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Emacz

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Emacz last won the day on May 6 2025

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  1. Couldn't units be balanced in a way where sniping is less important? Then you wouldn't have to really worry about any of this
  2. Thanks, I thought send it all trickled back to the infantry template, and they include Citizen, i could just -Citizen. I did find the "issue" I think. The merc I were playing around with were specialized either as a mix in or their own unit, so not based off the infantry template.
  3. I am getting the below warning - I realize the unit is still playable, but it is a little annoying <p class="warning">WARNING: [ParamNode] Could not remove token 'Citizen' from node 'VisibleClasses'; not present in list nor inherited (possible typo?)</p> But for the player template we added "Citizen" to <UnitClasses datatype="tokens"> and for the standard infantry template it shows: <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses> The idea being we don't want Mercenaries to be citizens. They were paid help from the outside. Any suggestions on how to clean it up, so the warning doesnt pop up all the time?! Thanks! @Atrik@real_tabasco_sauce@wowgetoffyourcellphone@Stan` or anyone else!
  4. Yeah I was thnking about something along those lines, but then would need 6 templates for all merc units
  5. Once they reach the experienced needed to promote to Advanced, I then want to have them "upgrade" to finish the process. Basically Merc dont recieved techs from forrge/wtf etc... they also dont rank up like regular "CS" they are gready MFs! They want more "gold" to fight harder
  6. Want to try something new with Merc in Classical Warfare AEA. I havent tried yet, cause I figuted I would ask before nubbing and creating errors. Can I write it so the Promotion is includeded in the upgrade? <Upgrade> <veteran> <Entity>units/athen/merc_inf_archer_market_a</Entity> <Tooltip>Rank up to veteran status.</Tooltip> <Cost> <metal>10</metal> </Cost> <Variant>upgrading</Variant> <Time>10</Time> </veteran> </Upgrade> <Promotion> <Entity>units/athen/merc_inf_archer_market_a</Entity> </Promotion>
  7. @Atrik has talent! I'm not sure if they allow him to add things to the base game. People have very strong recations and beliefs to some aspects of ModernGUI and I feel treat Atrik in an unfair manor because of that. I for one am a big supporter of adding some of his GUI aspects to the main game. I think its more visually pleasing, and easier for people with not great eyesight.
  8. How would you like me to do that? I dont really have a credit page, its just a mixture of colaborations from players of the game. You can check out the git if you want. I can add you as a collaborator. I probably could put in a credits file somewhere, just dont know where it would go. Im still a mod nub Emacz2/classical-warefare-aea
  9. May I incoropate it into Classical Warfare AEA? Been meaning ot add a chariot for them, but yours are probably better if you do graphics and everything
  10. @Atrik helped me so it should be easier for the mod to work. I'm definitely looking for people who want to test it out. One of the biggest things I think we've done so far (besides add more units) is increase resource gathering thus hopefully allowing for more early attacks/skirmishes and strats. women gather rates 1.0 .75 3.0 .5 .25 .25 (Now only cost 40 food, 40 health) Gender rather rates 1.0 .5 3.0 .8 .43 .43 (50 food 50 health) CS gather rates .75 .25 3.0 .75 .4 .4 and then Serfs.... I think the game misrepresents the role of slingers in Classical Antiquity. Talking to some of the historians who have helped on the game, a lot of the civs didnt have slingers per say.... they were more like low class citizens who were the laborers, but sometimes would need to skrimish throwing rocks or other small objects at the invaders. So the civs that have women only all have a serf unit. For slingers its 50% less dmg, 25% less range but only cost 40F 10S and 10W their gather rates are: .75 .25 3.45 .86 .46 .46 (Berries, farms, meat, wood, stone, metal)
  11. Did you need a readme for when you first start playing 0ad? The whole point now is to not "sell" it as a mod, but as a completely different game. But I was working on updating all the changes, and will continue to do so as i fix things up.
  12. If someone can tell me how to
  13. Thanks, but I don't make mod zips I just give them the git hub link.... there was an issue downloading from git and extracting that caused computability problems. @Atrikhas provided a fix that seems to work.
  14. i know you think they are strong enough econimicall but we definitely tweaked things in Classical Warfare AEA, you should check it out Some civs still have the "women" and cs soldiers, as well as a serf unit. "gendered" civilians are a little stronger than "women" Goal was to somewhat speed up the "boom" so you could focus more on the fighting aspects.
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