soloooy0
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Posts posted by soloooy0
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, I always go to ibericos, what happens is that in A24 the archers are op, in the A25 that will be more balanced they will be used more and for the bonus that gives to the javeliners.
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ok it's been a while since I played, but all ibero games have stone walls at the beginning and in jebel barkal a real use of siege towers would be useful, and in some long games or mordor in danubius there are real labyrinths of towers and houses :V
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https://ajuntament.barcelona.cat/arqueologiabarcelona/cesium/Barcino3D.html
this way you can see it with the browser
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see barcio, Roman barcelona
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after doing some testing, macedonia is somewhat op and with economic help in phase 2 it may be unwinnable
the mounted champions can liquidate any commercial line fast and the siege towers are fast, to the Macedonian towers I would put the option of garrison siege in exchange for being the slowest of the game by far and somewhat more fragile ....then i would put brisaidas to do the slingers to sparta since he has no bonus or anything.
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quite spectacular, you can feel the hours, it will be very interesting.
I only have the question of resources and which zones will be the most important to dominate to gain resources or control the sea.- 1
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failures found, it is impossible to see the tree of macedonian structures
details: I liked the marathon technology, but the icon of someone running would be ideal.
the iberian soliferrum with an exclusive icon, the troops that come out and the icon are completely different, the rest I like and I have to play a little more on another map, I've been in africa a lot because it's easy vs AI's.- 1
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I still like the mod version of A25 better. by @Yekaterina
the phase 2 for Hellenes becomes more important, the castrum has a real function, the soliferrum ibero gives rush option in phase 2
the difference of using one civ or the other needs to be important in the next version.
for the champion chariots, adding the option of melee and ranged would also be good, the question is with a blacksmith tech, castle or a cost each time it is done.
the roman hunt so that the siege or horses are not stuck so much, is it feasible?
for the Iberians the Campos frisio, would it be possible( desing by @Duileoga) ?- 1
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chariots and options
could the tanks have a special technology to change them from ranged units to melee units?
it's a pity that the murian and celtic chariots, especially because they are champions, don't have double function
the persians being regular troops, it is understandable that they only have one function, but the specialists .... -
9 hours ago, Lion.Kanzen said:
Como así. Más específico?
por ejemplo, las torres y castillos que tengan una zona de mayor ataque, ya que están pensadas para atacar por un sitio, ya que las torres y castillos están pensados para hacer una defensa de una ciudad y no para un ataque en 360º
igual los castillo, seria poner un ángulo de 90º en la puerta u opuesto a ella, que tenga el daño base y en los 270º restantes que haga el daño completo de tener mas unidades dentro y otros bonus
for example, the towers and castles that have a zone of greater attack, since they are designed to attack from a place, since the towers and castles are designed to make a defense of a city and not for a 360º attack.
The same for castles, would be to put a 90º angle at the door or in front of it, that has the base damage and in the remaining 270º that does all the damage of having more units inside and other bonuses. -
I have always wondered one thing, can towers or castles be enabled to damage in cone ? 90º or 180º?
so that the defenses are not op or it could not be well controlled.
something similar to total war ... -
I believe that certain units should have their own statistics, which represent more what they were, in their time.
like for example, the cataphracts that were heavily armored = less speed + stamina and a little more damage ...
also the briton longswords that have the same stats as the other champions that use sword and shield -.-
the elephants should have a small area attack not only frontal attack
so that little by little it will be more important to choose each civ, for each phase and that the play styles will be more different per civ and player.- 4
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A25 with these mods has some variety and benefits certain civs early attack tactics in phase 2, and rome recovers the splendor of the roman castrum, used for the fall of Numantia and more sites.
thx @Yekaterina for this work
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1 minute ago, Yekaterina said:
What do you think about the changes to other civs?
Also what is your lobby name?
I liked the Athens upgrade, but instead of the bolt thrower in phase 1 I would have put the crossbowman, and the tower, just because the bolt throwers have been a bit outdated since 3 versions ago.
just because the bolt throwers are a bit op since 3 versions ago,
the athenians and spartans I liked that they have champions again in phase 2, they need it, to the athenian marines I would put an exclusive upgrade (marthon) that gives them some more speed.
I'm soloooyo -
@Yekaterina
by the way I have a map that I am unable to finish the AI, to make it a trigger map, like danubius or jebel barkal, do you know how you can configure the gaia to attack? the number of players or that the iberos have walls on that map?
I did some things, but with the A24 it gives error -.- -
12 hours ago, Yekaterina said:
Happy to help. If you have any other suggestions tell me. I used the ptol model for the soliferreum. The unit does 26 pierce, 1 hack and 2 crush. Not sure if that is a little bit op
this is very well done and gives me the option to do my old A23 tactic with ibero now, if they put it in the A25 it could be a lot of fun hahahahahahaha
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8 hours ago, Yekaterina said:
It contains some other changes than just the iberians, but now you can train a champion skirmisher from barracks since P2 and they do a little bit of crush damage aside from pierce.
I liked the mod, it gives reasons to go fast to phase 2 to many civs to make an early attack in phase 2, which was my tactic in A23 in duels with athens ...
thanks for your work -
thorfinn ?
Where do I look or see it? -
there is an Iberian weapon, which was very important against Rome and in the Punic Wars, but it has not been added to the 0AD, nor mentioned.
the Soliferreum is a heavy spear of ductile metal, created to disable shields or pierce armor and in the best case the death would be quick.to include an Iberian heavy ranged infantry, similar to the Hellenic heavy javeliners of A23, would be very nice
to bring back the champions in phase 2 for all Hellenes.
macedonian, sparta and athenaeans
http://www.redjaen.es/francis/?m=c&o=29312&letra=&ord=&id=92508
http://www.museuprehistoriavalencia.es/web_mupreva/catalogo/24865/fr
https://es.wikipedia.org/wiki/Soliferreum- 2
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1 minute ago, Lion.Kanzen said:
¿Qué idioma hablas?
hablo español, he cambiado de buscador y se ve que el traductor no me ha funcionado -.-
pero la idea se entiende, desde que empece a trabajar no tengo tiempo para jugar ni nada, si hacen falta traducciones avisa por privado, me pondre un rato, cuando tenga libre o acabe "pronto" -
3 hours ago, Lion.Kanzen said:
Que significa esto? Remotas en este sentido?
el traductor no me ha funcionado, lo tengo que volver a rehacer todo, seria maquinas de asedios a distancia
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The Roman castrum used of siege at a distance, , it would be nice if they would bring them back to be really useful (numantia siege reference).
https://www.numanciamultimedia.com/en/chapter-5/The-Calendar-Changing-Celtiberians-Wars/6It would be nice if certain civilizations had unique features or technologies of the time, one of the most useful, and named a long time ago, are the Roman roads to make better use of siege machines.
Another interesting technology, Plains Frisios, would be the fields ibéricos, celtibéricos, lusitanos, etc.
Some reference to the marathon, for Athenian sailors, or as a hero or theater improvement, to make troops within the area of influence move faster. mmmm
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6 hours ago, Lion.Kanzen said:
I am still thinking of several solutions.
The only thing I can think of is that the phase 1 units are more efficient taking resources and the phase 2 units have a bit more armor, to simulate that due to that weight, they cannot load so much, nor go so fast
With a subtle difference in the stats, more tactics would be viable, to favor the ascent to phase 2 or the rush mmmmm
Suggestions for 0 A.D.
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now the archer civs are the most chosen, and the Carthaginians are quite profitable against any civ now, between arrows and catapults, they can advance little by little, but they will destroy anyone.
in A23 for example you could put an Iberian or 2 per team because of the bonus to the javeliners and in frontier you could even advance to defense towers if you reach phase 2, without suffering a constant rush.
with the A25 having more balance with the archers, you will return to make teams with civs, taking advantage of the bonus of the civs instead of looking for tactics of only troops op archers.