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Emacz

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Emacz last won the day on November 10 2024

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  1. Thank you @real_tabasco_sauce Although it really isnt my mod anymore I got it going, but i have now had a lot of help along the way, including from you!
  2. thanks @Seleucids I think there are 3 main reason people dont try out historical. 1 they are afraid of change 2 Nonone wants to work anymore, everyone wants to play... the younger generations 3 they prefer tgs 3 is simple fix, everyone tries it out and there are more tgs But as i posted earlier regarding some of @real_tabasco_sauce idea's, the problem on historical will be the base stats of a lot of things are different as well. Like why should ranged units have more health than melee units? Aren't "all men created equal" Obviously we then had to tyr and balance differently from there as well.
  3. you really dont need to split the community, you can just test things on historical Granted the base stats are the same. But tehre are a few different types of "eco" units if you want ideas/see how it could work. 3x counter already exists as well. What about Han gameplay needs improvement?
  4. Still hopeing to find more people to play around with the mod. I know everyone is still excited (rightfully so) about A27. But I'm starting to incorporate units/buildings that are in the templates ie Han Xbow Cav, Range, Persian kardakes_skirmisher, but aren't in the game yet. Maybe they will be worked in later and you can get a sneak peak
  5. arent they missing "range" at least archers? I guess they have slingers... and no ranged siege... but agree they are probably the strongest or at least one of top civs. You know what my answer is gonan be
  6. I would much rather change 1 line of code then figure out how to install it off topic i need some historical help. Implemented some "new" things, well they already existed but were being used, like the range, and a cool persian champ jav.
  7. we got spikes to help out in historical too, i think a similar idea?
  8. done in historical regular spear/pike/champ spear 3x cav champ pike 3.25x cav pike/spear heroes 3.5x cav
  9. pikeman counter horses, not sure how to do double counter. Maybe skirmishers? since they are already the weapon of choice against eles, 1.25, 1.5, 2x dmg ?
  10. It's been done on historical Infantry slighlyt faster base speed, cav actually slightly slower base speed.
  11. pretty sure 0ad is just 500 BCE to 500 CE But if you have some ideas for civs let me know and i can try working them into the historical patch.
  12. Im playing around with "Helots +100% grain gather rate, +50% wood/metal/stone but champions take 25% longer to train."
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