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Everything posted by AIEND
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==[TASK]== Handheld Battering Ram
AIEND replied to wowgetoffyourcellphone's topic in Art Development
Yes, unless the opponent has no projectile weapons at all, soldiers without any protection will be shot into hedgehogs. -
==[TASK]== Handheld Battering Ram
AIEND replied to wowgetoffyourcellphone's topic in Art Development
It has to be guarded by soldiers, this thing is not a tank, no one wants it to go on a rampage. -
==[TASK]== Handheld Battering Ram
AIEND replied to wowgetoffyourcellphone's topic in Art Development
Actually I think it doesn't matter if there is no upgrade, just lower the HP and damage of the battering ram and make it cheaper. -
The previous Han Dynasty siege tower model had some "Ji" inserted on it, very similar to this Ming Dynasty illustration, but the real Chinese siege tower will not have this on it, these melee weapons are a metaphor, like a weapon rack , meaning this is armed.
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==[TASK]== Handheld Battering Ram
AIEND replied to wowgetoffyourcellphone's topic in Art Development
Two levels are enough. -
The current model in the game is acceptable, but it is recommended to remove the weapon inserted on it, because this is a painting expression method in later generations, and it is not true.
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==[TASK]== Handheld Battering Ram
AIEND replied to wowgetoffyourcellphone's topic in Art Development
If not specially manufactured machinery. Then the ram may usually just be a log with no metal wrapped around it. -
This type of vehicle is very common in China, of course, the illustrations here mainly depict the situation around the 10th century, which may not be so comprehensive in the Han Dynasty. This is the siege tower recorded in the Ming Dynasty books in the 17th century. At that time, the Ming Dynasty army no longer used it, but some Tusi troops in the southwest area still retained this kind of equipment because they mainly used cold weapons, so the soldiers in the illustrations are all It is a southwestern ethnic group.
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There is also a pattern of a battering ram without a roof. In theory, this ram can be arbitrarily matched with the roofs of the above vehicles.
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There are also other vehicles with no rams inside, mainly to cover soldiers to reach under the city wall, dig tunnels or excavate the city wall.
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Then in theory we should allow soldiers who enter the Assyrian battering ram to shoot arrows out, the Assyrian battering ram should have more wood cost. It seems that the Egyptians and Nubians did not have wheels on their battering rams, perhaps because of the desert terrain, the wheels tend to get stuck in the sand and not move.
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Do such battering rams theoretically also function as siege towers? I know the soldiers won't climb to the wall from above, but they can shoot arrows at the people on the wall.
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Kushite is now using the same Assyrian battering ram as Persian, I know this is definitely not the reality, but has anyone researched this, if we want to make a new model of the Kushite battering ram, what would it look like of?
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suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
I would like the Elephant Archer to be merged with the Armored Elephant into one unit, which means the Armored Elephant has a "turret". -
No conversion in the game?
AIEND replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
When will we allow livestock to be stolen like in the age of empires? I think this has a great influence on joining the nomads in the future. Would you like to start working on a patch or mod now? -
Why not make shared sight a basic setup? This kind of convenient place for players does not need to be special.
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suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
At times like these, making a choice is itself an opportunity cost, even if it doesn't cost in kind. Because after leveling up, even if you're low on resources, you won't be able to train cheap citizen soldiers anymore. -
suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
As said before, they should be trained in advanced stables. In addition, I have played Borg's mod on A23. He made a high-level barrack upgrade for the Macedonians. The feature is that after the upgrade, the barracks can train champions, but they can't train civic soldiers. I think this is very interesting. , we can make this upgrade cost little to no cost. -
suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
In fact, I think it should be lower, or in other words, pikeman should have lower protection for long-range weapons than spearmen. -
suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
If we make chariots, and cataphracts more unique, then they will be strengthened and it will be necessary to change the training method. -
suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
This is the positioning problem of pikeman. It has been suggested to weaken the pikeman's protection to be more in line with historical reality. -
suggestions Thread for posting suggestions for Alpha 27.
AIEND replied to Lion.Kanzen's topic in General Discussion
I think the champion's armor and attack should be slightly higher than the maximum armor and attack that a citizen soldier of the same type can get from combat experience or a blacksmith. The positioning of Cataphracts and chariots needs to be adjusted in the later alpha, they should be very different units from the general cavalry spearmen or cavalry archers. -
Soldiers now seem to only run when chasing or escaping uncontrolled by the player, making running a non-existent setting for the player. There should be a formation dedicated to retreat, which leaves the soldiers scattered as if they were not in formation, allowing soldiers (especially melee infantry) to withdraw from the battlefield as quickly as possible while greatly reducing defenses. Makes them more vulnerable once overtaken by enemy troops, especially cavalry. Or add a command button of "Retreat to Barracks" on the interface, so that soldiers in combat immediately run to the nearest CC, Barracks and Fort.