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Everything posted by Juli51
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LEGAL WAIVER: Please read this before contributing
Juli51 replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
Julián García Application Application
Juli51 replied to Juli51's topic in Applications and Contributions
Hi I'm still alive. Our company is expanding and I have not much time now, but I all ways have an eye to 0AD. If you need help may I can find some extra time, but can't promise it will be much. Happy new year by the way. -
Hi, I've created a giant map as a skirmish with two players, but my enemy is not improving his civ, they are just waiting like sheeps to be massacred and thats not fun. I would like to keep creating new maps, but until this issue is solved I've no illusion to put any more effort in to create a new one. Any ideas what's wrong? Olimpus.zip Olimpus.zip
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Thanks Lion, Great, now there are clear instructions, a leader and a official task to be done.
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
In english is Ok. my english is good enough, I was jus a bit confused and stressed, that's why I wrote to Lion in Spanish, I had no time for proper translations. By the way, I offer my drawing skills to any mod developer or O. A. D. developer or direction or game governance, or whoever wiling to do something in O. A. D. but mi time is limited and I can only focus in one task at once, so I need: a formal proposal (so I know who is in charge), clear instructions and as much documentation as possible for each task.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
Great, Thanks a lot for all your help I enjoy a lot to draw for O. A. D. no matter what, but I would like to ask for suggestions for the next step: 1 - Nubian (Noba) Civ, (indicate buildings). 2 - Nubian (Noba), (indicate buildings). 3 - Kushite Civ, (indicate buildings). 3 - Kushite Mini-faction, (indicate buildings). 4 - Pre German mini-faction, (indicate buildings). 5 - Other civ. or mini-faction, (please describe). In case of Nubian and Kushites together, please indicate common shared building concepts.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
Bueno Lion, Ahora mismo estoy un poco confundido, casi mejor te escribo en español. Tengo varios conceptos a medias para la civ Nubia pero tengo poca información, si embargo Sundiata ha aportado mucha información de otra civ. muy parecida aunque diferente. Tampoco he acabado de entender el significado de mini-facción. ¿Quiere decir una civ inferior a las ya representadas en el juego?, ¿con menos edificios?, ¿mas primitiva?, ¿con limitaciones específicas?, tampoco ahí ningún ejemplo en el Juego. todas estas dudas me impiden concentrarme. ¿por donde seguir?- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
Sorry, Whom's backgrounds you ask for?- 1.040 replies
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I have a trackpad. I will try any way with some keys combinations...
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I just modified the Aegean Sea map. Im learning how to manage maps. By the way, Is there a way to position the camera higher without having to create a mountain?. I feel like there is a lack of wider and greater perspectives for such a nice and beautifull Game. Here another perspective from Olimpus mountain
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Hi, I put some stone and metal mines as actors and I would like to clear them but the move/rotate tool doesn't select them. How can I delete them?
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
May now I have to rethink all the work...- 1.040 replies
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- civ profile
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The Kingdom of Kush: A proper introduction [Illustrated]
Juli51 replied to Sundiata's topic in Official tasks
Great job... Sundiata, I need an expert like you. I've started to conceptualize what it is supposed to be an African minifaction that I've identified with Nubians but after reading your post i ask myself if I should call them Kushites or finish Nubians and start Kushites as two separated civ.. May I advance something here...- 1.040 replies
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Well I didn't know about the African Mini Faction thread. So I figured out the Nubians to be probably the most advanced Civ. in Black Africa. By the way, I Still don't see the difference between mini faction compared to a faction, less buildings?, Gaia managed?, shorter tech tree?
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Great!!, I'm on Nubian Civ. as African Mini faction. I don't know how many buildings I do need to draw jet but I'm working on a few of them.
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Freedom to build is the key of the game, but limit that freedom with reasonable concepts like expensive to build, deep or mud waters unavailability or tie them to paths from one city center to another.
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Ok, expecting the package to be released
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About my next drawing I was trying to figure out a sub-saharian civilization like the nubians or the Aksum Kingdom. Houses and markets, etc... just documenting myself. I still can't see how a mini faction could compete with a standard 0AD civ. or may I'm wrong about mini factions idea. Great about the Sierra bug fix, I asked my employees to help me to get into building and compiling 0AD but we are very busy at the moment.
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Right, I'm on a mac book pro and macOS Sierra. I will try first as at a first look through the patches description I felt scared about touching code lines. I know about relational databases, not java.
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Right... time is my weak point. Let me try then and I'll tell you how it goes.
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I'm quite new so I don't want to break anything.
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