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Everything posted by Adeimantos
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When a27 came out I got a new computer to play it on (I had a windows 7), and some reason in the game it's painfully slow scrolling on the map. Often I use the arrow keys to get somewhere just a screen space away because moving the mouse past the edge of the screen is so slow. Is there a way to speed that up?
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Is it possible to configure the 0ad with a battle mode only?
Adeimantos replied to Everyman's topic in Gameplay Discussion
How about just starting with tons of resources (is that still called deathmatch?) -
Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
A couple citizens is enough to hold a tower in enemy territory. Other than that I agree. -
Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
Towers are not too strong, but a tower full of enemies in your homeland shooting your women after you've just lost most of your troops repelling their invasion is too strong. -
Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
Yes I like capturing in general, it's just that the difficulty of doing it needs to be proportional to the amount of harm it does. -
Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
The main building I want less capturable is the tower. It's too easy to take a tower in enemy territory and fill it up with units, and too hard to prevent that. -
What did they cost in a25?
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It's just that mercenaries start out already advanced rank, citizens have to get experience or barracks time to get there.
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There's only a limited amount of metal on the map. Later in the game especially I feel like I'm getting a good deal if I can trade 100 food for 25 metal at the market. At that rate mercenaries are much more expensive than citizens. Doesn't metal also take more time to mine than food or wood?
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I'd like to recommend that in the next release their cost be changed to half that of the equivalent citizen soldier, plus 20 metal. So a mercenary archer would be 25 food, 25 wood, and 20 metal.
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I like the idea of an outpost building with a small amount of territory, also the weak phase 2 ram. I also kinda wish there were some champion units and fortresses in phase 2, but maybe that's too much.
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Are mercenaries worth using? I feel like they cost too much metal to be worth it; that needs to be saved for champions.
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Why don’t more players use “Call to Arms”?
Adeimantos replied to AlexHerbert's topic in Gameplay Discussion
I use it regularly. I've changed hotkeys so z is select idle, x is select wounded, c is call to arms, and v is capture building. All my favorite hotkeys there on the bottom left of the keyboard. -
Capture only damaged buildings?
Adeimantos posted a topic in Game Development & Technical Discussion
Would it be possible to make it so buildings can only be captured if they are half damaged or more? I think that would be good for gameplay. I avoid building towers now in multiplayer because it's too easy for enemies to capture them and too hard to get them back. -
Maybe deleting buildings should not be possible, instead you should be able to command units to dismantle them; it would take time but you get resources back. Or deleting should take time, like after you press delete the building gradually loses health over like 10 seconds, and stops if captured.
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I use call to arms a lot; I changed its hotkey to c, and made z select idle and x select wounded so all three are in easy reach. I should use attack move more.
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The one problem with the shortcut is it doesn't work when units are in formation; it treats the whole formation as one unit.
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[Community mod] Melee rebalance
Adeimantos replied to real_tabasco_sauce's topic in Gameplay Discussion
I've played with the mod some, and I believe it is an improvement. Might want to reduce the Gaia fanatics in Caledonian valleys map, they can be pretty dangerous early game with extra attack. -
War crimes - default settings in 0AD
Adeimantos replied to Gurken Khan's topic in Gameplay Discussion
I'm a conscientious person and don't right click on women, so my units may commit war crimes but I don't. I would prefer women being capturable, and deleting units equal dismissing them rather than killing them. A score victory condition would be nice; the requirement for victory should be to both have at least a certain score, and have like double the score of any enemy player. -
How about scythe chariots and elephants?
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Would there be a way to number units as they are built? Having units numbered is very important to controlling them, I usually number some archers 1, cavalry 2, infantry 3, and so on. It would be nice if I could auto queue a barracks to produce a type of unit and add them to a numbered group as they are trained, so when I need them I can just hit their number, hit call to arms (i made that hotkey c) and click where I need them.
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Where are you from?
Adeimantos replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I'm from southern Indiana, USA, in my 30s. I've played the game occasionally since a22, and do a little modding. My oldest son will be old enough to play soon. My username is Plato's brother, the character in the Republic who is more practical and likes a simple life. I think the name means 'fearless.' I know some Greek and Spanish, and bits of several other languages. I'm a homesteader, raising some of our own food and working toward going off grid.- 334 replies
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[Community mod] Melee rebalance
Adeimantos replied to real_tabasco_sauce's topic in Gameplay Discussion
Anything that changes will have side effects, but reducing range damage will have less effect than increasing melee attack. I propose trying some of each: reduce range attack and increase melee attack each by 20%, reduce melee armor by one level. I also think javelins attack should be reduced more than others, and compensate them by giving them more armor. -
[Community mod] Melee rebalance
Adeimantos replied to real_tabasco_sauce's topic in Gameplay Discussion
Maybe instead of raising melee attack lower range attack (especially javelins). Or some of each. -
I like the way Delenda Est does capturing buildings; units can only capture Civic centers and temples, and once you capture a Civic center it'll capture the economy buildings in its radius. It would also be nice if possible for defensive buildings to become capturable only after losing half their hitpoints. Anyone know how hard that would be to implement? It's annoying the way enemy soldiers will capture my buildings and then delete them, or how my soldiers will go and try to capture towers they have no chance of getting. Attacking buildings should have a bigger role in the game. I think the regular game should implement these changes.
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