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Everything posted by Hannibal_Barca
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Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
Sorry, will upload later once I get back -
You can rest easy on this one. For years I played with a mediocre mouse that started to die so at the end it was mouse left-click + touchpad right-click. Now that's solved with a new mouse but I never really use keyboard shortcuts much - maximum barracks group and keeping track of enemy hero in regicide mode early start off is crucial so I suggest watching good players and copying strategy. Never go into fight 1 by 1, always attack grouped (quick grouping tactic that i use is to put them in formation for a bit so that ones behind run to catch up) The next crucial "trick" is "dancing":you move 1 unit ahead of the others in front of enemy, making it go back and forth and changing directions to avoid missiles - alternatively select damaged horse to retreat behind lines and see enemy units chasing after it while under fire When retreating a group or unit you must dance too - minimizes casualties: NEVER retreat in a straight line. zig-zag is the way to go. Rest depends on concentration, skill, experience and luck
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Conflict resolved, case closed.
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Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
New release Exotic technologies for each civilization - main goal for now is 1/civilization so feel free to help out fill the missing ones Hero abilities XP trickle added (thanks to patch by @temple - btw this should be added to vanilla too) Stables added vox_populi_22.1.3 Note: Due to some problems with my installed version and compiled version buggy response I can not test the mod, @(-_-) has been trusted to complete this version so please refer any bugs to him -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
But that still doesn't justify a 100% livestock diet So they can do fields + corral supplement -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
A civilization in the village phase should rely mostly on grain. Some nomadic civilizations could get a bonus but not all -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
It's an addition aura (btw I recall Hamilcar aura is global, don't need to drag him along on raids as he lags behind anyway) With both cheap techs you can train domestic animals at only +27,5% train time of current unupgraded Yes, IF you wish to go all-corrals your food production will be slower compared to current. In a22 you can get by with around 13 cavalry and 10 corrals, with this I'd expect 8-9 Keep in mind that having sheep pop out as fast as/faster than they get killed and collected is a bit.. weird -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
Indeed Iberian cavalry seem to have been left unmodified, this was accidental I do not think it should be done like this though, I'm postponing the next version till I have added stables for each civ, this will fix the AI problem and make it more authentic Speaking about the next version, it'll feature hero abilities and a unique technology for each civilization. It will also correct some hindsights and things that were overlooked. -
===[TASK]=== Stables, Workshops, and Ranges
Hannibal_Barca replied to LordGood's topic in Official tasks
When stables are committed to SVN I'll take them and put them in Vox Populi, corral tech is a placeholder for something more logical I'll skip the ranges and siege workshops as those are huge changes, instead everyone can play the Persian way for now (infantry from barracks, cavalry from stables) This will basically solve any AI behaviour problems mentioned by @Servo P.S: Will AI behaviour have to be changed for it to build and use stables? If so I need to add those too. -
===[COMMITED]=== Iber Shooting Range.
Hannibal_Barca replied to Stan`'s topic in Completed Art Tasks
The bracket stuff would be overkill I think we should have the basics: Barracks, Ranges - Infantry, Stables - Cavalry, Elephant Stables - Elephants, Siege Workshops - Siege -
===[COMMITTED]=== Spartan Structures
Hannibal_Barca replied to LordGood's topic in Completed Art Tasks
Quite diverse footprints I would think. Consider brit vs hellenic corral, the 2 kinds of houses If you meant inside a civ then definitely not -
There are tons of possible strategies, the number of which are reduced due to the map and victory condition. The base fact is that if there is balance there can be diversity. In my mod, Vox Populi, I've rebalanced cavalry so that they counter each other in the sword>spear>skirm>sword way. Infantry have resumed their primary role in the composition of a basic army. Players can choose to delay the training of their own cavalry if they do infantry instead since cavalry can no longer win at such drastic ratios as in A22. One can opt for the cavalry rush which is still viable if you do it right (not just mindless train and blast the enemy) Or one can choose a risky but possibly rewarding boom involving a higher ratio of female population. In late game, you can access a Specialization mini tech-tree where you can go for melee/ranged and after that cavalry/infantry Meanwhile several other technologies added and little balances, additions. Remember this is a new mod under development but progressing. It aims to keep the unique 0ad concepts of citizen-soldier and those things you like to rant about so much They are all parts of a whole that is the unique 0 A.D. style So summing it up, I think balance and new possibilities in the form of pair techs and mini tech-trees can improve this game a lot. Like DE but without some of the bullshit.. There will always be spams but if those spams can be countered(possibly naturally) then it will result in many fun games especially where there are several players in a team. Many games feature spams, it's a specialized army that you need so that you can further research down that path. Mixes (sometimes called rainbows) will always be viable due to the different shielding, damage capacities of the given mixed units. Spams and mixes both have their advantages, bugs can be fixed, units can be balanced, things can be done if we work together in a CONSTRUCTIVE manner and not try to manufacture bigger and better Proof Bombs and the like to wipe out the defences of the other player who loves this game as much as you do. Work together and be sensible, the future of 0 A.D. lies in your hands so please don't drop it. Everyone has a place in this future, we need you all. We need @elexis with his neverending code fixes, commits and instructions; we need people like@wowgetoffyourcellphone to do their best, @Grugnas and the like to create mods to test potential features, @LordGood the artist, many others, and last but not least: people like @DarcReaver to incense us to such exorbitant heights that we end up doing something. I can't match you guys in post count and I guess there will be tons of counterarguments and whatnot by the time I check it out tomorrow afternoon so take your time in replying and stop playing argument volleyball. *Me out for today*
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I can find tons of replays in which cavalry spam fails, where we can play a normal game IN SPITE of the cavalry balance problem of this alpha
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This kinda went off topic from the first post
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Doesn't justify anything It's the wording that makes you sound like an arrogant thug
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1) You are rude and thus not fit for the Gameplay Developer post that you applied for. No regard for others that don't share your views. 2) You have not contributed anything in code, you just shout around for changes and don't DO or suggest any yourself 3) You have not created a mod to showcase YOUR idea of this game. Go ahead with the "its a waste of time because the core game(which is broken) gets all the attention" line but it shows you are not willing to contribute anything just being rude on Forums.
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Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
No icons, noone making tritech possible = no -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
1) currently the case 2) I mentioned that we got the actor problem, not so easy just to choose nuba one unless someone will actually make them 3) nice to have != need, if no model then problem solved 4) Noone questioned the fact that icons and models are needed. What was asked is that who would do them. If want battering rams need a model Still I think they'd be OP -
*pics up broken mic - nasty glare at stan* Also if there is to be a choosing of a gameplay lead, it should not be just someone suddenly placed on the chair. Maybe some sort of election where the candidates would tell us their vision of the future 0 A.D. Where they would highlight the changes that they would try to do, what is their overall standing on the subject It's always a bad idea to walk with no destination in mind but isn't it worse to rush without thinking down the correctly-deemed path? If I wake up tomorrow and suddenly see that X just became gameplay leader or whatever and will now proceed to push through counters and whatnot, turning upside down the whole game, I would not be jumping with joy If X doesn't have enough influence to push through his ideas then what use is a lead? There is no need to appoint a head - it's just dangerous (could turn out to be someone like @DarcReaver) Simply choose a council comprising of an odd-numbered selection, make everyone vote y/n and things could be done. We don't have to suddenly rush down the drain after so many years of floating.. lets just paddle harder and avoid the rats. *mic in garbage, go buy a new one or don't post*
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I think instead of 1 person it should be a small group of dedicated people (6 max) That way it won't be one-sided Things can be proposed and voted over, that way we kind of manage to compress the different views of the masses
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Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
There are currently several questions hanging in the air 1) What should be the weaknesses of the Kushite civilization? Currently their only weakness seems to be that they require a hero to train Triremes (therefore setting the +20% attack hero off limits) and that they only have War Elephants and Siege Towers. 2) African Bushman vs. Nuba Hunter Should we keep the African Bushman (which has actors for all ranks) and just rename it or should we remove that one and instead use the Nuba javelinist (which has only 1 actor) 3) Do we need a special building for the few mercenaries? Probably not. 4) Missing Icons and models Models for the mercenaries and the heroes (excluding Amanirenas) Temple Guards currently using ptolemaic placeholder -
Vox Populi - The Ultimate Balance Mod
Hannibal_Barca replied to Hannibal_Barca's topic in Game Modification
Yes, from time to time we play it. Usually with @Feldfeld @elexis and some others No Foreign assets only from @wowgetoffyourcellphone (let's hope those tech portraits are ok) and @Sundiata Let's just call them Blemmyes As for all the stuff elsewise mentioned in the document, @Sundiata must realize that all that would just serve to make Kushites the most op civ and will make them stick out among the other civs. I think small additions could be done but no major stuff (unless we take something away in return) -
Terra Magna Infrastructure / Kushites Mod Integration
Hannibal_Barca replied to balduin's topic in Rise of the East
I was and open to suggestions but I'd not like them to be the new op civ -
Terra Magna Infrastructure / Kushites Mod Integration
Hannibal_Barca replied to balduin's topic in Rise of the East
I asked @Sundiata prior to any actions (supposedly the "head" of the Kushites mod) and he had no objections, was happy to have it added. So if it's leaked by the main guy then it's all fine Also since Vox Populi comes with other welcome changes I think it'll be more frequently played there. Personally I didn't follow this thread at all due to having no time so I'd not make assumptions -
Terra Magna Infrastructure / Kushites Mod Integration
Hannibal_Barca replied to balduin's topic in Rise of the East
new civ* If there is potential why waste it due to some little question as gameplay mod or not. I think if kushites would be strong on both land and sea they'd be op. So make them require a hero for the sea, this way on land they can't be that strong. Also since there is no concrete evidence of african naval might it could be appropriate. As for the other "traits" they were only a sketch, anything can turn out of that. Regardless, you should continue the development and not worry about little things such as this one.