Mr.lie
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Posts
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Posts posted by Mr.lie
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4 minutes ago, asterix said:
I believe the top most
done - hope it's correct
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26 minutes ago, asterix said:
there is actually one more step and that is to make from it pull request for master https://github.com/0ADMods/millenniumad/pulls since you created branch so we can review it and merge it because master is what is going to get released.
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I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly
Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo
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First match caro vs. norse (KI only) seems to run without errors:
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On 7/8/2020 at 8:31 PM, Stan` said:
Ja. Mit Git Du kannst seinen Änderungen hochladen auf Github. I can give you access
Hello Stan,
i've clone the milleniumad-repository and create local on my computer a branch "gameplay-a24". For the first i have change milleniumad so that it will start without errors. Therefore i have marked mainmenu_milleniumad.js and session_milleniumad.js marked as deleted (mainmenu_milleniumad.js.DELETED and session_milleniumad.js.DELETED) because except the mods milleniumad, terra_magna and aristea no more mods has this files and i was not able to figure out whether this files throws an error starting the game.
For the first step i have correct the "Norse" to keep them playable with a24:
i've clone the repository and create a branch "gameplay-a24" local on my computer:
What have i and/or you to do next?
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2 hours ago, Stan` said:
Should be fixed now.
1. Seems to be an issue with programming :/
3. Can only be fixed by Alexandermb
to 1.:
playing a bit with the attack_ranged_javelinist.xml in the following manner ...
... seems to be a possible solution
the actor starts with a javelin, but getting the next ammo now doesn't match
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1 hour ago, Stan` said:
Should be fixed now.
1. Seems to be an issue with programming :/
3. Can only be fixed by Alexandermb
1. Maybe the old actorfiles from Trinketos, where he added the following, can be a starting-point to solve this issue:
but the issue with this is that the actors wouldn't release the jav in the animation
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Using your mod alone there isn't any music to hear ...
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The animation "attack_ranged" of actors "cavalry_archer_* (persians) are completely disharmonic:
it looks really ugly ...
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1. All ranged infantry units (archer, javelinist, crossbow) doing their first shot without ammo, not only the athenians_javelin)
2. the two actors "hero_infantry_archer_ashoka" and "hero_infantry_archer_amanirenas" are broken:
can be quick-fixed by changing
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
to
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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The animation "attack_ranged" on actor "zapotecs/infantry_javelinist_* is broken:
1. starting should reverse the weapon
2. the left hand cuts the shield
3. he doesn't release the weapon after throwing
4. the moment he get the next javelin doesn't match
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I can't write exactly in english, what i mean, so here i say this in german:
Ich bewundere euch alle. Ich habe grossen Respekt vor eurem Einsatz, eurer Motivation, eurem Können. Jeder von Euch ist in meinen Augen ein grosser Künstler, jeder auf seine Art. Mir gefällt die Art eurer Kommunikation untereinander, wie Ihr miteinander umgeht. Ich finde es großartig, dass Menschen aus verschiedenen Ländern sich zusammengetan haben und ein derartig fantastisches Projekt wie 0ad erschaffen haben und es der ganzen Welt zur Verfügung stellen.
Erhard Lipinski aus Deutschland
(bald) 62 Jahre alt
alleinerziehender Vater von 2 großartigen Töchter, die mir mittlererweile 3 ebenso großartige Enkel geschenkt haben.
Mit einem von ihnen (Leon) spiele ich oft 0ad, auch ihm gefällt es riesig.
Ich hoffe, Ihr alle bleibt gesund.
Viele Grüße
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Some animations are broken (gathering and other)
in Bug reports
Posted
I think i have to correct this. It seems, the animations are correct, but Atlas makes the difference playing the animation with the entity or with the actor. Please take a look at the video: first i play the animation with the entity, then with the related actor. Except the fact, that the actor starts without a ammo, all seems to be fine.