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Everything posted by feneur
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Yeah, AIs doesn't support Island maps yet. That's why the island scenarios are in their own category, I guess we should have put the islands random map in its own category as well. Only issue with that is that the list would look even emptier then
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Is that all the tickets? In chronological order?
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Hmm, most likely you've just written it manually and missed a letter, but in your post you write 'aunchpad.net/wfg/0ad/ubuntu'. If you've copied-and-pasted the above from your console however the error is an easy one, it's missing the 'l' in launchpad.net I'm guessing the error isn't that easy though
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Having a progression of the day was considered many years ago, but has been put on the backburner for now. It's not too likely that it will be included in part 1, at least not in the sense of having any effect on gameplay. We'll have to look through the things cut from part 1 before starting to work on part 2 though, so then everything is up for discussion In case you, or someone else who is reading this, isn't aware of what part 1/part two refers to I'll give a quick description. To make development of 0 A.D. more realistic it has been divided into two parts. Part 1 covers the years 500 BC to 1 BC, and is what we are working on now, and part 2 is the years 1 A.D. to 500 A.D. and will be started after part one is done. Now with the project being open source there might be a part 1.5 or something in between to add intermediary features/bug fixes, and of course the future is not set in stone until we get there, but as a general idea this is the bigger plan The current plan is to postpone cinematics to part 2. So something like this should probably wait until then as well. (I'm personally not sure it's even possible to have code determining what is interesting, but who knows )
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Once running is implemented that might do what you suggest, so probably not much need for a special feature. You should be able to hunt with non-cavalry units by micromanaging them, have them approach from different directions. I have a feeling that is more realistic as well (though I don't know enough about ancient hunting to be sure, so it is just a hunch), that people back then (and really to a fair degree today as well) need to work together to hunt successfully.
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Hopefully sooner than that Preferably it should be dealt with pretty soon as we're going to do quite a lot of work on formations asap anyway.
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It sure could, however for now we've limited things so that only the host can change things. More options should come after a multiplayer lobby server is added. For now you can just send some quick chat messages and the host can easily change it. It's perhaps not as convenient, but at least it's possible
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Sound doesn't work on Mac at the moment, the sound system is being rewritten though, which should fix this and other issues. Unfortunately the programmer working on this wasn't able to fix it in time for Alpha 8, but hopefully he will be able to for Alpha 9 so Mac users finally will be able to have sound in the game
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Units on walls have been postponed to 0 A.D. part 2, it's likely too much work for too little gain at this moment. We want to be able to release the game eventually But it's definitely something a lot of people have been asking for, so it is definitely at least something we will look into again when planning part 2.
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It is very much likely yes I'll have to playtest them to have much of an opinion myself (have been quite busy the last couple of days), but just looking at the screenshots they definitely look promising. Especially considering that you are prepared to implement suggested improvements So yeah, it should definitely be possible
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Aha, I just wondered whether they might have gotten things to work on their own or something =) But alas no I hope you all will be able to get things working together though
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We just got an email about 0 A.D. for Mac being added in the Softpedia software library: http://mac.softpedia.com/get/Games/0-A-D.shtml , has anyone tested that?
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Not sure if I'm misunderstanding what you are saying, but we've had random maps which allows the ability to change factions from I think Alpha 4, so it should just be to add a quick function that would pick a random civ and the GUI option
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Yes, unfortunately the pathfinding fixes proved too big to be finished in time for Alpha 8, it was delayed enough as it was, so it really wouldn't have been a good idea to wait any longer. They should be included in Alpha 9 though, and with continued development of qBot etc things should improve as well. For now it's probably best to avoid playing on maps with hills/island maps (AIs doesn't support island maps yet anyway).
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We are currently working on a new web site which will hopefully include this and more
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Yes, we do intend to include a wall system It might take a couple of Alphas though as we focus on more fundamental changes on the one hand, and as new programmers get to know the code better by doing smaller things.
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Atlas should work now yeah (as long as it's compiled, the game needs to be specifically compiled to allow Atlas to run as it requires a few extra things). Sound however will not work yet, we are working on a rewrite of the sound system that will make it possible to hear the sounds of the game on Mac as well, but the programmer working on it wasn't able to complete enough of it in time for Alpha 8 for it to be included this time. Hopefully it will be included in Alpha 9 though.
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Sound is indeed disabled on Mac for now. We have a rewrite of the sound system underway that should solve that problem. Unfortunately the programmer working on it wasn't able to finish his work in time for Alpha 8. If things go well it should be included in Alpha 9 though and Mac users should finally be able to hear the sounds
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I tried yesterday, but the upload took quite some time and my computer crashed. I'll take care of it before going to bed tonight
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[off topic] Merry Christmas everyone!
feneur replied to Sebovzeoueb's topic in Introductions & Off-Topic Discussion
Thanks for the cool Christmas greeting And Merry and Happy and all good seasons greetings everyone subscribe to =) Hope everyone has a nice time and a good holiday -
We do like to choose less commonly known names, to get an opportunity to educate (and to a lesser degree because we've noticed it makes it easier to track news posts etc about the release ). So imho Italia is a bit too common =) We'll see when we get close to the release though, what name seems best I just want to encourage creativity
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qBot (yet another AI)
feneur replied to quantumstate's topic in Game Development & Technical Discussion
It's good that you take ownership of them, but I'd say they are our shared burden at least in the sense that they are a part of the game we all work on -
Yup, iirc it was Paul who got creative and made it that nice
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Advanced attack features
feneur replied to quantumstate's topic in Game Development & Technical Discussion
I would think it would only be active when the unit is "running", i.e. moving faster than normal. Slowly driving a chariot towards the enemy shouldn't do nearly as much damage as a chariot at full speed