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Emacz

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Emacz last won the day on May 6

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  1. You think 1200 is a good starting point? I really think it should be lower, 1000 maybe. Too many people get to 1300-1500 pretty easily from 1200.... and then they wont play you once they are there
  2. ahahahah nope, we are not the same. I am jus nub at reading too I guess
  3. @Stan`Remember I'm still kinda a nub when it comes GitHub. Until you just said something, it didnt occur to me. But now Ill try and see if i can find it and make sense of the formula.... but i wouldnt quite know where to even look as far as folders/branches whatever they are called Yeah actually this alone maybe enough help, or even 1000, would take longer/be harder to farm new accounts.
  4. Try telling that to Michael Jordan, Michael Phelps or Bobby Fisher (I dont know as much about him thought) Winning = fun competitive games = fun playing 1600 who is really 1200 is a waste of time and not fun
  5. I guess i havent played many other games with rating systems. Just starcraft. IF i recall correctly you cant play diamond players if ur in bronze? You have to move up first.... and this game is so small and complex, differnt there are so many new players new accounts, its really easy to "farm" points. But hey if eveyrone likes having fake 1500, 1600, 1700 players, keep it as is i guess.
  6. Pretty sure there has been some debate on the current rating system, it has its flaw for sure. I dont have a full proof way to fix it. Nor do I know the coding needed/required. BUT i do think that you should be able to still "gain" points if you play a +100 or 200 player form your level and play really close. Also maybe you can only play rated games if you are within X of a player, try and prevent some of the fake ratings/people who are willing to play 100000 games and get 1 point each so they can get to 1600, 1700 etc. Any suggestions/thoughts/ideas on how to improve rating games for all?
  7. we are working on that in historical too. Maybe share on server how some of the civs practice it differently?
  8. I want you to picture yourself 2000 years ago, you are chopping wood in the forest, and an enmey soldiers comes up to you. What do you do? A keep chopping wood B run and cry for help C piss your pants D fight back E ALL of the above
  9. why not? is that how civilizations evolved?
  10. yes there are basically 4 types of "male" units that can eco/fight. You have your regular CS, same gather rates as vanilla (except a few new civ bonuses) Then you have your Levied citizens (Perioikoi for sparta fall into this category even though they were citizens, they have a different label but same stats) 5% faster gather rates -10% dmg and -1.5 of hack/pierce resistance. Then you have your serfs (mostly just stone throwers) They gather 10% faster but do -15% less dmg and -5 range and 10% less accurate. Lastly you have Helots (Slaves, really only sparta at moment and rome has a p3 swordslave) they are 15% faster gather, but -20% less dmg, -5 range, 20% less accurate, less health.... Just opens up more ideas/strategies etc.
  11. Thanks! ONLY issue with it right now is we are still discussing/rebalancing/retweaking things as they come up, so you have to "update" aka redownload a lot. BUT the more people who try it and provide feedback, the sooner we can get a polished version on mod.io!
  12. yeah, we tried that a little, but then decided to go back up because its kinda nice to be able to differentiate between the range repeats and what not so they aren't all the same.
  13. do you use other mods? it goes in your mods folder. What OS do you use? SP or MP?
  14. Hmm ok, wait reduce fire rate meaning less time inbetween or reduce it even slower? reducing it slower u wouldn't want to decrease dmg? i think accuracy, they should still probably be most accurate ranged weapon, but i guess things to think about and play around with.
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