Jump to content

Adeimantos

Community Members
  • Posts

    99
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Adeimantos

  1. I think what the game needs most is campaigns, and people would be happy to make some if we had a world builder with more tools like triggers. Any chance that could be implemented soon? Also are there any tutorials on how I could do more with the current world builder?
  2. If you block a mace with your shield it'd still hurt, that was what I meant about crush damage. Anyway how you describe it is pretty close to the current game and I'm fine with that. I'd like more variety between units, what you said about swordman and spearman fits that. We should give the swordman another hack armor and the spearman another Pierce armor.
  3. If they improve the world builder tools we should make a Maccabees campaign. I don't think Judeans are a big enough kingdom to be a civilization in the main game but we could make one for the campaign.
  4. Like desert rose and perzival I prefer using hack, pierce, and crush damages to make some units have natural advantages against others and keep bonuses limited. The way I see it, from a unit's point of view pierce is an attack you need a shield to block, hack is an attack you could block with a sword, and crush is something you can only avoid by dodging.
  5. I'd like to see this campaign make it into the game, is there anything I can help with? I've started to think about making a campaign too based on the wars between the Seleucids and Ptolemies and Maccabees.
  6. When a27 came out I got a new computer to play it on (I had a windows 7), and some reason in the game it's painfully slow scrolling on the map. Often I use the arrow keys to get somewhere just a screen space away because moving the mouse past the edge of the screen is so slow. Is there a way to speed that up?
  7. How about just starting with tons of resources (is that still called deathmatch?)
  8. A couple citizens is enough to hold a tower in enemy territory. Other than that I agree.
  9. Towers are not too strong, but a tower full of enemies in your homeland shooting your women after you've just lost most of your troops repelling their invasion is too strong.
  10. Yes I like capturing in general, it's just that the difficulty of doing it needs to be proportional to the amount of harm it does.
  11. The main building I want less capturable is the tower. It's too easy to take a tower in enemy territory and fill it up with units, and too hard to prevent that.
  12. It's just that mercenaries start out already advanced rank, citizens have to get experience or barracks time to get there.
  13. There's only a limited amount of metal on the map. Later in the game especially I feel like I'm getting a good deal if I can trade 100 food for 25 metal at the market. At that rate mercenaries are much more expensive than citizens. Doesn't metal also take more time to mine than food or wood?
  14. I'd like to recommend that in the next release their cost be changed to half that of the equivalent citizen soldier, plus 20 metal. So a mercenary archer would be 25 food, 25 wood, and 20 metal.
  15. I like the idea of an outpost building with a small amount of territory, also the weak phase 2 ram. I also kinda wish there were some champion units and fortresses in phase 2, but maybe that's too much.
  16. Are mercenaries worth using? I feel like they cost too much metal to be worth it; that needs to be saved for champions.
  17. I use it regularly. I've changed hotkeys so z is select idle, x is select wounded, c is call to arms, and v is capture building. All my favorite hotkeys there on the bottom left of the keyboard.
  18. Would it be possible to make it so buildings can only be captured if they are half damaged or more? I think that would be good for gameplay. I avoid building towers now in multiplayer because it's too easy for enemies to capture them and too hard to get them back.
  19. Maybe deleting buildings should not be possible, instead you should be able to command units to dismantle them; it would take time but you get resources back. Or deleting should take time, like after you press delete the building gradually loses health over like 10 seconds, and stops if captured.
  20. I use call to arms a lot; I changed its hotkey to c, and made z select idle and x select wounded so all three are in easy reach. I should use attack move more.
  21. The one problem with the shortcut is it doesn't work when units are in formation; it treats the whole formation as one unit.
  22. I've played with the mod some, and I believe it is an improvement. Might want to reduce the Gaia fanatics in Caledonian valleys map, they can be pretty dangerous early game with extra attack.
  23. I'm a conscientious person and don't right click on women, so my units may commit war crimes but I don't. I would prefer women being capturable, and deleting units equal dismissing them rather than killing them. A score victory condition would be nice; the requirement for victory should be to both have at least a certain score, and have like double the score of any enemy player.
  24. How about scythe chariots and elephants?
×
×
  • Create New...