see: Issue #2038 ([PATCH] Let units from siege tower ungarrison over walls)
Design Input is needed on above-mentioned Issue over there at Gitea. A patch from 13 years ago exists, but rebasing might be complicated. @Itms set the Milestone to Release 29, so maybe some folks are ready for some task force work.
@ShadowOfHassen, @Atrik
Copied from 'Closing Old Issues' thread in the 'Game Development & Technical Discussion' forum:
As above-mentioned Issue was closed by @ShadowOfHassen and reopened by @Itms with a 'Needs Design input' label attached to it, I think I like to hear - from all of you - your thoughts.
Copy of the Comments from the Issue tracker
@sanderd17 commented 13 years ago:
@wraitii commented 13 years ago:
@Palaxin commented 11 years ago:
Personal opinion
I like the idea of Speed connected to Health, maybe by 25% steps of Units Health.
I have two Campaigns listed under "Single Player -> New Campaign":
Demo Campaign - new maps
Tutorial
Version: 0.28.0 (Boiorix), a2cae, Win64
There is some kind of tool tip that could be changed towards your approach - but I'm against it. Everyone can understand what's up after following the above mentioned path and see the two Campaigns.
If you get neutral with an AI competitor, send traders to their markets. After that, many offer an alliance proactively after some time or if you offer one to them they agree (or still want some tribute).
I strongly oppose, there's no more place for another button. It's okay to read the manual before start gaming and playing around with CTRL and ALT keys.
Manual -> Hotkeys -> Modify mouse actions -> C + Right click ...
This button appears only for ranged units. Have a look on Tips and Tricks 'City Walls' and Structure tree -> Phase 2 (of every Civilization) -> Wall -> Turret.
I never used it before, but should do it in the future on scenario maps or when ruling Iberians. In other