Obelix
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Obelix last won the day on May 8 2024
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At the end of the last decade, for one or two years Track 1 'Honor Bound (0 A.D. Main Theme)' was my alarm clock song.
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Obelix replied to krt0143's topic in Gameplay Discussion
see commit 3592814aa8 (Gendered Civilians) -
Today I created Issue #8486 and pasted 'Release Bundles #92 win64' into the Version field of the Defect formular. Due to the mechanics of the software, Issue #92 got referenced. When I realized my failure, I changed the description of #8486 by formatting 'Release Bundles #92' as code block and deleted the first version of this description. What I would expect After deleting the former version of the description, the reference would disappear from #92 and therefore wouldn't be marked as recently changed. What happened The reference is still listed in #92, but it's crossed out. When sorting the issue list by 'recently updated', it's still on top. Conclusion For me it seems like a bug, not a feature. So some issues get trashed with references. Related is the issue with Crash Reports referencing the first nine Issues of the tracker (for example #7759; see #6 which got bumped unintended 7 years later). Disclaimer: I didn't file a bug in 0ad/0ad because it doesn't refer to the game itself nor the forums and the website. I did not file one at Giteas own bug tracker, because I don't know the specifications of this instance.
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Whenever I want to create a Defect- or Enhancement-Issue on Gitea, I'm told the following: That is counterfactual: I am not able to change any of the values in the right sidebar (see attached screenshot). I don't feel the need to get this power, but it confuses my from time to time. Is it the aim, that bug reporter shall change the values themselves (like back in the old days on trac) or is this an artifact, that should be removed, if time permits? Disclaimer: I didn't file a bug in 0ad/0ad because it doesn't refer to the game itself nor the forums and the website. I did not file one at Giteas own bug tracker, because I don't know the specifications of this instance.
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Proper way to get 64bit version for Windows?
Obelix replied to Purgator_'s topic in Game Development & Technical Discussion
Four days later, this pull request was accepted. Therefore Release 28 should be available via win64-Setup file—when it's released. In the meantime: We now have weekly generated test bundles (Mock Release Bundles) of the current stage of development (see the announcement). Currently there is a crash problem, but you may test it next week with the new generation of the build. -
Before starting your own, please use the forum search engine and search for the term 'Discord'. Only in the past two years several new servers have appeared. Creating yet another Discord server may separate the community in more pieces. Second that! I'm from that era ... and I'm not willing to research the next phase.
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Why don’t more players use “Call to Arms”?
Obelix replied to AlexHerbert's topic in Gameplay Discussion
While reading this thread I remembered the article on Hotkeys in the Wildfire Games Gitea wiki. But I'm not sure it is up-to-date. -
Hey Alex, I just started watching your video of a 4v4 match, consisting of one team each Han and the other each Rome. Team 1: kyng, azymuth, you and @SaidRdz; team 2: @real_tabasco_sauce, john44, @Akentas and 50cent. What part of the Gameplay do you want to discuss with us? Unfortunately, I don't have the time to watch the whole 31:24 minutes without a hint. I just zapped in the video. Or should it be moved to Game Replays? Have a good day, obelix
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You might take a look on Issue #3177 ([PATCH] Implement camouflaging) over there at Wildfire Games' Gitea instance.
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As the Civilization 'Germans' have been implemented in the development version of the game and therefore will be included in Release 28—I'm curious how the poll would turn out for place two today. I guess the Scythians & Xiongnu (combo deal) will keep their lead, but would the option Syracusans (of Sicily) still hold the silver medal?
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Grab a nightly build and start playing . But beware: the multiplayer lobby might be empty.
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In general I wouldn't oppose a special button or hotkey—if there's enough place for that in the GUI. I guess you will answer with QOL, but what hinders you to add your troops to a control group (CTRL+<0-9>) before garrisoning the ship with them? Then send your ship to the destination press U (unload all) followed by <0-9>?
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Hi paczek, welcome back to the forums! I understand your approach. Personally I like it more to have the ship selected after unloading units, because then I can reorder the ship to another place. Therefore I'd suggest implementing a new option in the settings where players can decide whether they like the auto-selection of unloaded units or ongoing selection of the ship. Another question is, which setting should be the default one. If an implementation into the main game becomes possible, the Gameplay Discussion forum would be the right place for a request for comments. As far as I understand the development of 0 A.D., this would qualify for a pull request. Best wishes, obelix
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Issue 8296 has been fixed by @wowgetoffyourcellphone per 90505c29ee.
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Thanks @guerringuerrin for filing Issue #8367 (Wicker Baskets incorrectly listed as Mauryan specific technology in Civilization Overview)!
