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soloooy0

Balancing Advisors
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Posts posted by soloooy0

  1. it seems that more than a nerf you want to make the iber fire cav useless or directly that it is infantry.
    the problems it has: cumulative fire damage, too much armor and fast firing (I've been complaining for a long time that it takes 1sec per shot, it's absurd).

    solutions
    1.2sec or 1.3 sec triggering
    precision vs. reduced units (since it is specialist vs. buildings)
    fire damage up to x2 vs. organic units
    reduce armor as it is a ranged unit

    lastly, the issue of raising costs to champions, if they can increase x% of population more than 20% or 25% increase the price of units and / or champions something or in general without champions to force a quick war and rely more on trade. 

  2. 11 minutes ago, Lopess said:

    What would it be : "but if you can make the women soldiers then it's not the ñaaaa I don't love it."

    the idea is fine, if one has a military bonus and another one a naval or production bonus, but the only hero that has a bonus for non-naval maps is that one, that comes in arid or icy climates is nothing remarkable and does not even give speed to nearby units, the heroes are not important or decisive in most maps, it is a shame. 
    and since women can be soldiers, it would be nice that this hero with economic bonus would give some buff to women, since their use is mostly to produce food and with the improvement of the corrals there is no reason to have so many women. 
    I see it more like if you take away the major utility of women, give them a bonus so they can be a soldier: defense, attack, speed and / or tanking. 

    • Like 1
    • Thanks 1
  3. hello i like the faction a lot and i love the buildings of 10,it is a bit faster civ than the iberos and can be used aggressively quite fast, i would like to see how someone who plays more aggressively than me uses it.
    now the things that don't work or should change, 2 heroes are naval and 1 livestock, but if you can make the women soldiers then it's not the ñaaaa I don't love it.
    invisible and non-existent troops
    1013792562_0A.D.17_11_202123_12_10.thumb.png.face62ad8613164679567f488f516a6a.png412264028_0A.D.17_11_202123_11_41.thumb.png.26c1b2e6deaf9da34c97ba0a9815ed21.png

    149039425_0A.D.17_11_202123_10_42.thumb.png.87f7c706daaaca19b329c84412144671.png

    .
    I miss the guerrillas and the iberos the soliferrum that gave this mod.
    the veton castro, doesn't give vetons, nor mercenaries, nor different units, before it gave cavalry with sword and something else I think.
    the little that gave an advantage of rush or early attack was gone, without mercenaries, nor the guerrilla loses enough, also has disappeared the monument and the Phoenician allies also disappeared, I liked it better before, I had more variety and options.
    The manual battering ram retains the classic sound, it should have a different one.
    the previous version of the lusitans I loved, with this is weaker than the previous in several ways, to see if you find something in between this and the previous version, has the possibilities of being one of my favorites when it comes out. 

    • Thanks 1
  4. for now what I see that needs to be adjusted (by the mod) and add 
    in phase 1 
    women, slinger, spearman, cavalry javalier
    phase 2 
    swordsman, javalier, cav spearman, cav lanceman
    mercenary cav sword and ambusher/guerrilla (only javalryman and melee) without defense upgrades
    scales?
    phase 3 
    sword champion, mounted champion cavalryman (fire cav)
    siege
    rams, (catas/onagro, bolt, Sertorius)
    heroes: Cauceno, Viriato and Sertorius
    team bonus:
    1: metal cost to be reduced to champion troops. (less op)
    2: that technologies and phase change have a reduced cost. (plus op)
    add Frisian fields to Iberians and Lusitanians, to make enemy troops slower and damage the siege.
    mercenary blade cav vetons to iberos and soliferrum 
    more or less is the summary of what i would like to see in the next version of the mod
    the theme of unique technology, that is related to metals and that name the mineria del rio tinto plz
    it is possible that the translator troll me ....

    • Thanks 1
  5. 8 hours ago, Genava55 said:

    I would say a javelineer would work fine. Strabo's account is short and could be an example of an emblematic case:

    Diodorus Siculus mention also that the young Lusitanians were used to plunder other lands to learn the way of war.

    for iberians and lusitanians I would put: vetone cavalry with sword
    then for Iberians: heavy javalier soliferreum champion (similar to the one the Athenians and Spartans had in the A24/24)
    for Lusitanians: ambusher, light javelin, faster than the "regulars", with a small melee attack. with a small melee attack and not affected by defensive technologies.
    seems to me the most appropriate due to the description of each one. 

    • Like 2
  6. 23 hours ago, Dizaka said:

    Agree.  They were the one of two viable counters in water maps (outnumber or outtech.  I think fireships are weak though and can only destroy ships pf players who aren't paying attention.  They are fine vs docks though.).

    What would be nice with fireships is that you can decide when to start the fire.  Instead of the fire starting when produced from the dock.

     

    fire should either be initiated manually or when taking damage/attacking and should do burn damage like the Iberian champion cavalry. 
    they are expensive and too easy to escape from iberian ships, they are slow T.T.

    • Like 1
  7. how @Ardworix I believe that the three Lusitanian heroes should beCauceno, Viriato and Sertorius.

     

    with Sertorius, you could add Roman siege engines and Roman ships in phase 3.
    also the "Lusitanian ambusher" champion of phase 2 would be very interesting and useful, also the Frisian field (for Iberians and Lusitanians) created by @Duileoga

    for equipment bonus I can think of 3 options:
    1: that the cost in metal be reduced to champion troops. (less op)
    2: that the technologies and phase change have a reduced cost. (more op)
    3: regular troops and mercenaries should have a lower metal cost. (regular :)
    it would be interesting to add some mention to rio tinto, or in the name of the equipment bonus or some bonus/technology, unique to the faction. 

     

    • Thanks 2
  8. I have been testing the mod, I like how the Lusitanians are thought, it is well thought out, the last defense of women, the Vetons mercenaries can give quite fast support, now come the bugs found. 
    1: you start with javeliners and swordsmen, but in the cc you can make: slingers and spearmen, something is wrong.
    2: in phase 1 you have access to all infantry, is it too much?
    3: precision bolt technology in the arsenal, but they can't have catapults, or rocket launchers.
    4: the phase 2 KAI darsena (Phoenician allied) only costs 200 wood, it should cost some metal or stone more...
    5: in barracks you can't make elite swordsmen and for their special building you have to use that technology and the same with the elite cavalry.
    1858437788_0A.D.18_09_20210_02_38.thumb.png.8afc6b4bcefbaeb2b33509ef61cff1be.png1701038262_0A.D.18_09_20210_02_25.thumb.png.c936442cbf997daaac41ac9827116683.png
     

    soon it will be a big faction and I need it in the game, the equipment bonus could be something related to mining or lowering the cost of metal, troops, technology or both. 
    depending on how it's done, could any unit of champions be upgraded to phase 2?

     

    • Like 3
  9. 2 hours ago, Rigimaru said:

    Cada que jugo rate no me dan puntos y como hago para que me den me siento estafado :C
     

    Every time I juice rate they don't give me points and how do I get them to give me I feel cheated: C

    solo se puede en 1vs1 y si esta activo el modo ranked que en la esquina inferior izquierda aparece un aviso
    it is only possible in 1vs1 and if the ranked mode is active, a warning appears in the lower left corner.

  10. I will keep asking for the champion in phase 2 ibero soliferrum, in the mod it looked good.
    for athens and sparta they need a champion in phase 2 
    macedonians can use siege in phase 2, one unit, the question is which one without it being op
    the argas briton swords that have bonus vs cav and smashing damage 
    catafracts to be the heaviest cavalry unit with the highest armor of all the units
    finally that the chariots can move to melee in some way ....
     

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