Jump to content

Juli51

Community Members
  • Posts

    94
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Juli51

  1. Hope you like this... it's my first drawing after a long time. Macedonian_Siege_Workshop.mp4
  2. Ok,.. I've installed Blender on my mac, but I still need to learn a bit more about the whole 0AD project before I get into tasks of more responsibility.
  3. Thanks,.... sorry I'm still quite new. may I use 0AD in coloquial posts. Ok, I learned Lightwave and the update will cost now 432€ plus and used LWCAD for buildings wich would cost now about 299€. but I could try with blender instead.
  4. Thanks Enrique but It's being eight years since I last did 3D modeling and I need to update my software and myself a bit. Therefore I do prefer to start with conceptual art and tasks and approach smoothly to the 3D development for which I will need a bit of help. Conceptual art will also give me the opportunity to dive deeply into de knowledge and understanding of the whole OAD project, workflow and team.
  5. Great Thanks,.. That's what I needed to start.
  6. I would like to start with some conceptual work and have a look at the actual Macedonian 3D models, designs or drawings in order to have an overall picture of the job already done. Besides, I still need to update all my 3D stuff. ¿Is there a place where to access the conceptual work of OAD?
  7. Ok, I tried but same result as before. It seems like i need to enter the scenario editor to start do some work.
  8. I'm using the Delenda Est Mod by the way. I don't know if it's related.
  9. No time for crash reporting, Just click on the map editor and it's gone.
  10. Ok, that's what happens when attempting to access the Atlas editor. OAD_Atla_editor_faillure.mov
  11. Hi, thanks a lot. May I ask where I can find or download the other conceptual works for Macedonians or other workshops to align my drawings to the OAD concepts?. I had a look around the site but couldn't find it. Besides OAD Alpha 21 Ulises crashes when I try to open the map editor.
  12. Position: The position or role you are applying for. See the list above for the current available staff roles in Wildfire Games. Illustrators/Graphic Designer & Scenario Designer & conceptual art and development Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?Yes Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?Yes Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.)Yes Yes Name:Your full name (A nickname is ok, but we prefer to work on a first-name basis at least). Julián García Sánchez Email: youremail (at) provider (dot) com julian@severinstudio.com www.severinstudio.com (please have a look) Location:eg: Stockholm, Sweden/West Cost US/Eastern Europe/Goa, India/etc(helps us to calculate GMT for real-time meetings, can be as general as you like, though it should be enough to get an idea of what time during the day you are available). Where you currently reside. Alicante (Spain) Availability:How many hours per week on average do you think you'll have for Wildfire Games? What about 6 months from now? A minimum of 1 or 2 and a máximum of 6. Depending on many factors. I run a Company and Have three kinds, one 5 months old. I shouldn’t be applying but I won’t miss the opportunity to help with my drawings ideas and thinkings to such an incredible project like OAD. I will be productive somehow. Age:(Optional) How old are you? Not because it matters, but rather we ask this to anticipate your availability and other factors based on where you are in life. 43 Occupation:[(Optional) What keeps you busy in your day to day life? Student, work? etc. Run a company of four FileMaker, PHP, Html Mysql and Javascript developers. Sales, Marketing, FileMaker development (I’m a FileMaker Certified Developer), Project manager, CEO, etc.. any task in my company than keeps me and my team moving forward. I founded Severin Studio from scratch five years ago. See my profile at Linkedin please and contact me. I really like to join the community. I do also teach FileMaker to young developers every year. Skills and Experience:What qualifies you for this position? What experience have you had in the past? I did my degree (licenciatura) of painting at the Barcelona University of Arts, I’ve been an Art teacher for five years. I’ve worked as a designer and tried to found a 3d company just when the 2008 crisis started. (no words). I even managed Lightwave I did some work but that was eight years ago. Motivation:Tell us what motivates you to pursue these skills and experiences. To say that this is the game i’ve been dreaming of for years since the old AOE would bee too short. I’ve highly 2D, 3D and artist capabilities but had no luck finding the right job to make a living of it. So may I have a nice time doing what I like most. Personality:Creatively describe the way you see yourself in one sentence. Creative all the time, wit a especial sensitivity for art, colors and 3d Shapes. With a high initiative and leadership capabilities. I’m also a humanist, capable of learning a programing language only for the purpose of something nice you can see or use. I hate maths and boring abstract tasks, I’m not made for numbers unless I have to. Short Essay: How and when did you find out about Wildfire Games? What motivates you to be a part of the project? What do you seek to gain in being a part of Wildfire Games? Talking with one of my young developers about how much I liked AOE, he told me about OAD about one month ago. I couldn’t believe what you have been doing there. Interests and Hobbies:Tell us briefly about some of the other things you enjoy doing your free time. We ask this to get to know your background a bit better Strategic games, Modeling, Lego building and 3D drawings of villages just for fun. Staff:(Optional) Do you know, or know of anyone on the team? No, but I wish I could meet and discuss with all of you. Community:(Optional) What communities, websites, or forums do you frequent that relate to your interests and the gaming world? No time for forums or social live at the moment. Sometimes I have a look at You Tube, Steam, Mac Game Store, etc.. to see whats new in strategy games, but hasn’t been nothing like OAD in years. Favorite Game:What's your favorite game at the moment? What about your overall favorite? OAD, I had AOE I, II and III R.U.S.E All versions Ultimate General Gettisburg Napoleon Total War Commander: Europe At War Commander: Napoleon At War Imperial Glory Unity of command Blitzkrieg Legion ACW 1864 ACW 1863 WV CTGW I’ve played only mac games. Work Examples:If applicable to the position you're applying to, please include a few examples of your past experience. The 3D art is from eight years ago, May I could try to recicle and update my Lightwave Studio license to see if in the future I could do some stuff. Te 2D art is a bit older, so far I haven’t painted or draw much since 15 o 20 years ago. But still could do some conceptual work if needed. Paintings are just a few of the many I've painted. I hope you like them and may I can help you somehow. Imagen_4.tif Imagen_1.1.tif previo aseo 1.tif templo_copia.tif habitación.tif caballo_1_copia.tif casa_copia.tif ciudad en el mar copia.tif dissecion_nave_copia.tif evasion copia.tif explosion atomica copia.tif explotacion_minera_2_copia.tif explotacion_minera_copia.tif fortaleza_arabe_copia.tif nave_de_batalla_copia.tif nave.tif Auvernia.tif Campo_Blanca.tif Frutero.tif Plaza_de_las_flores.tif Sin_título-2.tif punte_milagros.tif egipto_copia.tif vigilante_copia.tif manzanas_color.tif frutas_color.tif Campoamor_copia.tif hermita.tif casa_al_atardecer.tif cipres.tif
  13. Ok, ¿Como puedo colaborar en general? ¿Como puedo enviaros mi portafolio?
  14. There is still a lot of roman architecture in Spain I would like to share with the comunity. Please let me know if this is the right place to post it and help artists with it.
  15. Another good example of a roman bridge still in use. "Puente romano de cordoba"
  16. Here a very good example of a real roman aqueduct still in use. "Acueducto de Segovia" (Spain).
  17. 3. Buildings/Bulding range From my point of view, Building range "Controlled Area" and map size are both related and have a common solution: Upgrade OAD to add provinces and a more elaborated diplomacy. There could be a big capital city protected with stone walls and surrounded by unprotected small villages joined to it through paths as a province. There could then be some provinces and one of the capital cities being as the capital of the tribes confederation, kingdom or empire depending on it's political system. The whole of the provinces would determine the "Controlled Area" of a faction. Boundaries between provinces could be automatically drawn using geographical accidents like rivers, forests, seas or mountains or been drawn y the user giving a name to each province, and a provinces manager map would then be necessary. to move to one province to another. This would lead to an improve in the diplomacy between factions. In the peace times, and so far you don't declare war or some faction declares war to you, you would be able to improve your civilization, commerce, armies, strategies, alliances, etc.. beyond the maximun of 60 min. you can leave without being disturbed by the enemy. May instead of a bunch of warriors thrown to the walls and buildings of other factions, organized armies instead of units (50, 100 or 150.. warriors per unit) could invade nearby opponent provinces, attack cities or meet with other organized armies in some playground scenario where they can deploy and use their best tactics. Capture of the capital city would lead to a phase of pre-annexation. State of the provinces could be: Former province: can have as many cities TC and small villages as terrain if the province allows it. One city at least. One city at least needs to be the capital of the province or the empire. Colony: on neutral territory establishing a TC an claiming a nearby territory as new province until some time or resources production or buildings build are reached and becomes a former province. Pre-annexation: all cities in the province have being captured by the enemy and a peace agreement has NOT being signed acknowledging the loss of the province and it's former cession to the enemy. New resources coming from that province would be cut-off and pass to the enemy instead. Annexation: all cities in the province have being captured by the enemy and a peace agreement has being signed acknowledging the loss of the province and it's former cession to the enemy. During a period of time, occupation troops will have to stay in every city and buildings build in order to weak resistance of the population to foreign domination. Finally if not reconquered it will become a former province or colony of the occupant. I know, it sounds like big changes in the game rules. It is just an idea but it would lead to a more, wise, mature and reflexible strategy game. In any case, It could just be a mod.
×
×
  • Create New...