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Emacz

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Emacz last won the day on May 6

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  1. shouldn't game be close to over around 20 min!?! at least 1x1 IMO
  2. you should check out historcal mod, we worked on some of these, and Ill talk to the group about incorporating even more!
  3. We are now on mod.io!! Please if anyone wants to try it out let us know what you think! Also if you are a history buff or just enjoy history and want to give us more ideas/help us improve the mod you can join our discord server! https://discord.gg/Kg7b8bKr
  4. yes because again the spearman are suppose to turn into the swordmen. But its something i can talk to the gang about. The Elite level spearman "Third Liners/Triārius" appear in p2 from the camps. But if all the regular spearman were replaced by them in p2 like reforms it might be a little too strong. but thank you both @Gurken Khan and @Deicide4u I appreciate the ideas. Thats what's nice about this game and forum!
  5. So it doesn't sound like it will be possible to do what i want with buildings. The above "coding" works, but you can still build the other baracks and p1 and then they just take no time to upgrade in p2. But again if someone knows another way please let me know! Another thought is can you restrict a unit to a certian phase, like rome spearman can only be trained in p1? Using "only" "all" in requirements? I will have to play around with that. But as always any community ideas are always appreciated!
  6. Our mod tries to represent the civs a little more historically but still kinda of within the time from of thhe game. There is a p4 (empire phase) for Rome, and now we are trying to work on "early republic" as p1 and then p2-p3 sorta of what the base game mostly covers.
  7. I have an idea for historical, where I want Rome to be able to upgrade their barracks p2. Similar to reforms I want the p2 barracks to replace the p1 ones... It doesnt seem to be able to quite work like promotion. So what would it look like? { "value": "Upgrade/Time", "replace": 0, "affects": "Baracks" } ? any help with this would be greatly appreciated!
  8. now that ive fully watched it I have this bold idea for Rome in historical: p4 represents the empire phase, p1 could be early republic…. Remove swordsmen from p1…they have a regular spearman, poor stone thrower who will have “serf” stats even though not a serf per se and the velites. P2 the spearman is replaced by the swordsman. And they gain access to an elite spearman (similar to Sparta skiri). They no longer have access to the regular spearman though.
  9. ha at the 5 minute mark it even says they are called Hastāti, derived from the roman word for spear But yes im sure there is more and it will go on. I guess it kinda comes down to what years of Romes existence is 0AD focusing on. Early republic their infantry were more like Greek Hoplites.
  10. I'm just going off wiki, and it doesnt say pilum, it says spear You can have units switch between the two, like persian imortals.... and in historical A LOT of units. We did it with Rome Legionaries. I will definitely watch! These are the types of videos I like and find quite useful. Thanks!
  11. When I google Hastātus Wiki says: "armed with a spear" Peditatus seems to me foot soldier but not what type of weapon. At the very least shouldn't the spearman and swordsman specific name be switched?
  12. We worked on some of this in historical and can continue to do more if you think it's necessary! @TheCJ
  13. Most champions, even if they dont have an "upgrade" option where they can swtich back and fourth between weapon types have some uniqueness to them. Not all yet though. Really depends on the civ and if their champion unit was a real important part of their army composition of its its just another unit but base game made a champion version so they weren't left out
  14. I know way too many of these players, and some of them even make multiple accounts to try and trick you into thinking they are good and improved....
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