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Emacz

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Emacz last won the day on April 11

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  1. Thanks, While I think Hero dancing is an issue, i do think that some micro/dodging/avoiding is good. Im going to use this spread sheet to mess around with things and hopefully get in game feedback to make changes if necessary. 0AD units - Ranged.pdf
  2. I just do this for fun, so I built a mod on top of com mod 26.13... I just change the txt in those files. Im a nub programmer
  3. Let me know which ones From what I read XBOW is more accurate than bow due to speed, so I actually switched the speeds around a ltitle, bow was at 100 dropped it to 85 and put xbow at 90
  4. trial and error and imput for people who try my mods. What I am thinking right now, and these numbers are completely arbitrary is: Jav spread of 5, range 30 speed 70 Cav version spread 5.5, range 28 speed 75 Slinger spread 3.5 range 45 speed speed 75 Cav version spread 4, range 42, speed 80 Xbow spread 1.5 range 45 speed 90 Cav version spread 2.0 range 42, speed 95 Bow spread 2.0 range 60 speed 85 Cav version spread 2.5 speed 90, range 57 I dont even know what role speed plays.... Merc of that same unit Probably subtract .5 from spread, add 2-3 to range keep seed the same. Champs subtract 11 from spread, range 3-5, speed +5. Heroes..... OPP
  5. Wow, thanks I really appreciate this. I think it makes a little more sense So I really need to think about it as if all three ranged weapons, or 4 I guess right? Jav, Bow, Xbow, Slinger are trying to hit something at the same distance. If the target is 5m away they probably should all hit it about 99.9% of the time, 10 meters away, maybe the Jav becomes just a little less accurate. When can you really start to notice the difference? Ive heard if you set spread to 20 its pretty funny, but have yet to try it myself. My goal with my mod is to try and make things as historically accurate as possible, yet still balanced and fun. So this will take a little time to play around with and really think about. I'm open to ideas on what to set spreads too.... My thought is infantry would be slighlty more accurate than their mounted counterpart. Also merc slightly more accurate than regular solidiers and champs the most accurate.
  6. Thanks!! Gio, yes Ive tried to modify Sparta and make them a little more historically accurate and give them the strongest hoplites in the game!
  7. Hmm yeah i did look there, but i am tech nub. Is it possible to try and break it down into layman's terms Comparable to actual examples.. Thanks!
  8. So my understanding is that the attack spread is how accurate a unit is at hitting the target and the higher the number ie spread of 20 is a lot less accurate than a spread of 2. Is this correct? What exactly does the spread = ? within x distance of target? I've been playing around with the files a little creating a mod based off of community mod. Generally speaking I feel like the further the range, the less accurate. If you are trying to hit something 60 meters away, its harder than hitting something 30 meters away. So I figured the spread should be higher for longer ranged units, ie archers higher than slingers/xbows, higher than javs. But then I realized jsut cause they have a logner range, doesnt mean they are always reaching that max range. if 30 is low end of the max ranged units and they are all trying to hit somethign 20 meters away what should be more accurate, a bow and arrow, someone slinging a tiny rock or a jav? Also would make sense to me that the equivalent unit mounted would be slightly less accurate than its infantry counterpart. Anyone able to help explain how accuracy works in this game and what the spread means? Also feel free to disagree as to wether further distance should = less accuracy and answer the question at the same distance which weapon would be more accurate? Thanks!
  9. How can we help get A27 out the door? Or do we need to be tech savvy?
  10. I'm still relatively new to modding.... i can really only change txt How would I incorporate this into my new mod?
  11. What if there was a slighlly different 1x1 rating system? A "seasonal" one that resets and you see what's the highest lvl you can achieve, similar to star craft. Unfortunately I know nothing about that side of things. I too wish it were bigger, more 1x1s and people to test out my mod that is built on top of com mod, trying to go back to a23 al ittle with a little bit more uniqueness between civs.
  12. Looking to people to play my new patch and provide feedback on balance. I'll pay with my sincere gratitude https://github.com/Emacz2/leifs-sparta-patch unzip to your mod folder. The folder inside of mods should be called leifs-sparta-patch-main Thanks!
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