soloooy0
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Posts posted by soloooy0
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you could put the iber fire cav, raise the attack time from 1sec to 1.25 as a normal horseback javalinero.
and reduce the spear cav time from 1,25 to 1,15 or 1,10 which is too slow and not very useful compared to the rest of the cav.- 1
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you could put the iber fire cav, raise the attack time from 1sec to 1.25 as a normal horseback javalinero.
and reduce the spear cav time from 1,25 to 1,15 or 1,10 which is too slow and not very useful compared to the rest of the cav. -
the champion chariots need a function similar to the total war distance/ mele, using something similar to what the Lusitanian women use.
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pikemen are tanks that can hold any unit, even champions.
elephants take 360º damage and are not useful.
chariots should have the melee and ranged option/upgrade
catas and bolts need friendly fire
catas tech or option to solid and multiple projectile, normal/area damage- 1
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the castro is 10 I love it and the market is really well done, reminds me of the ruins where I live.
very good spectacular designs, I am looking forward to see the civ in an alpha.- 2
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Wouldn't it be more useful to do something similar to the supply lines in total war?
that as you get closer to the population limit things cost more? -
11 minutes ago, Lopess said:
What would it be : "but if you can make the women soldiers then it's not the ñaaaa I don't love it."
the idea is fine, if one has a military bonus and another one a naval or production bonus, but the only hero that has a bonus for non-naval maps is that one, that comes in arid or icy climates is nothing remarkable and does not even give speed to nearby units, the heroes are not important or decisive in most maps, it is a shame.
and since women can be soldiers, it would be nice that this hero with economic bonus would give some buff to women, since their use is mostly to produce food and with the improvement of the corrals there is no reason to have so many women.
I see it more like if you take away the major utility of women, give them a bonus so they can be a soldier: defense, attack, speed and / or tanking.- 1
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hello i like the faction a lot and i love the buildings of 10,it is a bit faster civ than the iberos and can be used aggressively quite fast, i would like to see how someone who plays more aggressively than me uses it.
now the things that don't work or should change, 2 heroes are naval and 1 livestock, but if you can make the women soldiers then it's not the ñaaaa I don't love it.
invisible and non-existent troops
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I miss the guerrillas and the iberos the soliferrum that gave this mod.
the veton castro, doesn't give vetons, nor mercenaries, nor different units, before it gave cavalry with sword and something else I think.
the little that gave an advantage of rush or early attack was gone, without mercenaries, nor the guerrilla loses enough, also has disappeared the monument and the Phoenician allies also disappeared, I liked it better before, I had more variety and options.
The manual battering ram retains the classic sound, it should have a different one.
the previous version of the lusitans I loved, with this is weaker than the previous in several ways, to see if you find something in between this and the previous version, has the possibilities of being one of my favorites when it comes out.- 1
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I'm going to try the mod, see if my pc supports it, a hard drive died 1 month ago T.T, I think I'm going back to multi in a long time T.T
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There are certain special champions, whose function is like that of the rest of the champions, for example the Murian, Celt and Seleucid cars.
They would have to have ranged and melee attack ... -
In two weeks I'll be back, I work more hours than a clock
If they are easy to hunt where the problem is, too much damage, then they attack a little slower, I consider them made of paper, even though in this version the arrows are not op, it is not that it is very difficult to kill iber fire cav
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for iber fire cav, it would not be easier, put a little more attack time or a little less precision, which are designed for buildings and support, they were not a unit for direct combat
(since they keep falling like flies vs any other champion cav) -
for now what I see that needs to be adjusted (by the mod) and add
in phase 1
women, slinger, spearman, cavalry javalier
phase 2
swordsman, javalier, cav spearman, cav lanceman
mercenary cav sword and ambusher/guerrilla (only javalryman and melee) without defense upgrades
scales?
phase 3
sword champion, mounted champion cavalryman (fire cav)
siege
rams, (catas/onagro, bolt, Sertorius)
heroes: Cauceno, Viriato and Sertorius
team bonus:
1: metal cost to be reduced to champion troops. (less op)
2: that technologies and phase change have a reduced cost. (plus op)
add Frisian fields to Iberians and Lusitanians, to make enemy troops slower and damage the siege.
mercenary blade cav vetons to iberos and soliferrum
more or less is the summary of what i would like to see in the next version of the mod
the theme of unique technology, that is related to metals and that name the mineria del rio tinto plz
it is possible that the translator troll me ....- 1
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8 hours ago, Genava55 said:
I would say a javelineer would work fine. Strabo's account is short and could be an example of an emblematic case:
Diodorus Siculus mention also that the young Lusitanians were used to plunder other lands to learn the way of war.
for iberians and lusitanians I would put: vetone cavalry with sword
then for Iberians: heavy javalier soliferreum champion (similar to the one the Athenians and Spartans had in the A24/24)
for Lusitanians: ambusher, light javelin, faster than the "regulars", with a small melee attack. with a small melee attack and not affected by defensive technologies.
seems to me the most appropriate due to the description of each one.- 2
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23 hours ago, Dizaka said:
Agree. They were the one of two viable counters in water maps (outnumber or outtech. I think fireships are weak though and can only destroy ships pf players who aren't paying attention. They are fine vs docks though.).
What would be nice with fireships is that you can decide when to start the fire. Instead of the fire starting when produced from the dock.
fire should either be initiated manually or when taking damage/attacking and should do burn damage like the Iberian champion cavalry.
they are expensive and too easy to escape from iberian ships, they are slow T.T.- 1
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how @Ardworix I believe that the three Lusitanian heroes should be: Cauceno, Viriato and Sertorius.
with Sertorius, you could add Roman siege engines and Roman ships in phase 3.
also the "Lusitanian ambusher" champion of phase 2 would be very interesting and useful, also the Frisian field (for Iberians and Lusitanians) created by @Duileogafor equipment bonus I can think of 3 options:
1: that the cost in metal be reduced to champion troops. (less op)
2: that the technologies and phase change have a reduced cost. (more op)
3: regular troops and mercenaries should have a lower metal cost. (regular
it would be interesting to add some mention to rio tinto, or in the name of the equipment bonus or some bonus/technology, unique to the faction.- 2
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I have been testing the mod, I like how the Lusitanians are thought, it is well thought out, the last defense of women, the Vetons mercenaries can give quite fast support, now come the bugs found.
1: you start with javeliners and swordsmen, but in the cc you can make: slingers and spearmen, something is wrong.
2: in phase 1 you have access to all infantry, is it too much?
3: precision bolt technology in the arsenal, but they can't have catapults, or rocket launchers.
4: the phase 2 KAI darsena (Phoenician allied) only costs 200 wood, it should cost some metal or stone more...
5: in barracks you can't make elite swordsmen and for their special building you have to use that technology and the same with the elite cavalry.
soon it will be a big faction and I need it in the game, the equipment bonus could be something related to mining or lowering the cost of metal, troops, technology or both.
depending on how it's done, could any unit of champions be upgraded to phase 2?
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the relic mode could be modified? so that the team that has the most relics if all have been taken wins? or wins by time?
as it is set now if you put all the relics, it is like a normal game but with the technologies of the relics .....- 1
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2 hours ago, Rigimaru said:
Cada que jugo rate no me dan puntos y como hago para que me den me siento estafado :C
Every time I juice rate they don't give me points and how do I get them to give me I feel cheated: C
solo se puede en 1vs1 y si esta activo el modo ranked que en la esquina inferior izquierda aparece un aviso
it is only possible in 1vs1 and if the ranked mode is active, a warning appears in the lower left corner. -
I will keep asking for the champion in phase 2 ibero soliferrum, in the mod it looked good.
for athens and sparta they need a champion in phase 2
macedonians can use siege in phase 2, one unit, the question is which one without it being op
the argas briton swords that have bonus vs cav and smashing damage
catafracts to be the heaviest cavalry unit with the highest armor of all the units
finally that the chariots can move to melee in some way ....
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the iberian fire ship, deserves to have the fire damage as its champion cavalry ...
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Iberian champion cavalry
in Gameplay Discussion
Posted
it seems that more than a nerf you want to make the iber fire cav useless or directly that it is infantry.
the problems it has: cumulative fire damage, too much armor and fast firing (I've been complaining for a long time that it takes 1sec per shot, it's absurd).
solutions
1.2sec or 1.3 sec triggering
precision vs. reduced units (since it is specialist vs. buildings)
fire damage up to x2 vs. organic units
reduce armor as it is a ranged unit
lastly, the issue of raising costs to champions, if they can increase x% of population more than 20% or 25% increase the price of units and / or champions something or in general without champions to force a quick war and rely more on trade.