </variant>

    But even with the ids it does not want to sync.

     

     

    i've got it :banana: - thank's a lot ...

     

  3. 50 minutes ago, Angen said:

    Hi,
    do you have any custom maps or active mods ?
    By the search on git repo there is none usage of snow_forest in the codebase.

    That's right, i tried this terrains myself and wrote them with underscores in the biome-file (out of habit). In this context i figured it out. For example, in the original "snowy" Biome you can see several missing underscores:

    grafik.thumb.png.a8d381da0bd2f1f80f90ae7f002f6047.png

      

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