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BreakfastBurrito_007

Balancing Advisors
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BreakfastBurrito_007 last won the day on August 30

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  1. Please don't. This kind of automation (autosnipe) doesn't belong in 0ad. Also what's the deal with Ptols being considered a cheat? I know I haven't played in a month but this wasn't the case then. Same with roman and macedonian spearcav rush. I know that ptols are OP in the base game and that the spearcav rush is strong in the comm mod, but no one considers these things cheating. To make a bulleted list with ptols and progui both included as "hotly debated" is misleading.
  2. @ffm2 What advantage do you think this modified attack move provides? Just out of curiosity. It seems to me that whenever a modification is made to "reduce required apm" it always just gets used as a cheat.
  3. I’m in favor of Philip’s suggestion maybe with 200->100 metal, instead of removing building requirements. I think players intending to attack in p2 will have a better idea of what to prioritize so the “stay in p1” encouragement might not be so bad. In addition it might make it harder for the player who stays in p1 to catch up with techs. There is also the option to go from 3 to 2 prereq buildings. This gives more flexibility especially in the event that these buildings get more expensive. Can I extraneously voice my support for unit specific upgrades?
  4. The funny thing is when I was 130 earlier like you saw I was sniping and my units were walking around the barracks to get to the individual targets I set. I failed this one bad lol. This was before Sniper got a new PC so the game was horrendously laggy. I can confirm all of these were manual clicks (my mouse costs 4 dollars and comes from grocery store)
  5. I use alt+left click sniping with 100+ units. Can you see if I have an apm spike like this? You may have to look for an older game from base a26; since the comm mod came out sniping with skirmishers is not nearly as good as it was. I’ve definitely lost fights because of trying to snipe after the comm mod came out. The extra pathing and exposure for skirmishers is now more prohibitively expensive.
  6. Another thing worth discussing is the effectiveness of palisades and walls vs cavalry. There are some things that can be done to make walling more playable: walls snapping to buildings, destroying trees upon completion, increase overlap tolerance for better sealing. In addition to this, wall rebalancing can be done to make palisades and walls more effective against cavalry. This would also give infantry a relative improvement. For example melee cav could be given a 0.3x vs palisades.
  7. Decger is built different. The curious thing with persians is that they don't have strong eco bonuses for booming. Cheaper production buildings is great but they still cost stone, and after spending the first 300 you don't save enough to cleanly spend extra stone on another production building or a tech. All persians eco buffs usually after they already reach 200 pop (more prod buildings more savings, also res trickle from ice houses, hero building). The reason I think they are so fast in this data is less so because they are faster at booming (I would say gauls, brits and even rome are faster), but because players are very incentivized to boom with this civ.
  8. I have a replay where things were different.
  9. Using continuous cavalry production through p1, p2, p3 to overwhelm a clean player's multitasking abilities. This does not perform nearly as well without progui because both players are on an even field in terms of multitasking, and you even avoid doing it when progui is turned off. One thing you do better without progui is build houses in time. This is because you are actually aware of your production rate when you dont use progui. Isn't that remarkable.
  10. I don’t think it can be stressed enough how important it is to eliminate the grey area of legality which is where all of the impact on clean players occurs. I think visibility mods could accomplish this depending on how they are executed, provided that players and especially hosts are aware of how progui is affecting them in games. @Atrik When people play against you they actually have a lot of commands to put in. I guess you can’t relate to that. This makes it so that they don’t have time to investigate your cheating. Players do notice the gameplay meta changes that result from your using progui, but they usually don’t understand why they can beat you in some cases but not in situations where your advantage is maximized. Once this happens a couple times, players watch the replay or spec the next match to see what’s up.
  11. There is if someone volunteers the information that they want to use progui. Then a discussion can be had about whether to allow it. If someone starts the game with it hidden and someone discovers it (very easy to do), then they are simply banned from the host, just like with any cheat. everyone would agree that an unfair advantage is not allowed, no matter how small. Also its worth pointing out that it is quite a substantial advantage anyway. Also these are not assumptions that I've made, they are observations. Usually what happens is a player out of 8 asks a progui user to abstain, the user deflects/ignores/makes excuses about why they deserve to have this advantage (not honest negotiations), and then the objecting player is put as a spec by the host because they see 1 player not ready. The core of the problem is that offenders wield a negotiation advantage as long as there is no official stance or action about progui, which brings us back to the very beginning of this topic. I certainly agree with tabasco that a variety of the proposed solutions could work, but I'm certain that a requirement for an effective solution is to make it so that the working, default assumption is that progui is not allowed.
  12. Its fair for the players because everyone is playing the same game and has the same opportunities to succeed. I'm not as hardline about banning progui as some, but I think the status quo needs to change. Frankly, it is not a matter of opinion whether progui provides an advantage, so users need to request when they want to use it, like a handicap in other games. The reason I am not concerned with progui going "underground" is that players actually do a great job of enforcing the rules so long as everyone is in agreement. "no cav" a22, ("no bolts" eventually didnt have to be said), we even started having "no merc cav" games in a25. The reason there is not widespread agreement right now is because of disinformation regarding progui, lack of awareness, and the monumental effort required to get widespread multilingual agreement to disallow something when its easier to just start the game. The problem is that all negotiation work is on numerous clean players to come to an agreement to disallow it, when it should be the work of the mod user(s) to ask for permission to use it.
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