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Emacz

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Emacz last won the day on November 10 2024

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  1. I don't completely agree... GUI makes me faster cause i can diffiernciate between berries and trees better. The colors are more clear. So for older people, people with poor vision etc, I think gui is necessary to play the game well. If the base game wanted to make brighter more vibrant colors then I wouldn't need gui Are we also saying that Autociv is cheating because it allows for more hot keys? hot keys tend to be very important in all RTS game no? But if the base game doesn't have standard hot keys, people are going to make their own.
  2. we have a "town" Battering ram in historical. Also reduced the cc's starting range to 45, although we gave a tech in p1 that can increase to 55. But makes you choose your path in a way.
  3. gonna send you a pm. We need ideas but some of their p3 techs could be moved to p4 maybe remove a few techs from p1. But give them a few new ablitlies as well.
  4. you can also increase unit movement speed slightly, which increases eco a little, to build a little faster and produce sooner.... we have messed around with various ideas on historical and open to trying others if you want!
  5. yeah and the templates exist in the base game, just aren't implemented yet. We've played around with that too on historical.
  6. I think both of you have good points. And of course, I'm going to encourage you the take a look at historical patch. We have tried addressing this a little. As there are now "serf" units which can still fight but not as well as CS, but are better at gathering res. Then you have the merc type units that can build and fight, but not gather. And of course you have the champion, elite fighters who cant gather or build. I like the historical accuracy of the citizen soldier, and the more i read and learn about the different civilizations I agree its an important aspect of 0ad that makes it unique!
  7. that was kind of my thought process republic p1 and p2 empire p3, or maybe they have a p4? Wouldnt Han fall into that category too though maybe? I haven't done enough research on them yet. What did @Atrik do now? Even without discord, if he wanted to contribute to historical he knows how to find us on forum or in game
  8. see why you should try "historical"? I didnt say my mod... its not mine anymore
  9. I like both of your statements @chrstgtr see why you should try "historical"? These are the things we are looking at and trying to adjust to the best of we can. I have learned lot working with @Genava55 and @TheCJ they have helped the most with some of this historical backing/tweaks and we have had a lot of input from @Friedrich123 @Seleucidson some the balancing, initial changes to try and still make the game enjoyable. Even @SaidRdz has taken part in a few polls @Atrik used to contribute and helped a lot with some of the OPP icon changes.
  10. this doesn't quite answer the question because he would still be in the 500 BC to year "0" category So "we" havent even gotten to "year zero"? Gaius Julius Caesar (12 July 100 BC – 15 March 44 BC)
  11. In a27, is 0ad trying to represent the Roman Republic, the Empire or both? Wondering how far along "we" have gotten @Stan` We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.
  12. No intiendo mucho, does someone want to translate for me? But I'm guessing its at least kinda of good because of the
  13. Check out historical patch (yes its kinda a different game) but it addresses a lot of the comments here and more! We are also looking for more feedback/input for future changes. https://github.com/Emacz2/Historical-patch
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